Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index f18499c732f2c21bbcec403718c12cd9eca2d010..630aaebf507248c112a27844ef98dfafecaf36a5 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -363,7 +363,7 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc, |
// the original. |
GrTextureParams params(SkShader::kClamp_TileMode, filter ? GrTextureParams::kBilerp_FilterMode : |
GrTextureParams::kNone_FilterMode); |
- drawState->addColorTextureEffect(clampedTexture, SkMatrix::I(), params); |
+ drawState->addColorTextureProcessor(clampedTexture, SkMatrix::I(), params); |
drawState->setVertexAttribs<gVertexAttribs>(SK_ARRAY_COUNT(gVertexAttribs), |
2 * sizeof(SkPoint)); |
@@ -1485,22 +1485,20 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target, |
textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top); |
textureMatrix.postIDiv(src->width(), src->height()); |
- SkAutoTUnref<const GrEffect> effect; |
+ SkAutoTUnref<const GrFragmentProcessor> fp; |
if (unpremul) { |
- effect.reset(this->createPMToUPMEffect(src, swapRAndB, textureMatrix)); |
- if (effect) { |
+ fp.reset(this->createPMToUPMEffect(src, swapRAndB, textureMatrix)); |
+ if (fp) { |
unpremul = false; // we no longer need to do this on CPU after the read back. |
} |
} |
// If we failed to create a PM->UPM effect and have no other conversions to perform then |
// there is no longer any point to using the scratch. |
- if (effect || flipY || swapRAndB) { |
- if (!effect) { |
- effect.reset(GrConfigConversionEffect::Create( |
- src, |
- swapRAndB, |
- GrConfigConversionEffect::kNone_PMConversion, |
- textureMatrix)); |
+ if (fp || flipY || swapRAndB) { |
+ if (!fp) { |
+ fp.reset(GrConfigConversionEffect::Create( |
+ src, swapRAndB, GrConfigConversionEffect::kNone_PMConversion, |
+ textureMatrix)); |
} |
swapRAndB = false; // we will handle the swap in the draw. |
@@ -1509,8 +1507,8 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target, |
// can be invoked in this method |
GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit); |
GrDrawState* drawState = fGpu->drawState(); |
- SkASSERT(effect); |
- drawState->addColorEffect(effect); |
+ SkASSERT(fp); |
+ drawState->addColorProcessor(fp); |
drawState->setRenderTarget(texture->asRenderTarget()); |
SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)); |
@@ -1602,7 +1600,7 @@ void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* |
return; |
} |
sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTop)); |
- drawState->addColorTextureEffect(src, sampleM); |
+ drawState->addColorTextureProcessor(src, sampleM); |
SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height())); |
target->drawSimpleRect(dstR); |
@@ -1668,7 +1666,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target, |
return false; |
} |
- SkAutoTUnref<const GrEffect> effect; |
+ SkAutoTUnref<const GrFragmentProcessor> fp; |
SkMatrix textureMatrix; |
textureMatrix.setIDiv(texture->width(), texture->height()); |
@@ -1679,9 +1677,9 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target, |
if (!GrPixelConfigIs8888(srcConfig)) { |
return false; |
} |
- effect.reset(this->createUPMToPMEffect(texture, swapRAndB, textureMatrix)); |
+ fp.reset(this->createUPMToPMEffect(texture, swapRAndB, textureMatrix)); |
// handle the unpremul step on the CPU if we couldn't create an effect to do it. |
- if (NULL == effect) { |
+ if (NULL == fp) { |
SkSrcPixelInfo srcPI; |
if (!GrPixelConfig2ColorType(srcConfig, &srcPI.fColorType)) { |
return false; |
@@ -1706,8 +1704,8 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target, |
rowBytes = 4 * width; |
} |
} |
- if (NULL == effect) { |
- effect.reset(GrConfigConversionEffect::Create(texture, |
+ if (NULL == fp) { |
+ fp.reset(GrConfigConversionEffect::Create(texture, |
swapRAndB, |
GrConfigConversionEffect::kNone_PMConversion, |
textureMatrix)); |
@@ -1733,8 +1731,8 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target, |
matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top)); |
GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix); |
GrDrawState* drawState = fGpu->drawState(); |
- SkASSERT(effect); |
- drawState->addColorEffect(effect); |
+ SkASSERT(fp); |
+ drawState->addColorProcessor(fp); |
drawState->setRenderTarget(target); |
@@ -1889,9 +1887,9 @@ void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) { |
} |
} |
-const GrEffect* GrContext::createPMToUPMEffect(GrTexture* texture, |
- bool swapRAndB, |
- const SkMatrix& matrix) { |
+const GrFragmentProcessor* GrContext::createPMToUPMEffect(GrTexture* texture, |
+ bool swapRAndB, |
+ const SkMatrix& matrix) { |
if (!fDidTestPMConversions) { |
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion); |
fDidTestPMConversions = true; |
@@ -1905,9 +1903,9 @@ const GrEffect* GrContext::createPMToUPMEffect(GrTexture* texture, |
} |
} |
-const GrEffect* GrContext::createUPMToPMEffect(GrTexture* texture, |
- bool swapRAndB, |
- const SkMatrix& matrix) { |
+const GrFragmentProcessor* GrContext::createUPMToPMEffect(GrTexture* texture, |
+ bool swapRAndB, |
+ const SkMatrix& matrix) { |
if (!fDidTestPMConversions) { |
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion); |
fDidTestPMConversions = true; |