Index: src/gpu/SkGr.cpp |
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp |
index 56f3a16b6dceb8525e70e482cb9eaf264d98cc7a..e81abdbae475c14a3d99a17afed4601b6cad2a53 100644 |
--- a/src/gpu/SkGr.cpp |
+++ b/src/gpu/SkGr.cpp |
@@ -270,11 +270,11 @@ static GrTexture *load_yuv_texture(GrContext* ctx, bool cache, const GrTexturePa |
GrRenderTarget* renderTarget = result ? result->asRenderTarget() : NULL; |
if (renderTarget) { |
- SkAutoTUnref<GrEffect> yuvToRgbEffect(GrYUVtoRGBEffect::Create( |
+ SkAutoTUnref<GrFragmentProcessor> yuvToRgbProcessor(GrYUVtoRGBEffect::Create( |
yuvTextures[0].texture(), yuvTextures[1].texture(), yuvTextures[2].texture(), |
colorSpace)); |
GrPaint paint; |
- paint.addColorEffect(yuvToRgbEffect); |
+ paint.addColorProcessor(yuvToRgbProcessor); |
SkRect r = SkRect::MakeWH(SkIntToScalar(yuvSizes[0].fWidth), |
SkIntToScalar(yuvSizes[0].fHeight)); |
GrContext::AutoRenderTarget autoRT(ctx, renderTarget); |
@@ -471,10 +471,10 @@ void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor |
SkXfermode::Coeff dm; |
SkXfermode* mode = skPaint.getXfermode(); |
- GrEffect* xferEffect = NULL; |
- if (SkXfermode::AsNewEffectOrCoeff(mode, &xferEffect, &sm, &dm)) { |
- if (xferEffect) { |
- grPaint->addColorEffect(xferEffect)->unref(); |
+ GrFragmentProcessor* xferProcessor = NULL; |
+ if (SkXfermode::asFragmentProcessorOrCoeff(mode, &xferProcessor, &sm, &dm)) { |
+ if (xferProcessor) { |
+ grPaint->addColorProcessor(xferProcessor)->unref(); |
sm = SkXfermode::kOne_Coeff; |
dm = SkXfermode::kZero_Coeff; |
} |
@@ -497,9 +497,9 @@ void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor |
SkColor filtered = colorFilter->filterColor(skPaint.getColor()); |
grPaint->setColor(SkColor2GrColor(filtered)); |
} else { |
- SkAutoTUnref<GrEffect> effect(colorFilter->asNewEffect(context)); |
- if (effect.get()) { |
- grPaint->addColorEffect(effect); |
+ SkAutoTUnref<GrFragmentProcessor> fp(colorFilter->asFragmentProcessor(context)); |
+ if (fp.get()) { |
+ grPaint->addColorProcessor(fp); |
} |
} |
} |
@@ -518,9 +518,9 @@ void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor |
target->config() == kBGRA_8888_GrPixelConfig) { |
// The dither flag is set and the target is likely |
// not going to be dithered by the GPU. |
- SkAutoTUnref<GrEffect> effect(GrDitherEffect::Create()); |
- if (effect.get()) { |
- grPaint->addColorEffect(effect); |
+ SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); |
+ if (fp.get()) { |
+ grPaint->addColorProcessor(fp); |
grPaint->setDither(false); |
} |
} |
@@ -560,26 +560,27 @@ void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, |
GrColor paintColor = SkColor2GrColor(skPaint.getColor()); |
// Start a new block here in order to preserve our context state after calling |
- // asNewEffect(). Since these calls get passed back to the client, we don't really |
+ // asFragmentProcessor(). Since these calls get passed back to the client, we don't really |
// want them messing around with the context. |
{ |
- // SkShader::asNewEffect() may do offscreen rendering. Save off the current RT, clip, and |
- // matrix. We don't reset the matrix on the context because SkShader::asNewEffect may use |
- // GrContext::getMatrix() to know the transformation from local coords to device space. |
+ // SkShader::asFragmentProcessor() may do offscreen rendering. Save off the current RT, |
+ // clip, and matrix. We don't reset the matrix on the context because |
+ // SkShader::asFragmentProcessor may use GrContext::getMatrix() to know the transformation |
+ // from local coords to device space. |
GrContext::AutoRenderTarget art(context, NULL); |
GrContext::AutoClip ac(context, GrContext::AutoClip::kWideOpen_InitialClip); |
AutoMatrix am(context); |
// Allow the shader to modify paintColor and also create an effect to be installed as |
// the first color effect on the GrPaint. |
- GrEffect* effect = NULL; |
- if (shader->asNewEffect(context, skPaint, NULL, &paintColor, &effect) && effect) { |
- grPaint->addColorEffect(effect)->unref(); |
+ GrFragmentProcessor* fp = NULL; |
+ if (shader->asFragmentProcessor(context, skPaint, NULL, &paintColor, &fp) && fp) { |
+ grPaint->addColorProcessor(fp)->unref(); |
constantColor = false; |
} |
} |
- // The grcolor is automatically set when calling asneweffect. |
+ // The grcolor is automatically set when calling asFragmentProcessor. |
// If the shader can be seen as an effect it returns true and adds its effect to the grpaint. |
SkPaint2GrPaintNoShader(context, skPaint, paintColor, constantColor, grPaint); |
} |