| Index: include/gpu/GrCoordTransform.h
|
| diff --git a/include/gpu/GrCoordTransform.h b/include/gpu/GrCoordTransform.h
|
| index 734c26fae94610fdb0fdc2cbca056a6ab6564ead..718bbe774f5f24ad7ef02c6a1119b1ef49dce8da 100644
|
| --- a/include/gpu/GrCoordTransform.h
|
| +++ b/include/gpu/GrCoordTransform.h
|
| @@ -8,13 +8,13 @@
|
| #ifndef GrCoordTransform_DEFINED
|
| #define GrCoordTransform_DEFINED
|
|
|
| -#include "GrEffect.h"
|
| +#include "GrProcessor.h"
|
| #include "SkMatrix.h"
|
| #include "GrTexture.h"
|
| #include "GrTypes.h"
|
|
|
| /**
|
| - * Coordinates available to GrEffect subclasses for requesting transformations. Transformed
|
| + * Coordinates available to GrProcessor subclasses for requesting transformations. Transformed
|
| * coordinates are made available in the the portion of fragment shader emitted by the effect.
|
| */
|
| enum GrCoordSet {
|
| @@ -22,21 +22,21 @@ enum GrCoordSet {
|
| * The user-space coordinates that map to the fragment being rendered. These coords account for
|
| * any change of coordinate system done on the CPU by GrContext before rendering, and also are
|
| * correct for draws that take explicit local coords rather than inferring them from the
|
| - * primitive's positions (e.g. drawVertices). These are usually the coords a GrEffect wants.
|
| + * primitive's positions (e.g. drawVertices). These are usually the coords a GrProcessor wants.
|
| */
|
| kLocal_GrCoordSet,
|
|
|
| /**
|
| * The actual vertex position. Note that GrContext may not draw using the original view matrix
|
| * specified by the caller, as it may have transformed vertices into another space. These are
|
| - * usually not the coordinates a GrEffect wants.
|
| + * usually not the coordinates a GrProcessor wants.
|
| */
|
| kPosition_GrCoordSet
|
| };
|
|
|
| /**
|
| * A class representing a linear transformation from one of the built-in coordinate sets (local or
|
| - * position). GrEffects just define these transformations, and the framework does the rest of the
|
| + * position). GrProcessors just define these transformations, and the framework does the rest of the
|
| * work to make the transformed coordinates available in their fragment shader.
|
| */
|
| class GrCoordTransform : SkNoncopyable {
|
|
|