Index: include/gpu/GrBackendEffectFactory.h |
diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h |
deleted file mode 100644 |
index 936d632a7e6248496b159d950db906c61a7d70f0..0000000000000000000000000000000000000000 |
--- a/include/gpu/GrBackendEffectFactory.h |
+++ /dev/null |
@@ -1,144 +0,0 @@ |
-/* |
- * Copyright 2012 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrBackendEffectFactory_DEFINED |
-#define GrBackendEffectFactory_DEFINED |
- |
-#include "GrTypes.h" |
-#include "SkTemplates.h" |
-#include "SkThread.h" |
-#include "SkTypes.h" |
-#include "SkTArray.h" |
- |
-class GrGLEffect; |
-class GrGLCaps; |
-class GrEffect; |
- |
-/** |
- * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key. |
- */ |
-class GrEffectKeyBuilder { |
-public: |
- GrEffectKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) { |
- SkASSERT(0 == fData->count() % sizeof(uint32_t)); |
- } |
- |
- void add32(uint32_t v) { |
- ++fCount; |
- fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); |
- } |
- |
- /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next |
- add*() call. */ |
- uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { |
- SkASSERT(count > 0); |
- fCount += count; |
- return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); |
- } |
- |
- size_t size() const { return sizeof(uint32_t) * fCount; } |
- |
-private: |
- SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key. |
- int fCount; // number of uint32_ts added to fData by the effect. |
-}; |
- |
-/** |
- * This class is used to pass the key that was created for a GrGLEffect back to it |
- * when it emits code. It may allow the emit step to skip calculations that were |
- * performed when computing the key. |
- */ |
-class GrEffectKey { |
-public: |
- GrEffectKey(const uint32_t* key, int count) : fKey(key), fCount(count) { |
- SkASSERT(0 == reinterpret_cast<intptr_t>(key) % sizeof(uint32_t)); |
- } |
- |
- /** Gets the uint32_t values that the effect inserted into the key. */ |
- uint32_t get32(int index) const { |
- SkASSERT(index >=0 && index < fCount); |
- return fKey[index]; |
- } |
- |
- /** Gets the number of uint32_t values that the effect inserted into the key. */ |
- int count32() const { return fCount; } |
- |
-private: |
- const uint32_t* fKey; // unowned ptr into the larger key. |
- int fCount; // number of uint32_ts inserted by the effect into its key. |
-}; |
- |
-/** |
- * Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific |
- * effect object. It also tracks equivalence of shaders generated via a key. The factory for an |
- * effect is accessed via GrEffect::getFactory(). Each factory instance is assigned an ID at |
- * construction. The ID of GrEffect::getFactory() is used as a type identifier. Thus, a GrEffect |
- * subclass must always return the same object from getFactory() and that factory object must be |
- * unique to the GrEffect subclass (and unique from any further derived subclasses). |
- * |
- * Rather than subclassing this class themselves, it is recommended that GrEffect authors use |
- * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as: |
- * |
- * const GrBackendEffectFactory& MyEffect::getFactory() const { |
- * return GrTBackendEffectFactory<MyEffect>::getInstance(); |
- * } |
- * |
- * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments. |
- */ |
-class GrBackendEffectFactory : SkNoncopyable { |
-public: |
- /** |
- * Generates an effect's key. The key is based on the aspects of the GrEffect object's |
- * configuration that affect GLSL code generation. Two GrEffect instances that would cause |
- * this->createGLInstance()->emitCode() to produce different code must produce different keys. |
- */ |
- virtual void getGLEffectKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0; |
- |
- /** |
- * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL |
- * program and to manage updating uniforms for the program when it is used. |
- */ |
- virtual GrGLEffect* createGLInstance(const GrEffect&) const = 0; |
- |
- /** |
- * Produces a human-reable name for the effect. |
- */ |
- virtual const char* name() const = 0; |
- |
- /** |
- * A unique value for every instance of this factory. It is automatically incorporated into the |
- * effect's key. This allows keys generated by getGLEffectKey() to only be unique within a |
- * GrEffect subclass and not necessarily across subclasses. |
- */ |
- uint32_t effectClassID() const { return fEffectClassID; } |
- |
-protected: |
- GrBackendEffectFactory() : fEffectClassID(GenID()) {} |
- virtual ~GrBackendEffectFactory() {} |
- |
-private: |
- enum { |
- kIllegalEffectClassID = 0, |
- }; |
- |
- static uint32_t GenID() { |
- // fCurrEffectClassID has been initialized to kIllegalEffectClassID. The |
- // atomic inc returns the old value not the incremented value. So we add |
- // 1 to the returned value. |
- uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1; |
- if (!id) { |
- SkFAIL("This should never wrap as it should only be called once for each GrEffect " |
- "subclass."); |
- } |
- return id; |
- } |
- |
- const uint32_t fEffectClassID; |
- static int32_t fCurrEffectClassID; |
-}; |
- |
-#endif |