| Index: src/gpu/GrBitmapTextContext.cpp
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| diff --git a/src/gpu/GrBitmapTextContext.cpp b/src/gpu/GrBitmapTextContext.cpp
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| index 9ef8da254ac11708739db23f4d14787ce7904721..7b94130529f77c850a842c82f21b028f3b2ec6ea 100755
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| --- a/src/gpu/GrBitmapTextContext.cpp
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| +++ b/src/gpu/GrBitmapTextContext.cpp
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| @@ -34,7 +34,7 @@ namespace {
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|  // position + texture coord
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|  extern const GrVertexAttrib gTextVertexAttribs[] = {
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|      {kVec2f_GrVertexAttribType, 0,               kPosition_GrVertexAttribBinding},
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| -    {kVec2f_GrVertexAttribType, sizeof(SkPoint) , kEffect_GrVertexAttribBinding}
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| +    {kVec2f_GrVertexAttribType, sizeof(SkPoint), kGeometryProcessor_GrVertexAttribBinding}
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|  };
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|  
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|  static const size_t kTextVASize = 2 * sizeof(SkPoint); 
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| @@ -43,7 +43,7 @@ static const size_t kTextVASize = 2 * sizeof(SkPoint);
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|  extern const GrVertexAttrib gTextVertexWithColorAttribs[] = {
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|      {kVec2f_GrVertexAttribType,  0,                                 kPosition_GrVertexAttribBinding},
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|      {kVec4ub_GrVertexAttribType, sizeof(SkPoint),                   kColor_GrVertexAttribBinding},
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| -    {kVec2f_GrVertexAttribType,  sizeof(SkPoint) + sizeof(GrColor), kEffect_GrVertexAttribBinding}
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| +    {kVec2f_GrVertexAttribType,  sizeof(SkPoint) + sizeof(GrColor), kGeometryProcessor_GrVertexAttribBinding}
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|  };
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|  
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|  static const size_t kTextVAColorSize = 2 * sizeof(SkPoint) + sizeof(GrColor); 
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| @@ -98,12 +98,13 @@ void GrBitmapTextContext::flushGlyphs() {
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|          uint32_t textureUniqueID = fCurrTexture->getUniqueID();
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|          
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|          if (textureUniqueID != fEffectTextureUniqueID) {
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| -            fCachedEffect.reset(GrCustomCoordsTextureEffect::Create(fCurrTexture, params));
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| +            fCachedGeometryProcessor.reset(GrCustomCoordsTextureEffect::Create(fCurrTexture,
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| +                                                                               params));
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|              fEffectTextureUniqueID = textureUniqueID;
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|          }
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|  
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|          // This effect could be stored with one of the cache objects (atlas?)
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| -        drawState->setGeometryProcessor(fCachedEffect.get());
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| +        drawState->setGeometryProcessor(fCachedGeometryProcessor.get());
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|          SkASSERT(fStrike);
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|          switch (fStrike->getMaskFormat()) {
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|              // Color bitmap text
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| 
 |