| Index: src/gpu/gl/builders/GrGLShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| index 45d3d1ee3c74ac6294ea1cacd89e1800b0459bb3..e99fcce7478d4058164af1a44954f3ac1a32e559 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| @@ -12,15 +12,15 @@
|
| #include "gl/GrGLProgramEffects.h"
|
| #include "gl/GrGLSL.h"
|
| #include "gl/GrGLProgramDataManager.h"
|
| -#include "GrBackendEffectFactory.h"
|
| +#include "GrBackendProcessorFactory.h"
|
| #include "GrColor.h"
|
| -#include "GrEffect.h"
|
| +#include "GrProcessor.h"
|
| #include "SkTypes.h"
|
|
|
| #include <stdarg.h>
|
|
|
| class GrGLContextInfo;
|
| -class GrEffectStage;
|
| +class GrProcessorStage;
|
| class GrGLProgramDesc;
|
| class GrGLProgramBuilder;
|
| class GrGLFullProgramBuilder;
|
| @@ -30,8 +30,8 @@ class GrGLFullProgramBuilder;
|
| */
|
| class GrGLShaderBuilder {
|
| public:
|
| - typedef GrGLEffect::TransformedCoordsArray TransformedCoordsArray;
|
| - typedef GrGLEffect::TextureSampler TextureSampler;
|
| + typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
|
| + typedef GrGLProcessor::TextureSampler TextureSampler;
|
| GrGLShaderBuilder(GrGLProgramBuilder* program);
|
|
|
| void addInput(GrGLShaderVar i) { fInputs.push_back(i); }
|
| @@ -75,7 +75,7 @@ public:
|
| static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps);
|
|
|
| /**
|
| - * Called by GrGLEffects to add code to one of the shaders.
|
| + * Called by GrGLProcessors to add code to one of the shaders.
|
| */
|
| void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) {
|
| va_list args;
|
|
|