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Unified Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 3 months ago
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Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index ab765257197dceb9d5d5e240fa392565c70aecef..d5d334805c105eb56012bf8729353df9b1b99655 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -7,11 +7,11 @@
#include "GrDistanceFieldTextureEffect.h"
#include "gl/builders/GrGLFullProgramBuilder.h"
-#include "gl/GrGLEffect.h"
+#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
-#include "GrTBackendEffectFactory.h"
+#include "GrTBackendProcessorFactory.h"
#include "GrTexture.h"
#include "SkDistanceFieldGen.h"
@@ -31,8 +31,8 @@
class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor {
public:
- GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
- const GrEffect& effect)
+ GrGLDistanceFieldTextureEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor&)
: INHERITED (factory)
, fTextureSize(SkISize::Make(-1,-1))
#ifdef SK_GAMMA_APPLY_TO_A8
@@ -41,17 +41,17 @@ public:
{}
virtual void emitCode(GrGLFullProgramBuilder* builder,
- const GrEffect& effect,
- const GrEffectKey& key,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) SK_OVERRIDE {
const GrDistanceFieldTextureEffect& dfTexEffect =
- effect.cast<GrDistanceFieldTextureEffect>();
+ geometryProcessor.cast<GrDistanceFieldTextureEffect>();
SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
@@ -131,7 +131,7 @@ public:
}
virtual void setData(const GrGLProgramDataManager& pdman,
- const GrEffect& effect) SK_OVERRIDE {
+ const GrProcessor& effect) SK_OVERRIDE {
SkASSERT(fTextureSizeUni.isValid());
GrTexture* texture = effect.texture(0);
@@ -144,7 +144,7 @@ public:
}
#ifdef SK_GAMMA_APPLY_TO_A8
const GrDistanceFieldTextureEffect& dfTexEffect =
- effect.cast<GrDistanceFieldTextureEffect>();
+ effect.cast<GrDistanceFieldTextureEffect>();
float luminance = dfTexEffect.getLuminance();
if (luminance != fLuminance) {
pdman.set1f(fLuminanceUni, luminance);
@@ -153,10 +153,10 @@ public:
#endif
}
- static inline void GenKey(const GrEffect& effect, const GrGLCaps&,
- GrEffectKeyBuilder* b) {
+ static inline void GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
const GrDistanceFieldTextureEffect& dfTexEffect =
- effect.cast<GrDistanceFieldTextureEffect>();
+ processor.cast<GrDistanceFieldTextureEffect>();
b->add32(dfTexEffect.getFlags());
}
@@ -196,7 +196,7 @@ GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
#endif
}
-bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
+bool GrDistanceFieldTextureEffect::onIsEqual(const GrProcessor& other) const {
const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureEffect>();
return fTextureAccess == cte.fTextureAccess &&
#ifdef SK_GAMMA_APPLY_TO_A8
@@ -216,23 +216,23 @@ void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
}
}
-const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const {
- return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance();
+const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactory() const {
+ return GrTBackendGeometryProcessorFactory<GrDistanceFieldTextureEffect>::getInstance();
}
///////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect);
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldTextureEffect);
-GrEffect* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
- int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
+GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
+ int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
#ifdef SK_GAMMA_APPLY_TO_A8
- int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
+ int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
#endif
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
@@ -263,21 +263,21 @@ GrEffect* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor {
public:
- GrGLDistanceFieldLCDTextureEffect(const GrBackendEffectFactory& factory,
- const GrEffect& effect)
+ GrGLDistanceFieldLCDTextureEffect(const GrBackendProcessorFactory& factory,
+ const GrProcessor&)
: INHERITED (factory)
, fTextureSize(SkISize::Make(-1,-1))
, fTextColor(GrColor_ILLEGAL) {}
virtual void emitCode(GrGLFullProgramBuilder* builder,
- const GrEffect& effect,
- const GrEffectKey& key,
+ const GrGeometryProcessor& geometryProcessor,
+ const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) SK_OVERRIDE {
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
- effect.cast<GrDistanceFieldLCDTextureEffect>();
+ geometryProcessor.cast<GrDistanceFieldLCDTextureEffect>();
SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
SkString fsCoordName;
@@ -295,7 +295,7 @@ public:
kVec3f_GrSLType, "TextureSize",
&textureSizeUniName);
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
@@ -400,13 +400,13 @@ public:
}
virtual void setData(const GrGLProgramDataManager& pdman,
- const GrEffect& effect) SK_OVERRIDE {
+ const GrProcessor& processor) SK_OVERRIDE {
SkASSERT(fTextureSizeUni.isValid());
SkASSERT(fTextColorUni.isValid());
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
- effect.cast<GrDistanceFieldLCDTextureEffect>();
- GrTexture* texture = effect.texture(0);
+ processor.cast<GrDistanceFieldLCDTextureEffect>();
+ GrTexture* texture = processor.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
@@ -431,10 +431,10 @@ public:
}
}
- static inline void GenKey(const GrEffect& effect, const GrGLCaps&,
- GrEffectKeyBuilder* b) {
+ static inline void GenKey(const GrProcessor& processor, const GrGLCaps&,
+ GrProcessorKeyBuilder* b) {
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
- effect.cast<GrDistanceFieldLCDTextureEffect>();
+ processor.cast<GrDistanceFieldLCDTextureEffect>();
b->add32(dfTexEffect.getFlags());
}
@@ -468,7 +468,7 @@ GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
this->addTextureAccess(&fGammaTextureAccess);
}
-bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrEffect& other) const {
+bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrProcessor& other) const {
const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTextureEffect>();
return (fTextureAccess == cte.fTextureAccess &&
fGammaTextureAccess == cte.fGammaTextureAccess &&
@@ -486,22 +486,22 @@ void GrDistanceFieldLCDTextureEffect::getConstantColorComponents(GrColor* color,
}
}
-const GrBackendEffectFactory& GrDistanceFieldLCDTextureEffect::getFactory() const {
- return GrTBackendEffectFactory<GrDistanceFieldLCDTextureEffect>::getInstance();
+const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFactory() const {
+ return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>::getInstance();
}
///////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(GrDistanceFieldLCDTextureEffect);
+GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextureEffect);
-GrEffect* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
- int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
- int texIdx2 = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
+GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps&,
+ GrTexture* textures[]) {
+ int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
+ int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
+ GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
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