| Index: src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| index 212d181a22b117dfb1dc250fc4e63ff72f88ba29..b9794c149ddc8c9657bdbb9979ce0d80567aa5f4 100644
|
| --- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| @@ -7,27 +7,27 @@
|
|
|
| #include "GrCustomCoordsTextureEffect.h"
|
| #include "gl/builders/GrGLFullProgramBuilder.h"
|
| -#include "gl/GrGLEffect.h"
|
| +#include "gl/GrGLProcessor.h"
|
| #include "gl/GrGLSL.h"
|
| #include "gl/GrGLTexture.h"
|
| #include "gl/GrGLGeometryProcessor.h"
|
| -#include "GrTBackendEffectFactory.h"
|
| +#include "GrTBackendProcessorFactory.h"
|
| #include "GrTexture.h"
|
|
|
| class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor {
|
| public:
|
| - GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const GrEffect& effect)
|
| + GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
|
| : INHERITED (factory) {}
|
|
|
| virtual void emitCode(GrGLFullProgramBuilder* builder,
|
| - const GrEffect& effect,
|
| - const GrEffectKey& key,
|
| + const GrGeometryProcessor& geometryProcessor,
|
| + const GrProcessorKey& key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray&,
|
| const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| const GrCustomCoordsTextureEffect& customCoordsTextureEffect =
|
| - effect.cast<GrCustomCoordsTextureEffect>();
|
| + geometryProcessor.cast<GrCustomCoordsTextureEffect>();
|
| SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count());
|
|
|
| SkString fsCoordName;
|
| @@ -40,7 +40,7 @@ public:
|
| const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_str());
|
|
|
| - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("\t%s = ", outputColor);
|
| fsBuilder->appendTextureLookupAndModulate(inputColor,
|
| samplers[0],
|
| @@ -49,8 +49,8 @@ public:
|
| fsBuilder->codeAppend(";\n");
|
| }
|
|
|
| - virtual void setData(const GrGLProgramDataManager& pdman,
|
| - const GrEffect& effect) SK_OVERRIDE {}
|
| + virtual void setData(const GrGLProgramDataManager&,
|
| + const GrProcessor&) SK_OVERRIDE {}
|
|
|
| private:
|
| typedef GrGLGeometryProcessor INHERITED;
|
| @@ -67,7 +67,7 @@ GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture,
|
| this->addTextureAccess(&fTextureAccess);
|
| }
|
|
|
| -bool GrCustomCoordsTextureEffect::onIsEqual(const GrEffect& other) const {
|
| +bool GrCustomCoordsTextureEffect::onIsEqual(const GrProcessor& other) const {
|
| const GrCustomCoordsTextureEffect& cte = other.cast<GrCustomCoordsTextureEffect>();
|
| return fTextureAccess == cte.fTextureAccess;
|
| }
|
| @@ -82,20 +82,20 @@ void GrCustomCoordsTextureEffect::getConstantColorComponents(GrColor* color,
|
| }
|
| }
|
|
|
| -const GrBackendEffectFactory& GrCustomCoordsTextureEffect::getFactory() const {
|
| - return GrTBackendEffectFactory<GrCustomCoordsTextureEffect>::getInstance();
|
| +const GrBackendGeometryProcessorFactory& GrCustomCoordsTextureEffect::getFactory() const {
|
| + return GrTBackendGeometryProcessorFactory<GrCustomCoordsTextureEffect>::getInstance();
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| -GR_DEFINE_EFFECT_TEST(GrCustomCoordsTextureEffect);
|
| +GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCustomCoordsTextureEffect);
|
|
|
| -GrEffect* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random,
|
| - GrContext*,
|
| - const GrDrawTargetCaps&,
|
| - GrTexture* textures[]) {
|
| - int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
|
| - GrEffectUnitTest::kAlphaTextureIdx;
|
| +GrGeometryProcessor* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random,
|
| + GrContext*,
|
| + const GrDrawTargetCaps&,
|
| + GrTexture* textures[]) {
|
| + int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
|
| + GrProcessorUnitTest::kAlphaTextureIdx;
|
| static const SkShader::TileMode kTileModes[] = {
|
| SkShader::kClamp_TileMode,
|
| SkShader::kRepeat_TileMode,
|
|
|