| Index: src/gpu/effects/GrGeometryProcessor.h
|
| diff --git a/src/gpu/effects/GrGeometryProcessor.h b/src/gpu/effects/GrGeometryProcessor.h
|
| deleted file mode 100644
|
| index 0e1c80c150aefc76632764daed8af4c090814249..0000000000000000000000000000000000000000
|
| --- a/src/gpu/effects/GrGeometryProcessor.h
|
| +++ /dev/null
|
| @@ -1,41 +0,0 @@
|
| -/*
|
| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGeometryProcessor_DEFINED
|
| -#define GrGeometryProcessor_DEFINED
|
| -
|
| -#include "GrEffect.h"
|
| -
|
| -/**
|
| - * If an effect needs specialized vertex shader code, then it must inherit from this class.
|
| - * Otherwise it won't be able to add vertex attribs, and it will be given a vertexless shader
|
| - * program in emitCode.
|
| - */
|
| -class GrGeometryProcessor : public GrEffect {
|
| -public:
|
| - GrGeometryProcessor() { fRequiresVertexShader = true; }
|
| -
|
| -protected:
|
| - /**
|
| - * Subclasses call this from their constructor to register vertex attributes (at most
|
| - * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are
|
| - * immutable.
|
| - *
|
| - * We return a reference to the added var so that derived classes can name it nicely and use it
|
| - * in shader code.
|
| - */
|
| - const GrShaderVar& addVertexAttrib(const GrShaderVar& var) {
|
| - SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier());
|
| - SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs);
|
| - return fVertexAttribs.push_back(var);
|
| - }
|
| -
|
| -private:
|
| - typedef GrEffect INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|