Index: src/gpu/effects/GrGeometryProcessor.h |
diff --git a/src/gpu/effects/GrGeometryProcessor.h b/src/gpu/effects/GrGeometryProcessor.h |
deleted file mode 100644 |
index 0e1c80c150aefc76632764daed8af4c090814249..0000000000000000000000000000000000000000 |
--- a/src/gpu/effects/GrGeometryProcessor.h |
+++ /dev/null |
@@ -1,41 +0,0 @@ |
-/* |
- * Copyright 2013 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrGeometryProcessor_DEFINED |
-#define GrGeometryProcessor_DEFINED |
- |
-#include "GrEffect.h" |
- |
-/** |
- * If an effect needs specialized vertex shader code, then it must inherit from this class. |
- * Otherwise it won't be able to add vertex attribs, and it will be given a vertexless shader |
- * program in emitCode. |
- */ |
-class GrGeometryProcessor : public GrEffect { |
-public: |
- GrGeometryProcessor() { fRequiresVertexShader = true; } |
- |
-protected: |
- /** |
- * Subclasses call this from their constructor to register vertex attributes (at most |
- * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are |
- * immutable. |
- * |
- * We return a reference to the added var so that derived classes can name it nicely and use it |
- * in shader code. |
- */ |
- const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { |
- SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); |
- SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); |
- return fVertexAttribs.push_back(var); |
- } |
- |
-private: |
- typedef GrEffect INHERITED; |
-}; |
- |
-#endif |