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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
9 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
10 10
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172 172
173 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); 173 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
174 174
175 class ProgramCache : public ::SkNoncopyable { 175 class ProgramCache : public ::SkNoncopyable {
176 public: 176 public:
177 ProgramCache(GrGpuGL* gpu); 177 ProgramCache(GrGpuGL* gpu);
178 ~ProgramCache(); 178 ~ProgramCache();
179 179
180 void abandon(); 180 void abandon();
181 GrGLProgram* getProgram(const GrGLProgramDesc& desc, 181 GrGLProgram* getProgram(const GrGLProgramDesc& desc,
182 const GrEffectStage* geometryProcessor, 182 const GrGeometryStage* geometryProcessor,
183 const GrEffectStage* colorStages[], 183 const GrFragmentStage* colorStages[],
184 const GrEffectStage* coverageStages[]); 184 const GrFragmentStage* coverageStages[]);
185 185
186 private: 186 private:
187 enum { 187 enum {
188 // We may actually have kMaxEntries+1 shaders in the GL context beca use we create a new 188 // We may actually have kMaxEntries+1 shaders in the GL context beca use we create a new
189 // shader before evicting from the cache. 189 // shader before evicting from the cache.
190 kMaxEntries = 128, 190 kMaxEntries = 128,
191 kHashBits = 6, 191 kHashBits = 6,
192 }; 192 };
193 193
194 struct Entry; 194 struct Entry;
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440 440
441 // we record what stencil format worked last time to hopefully exit early 441 // we record what stencil format worked last time to hopefully exit early
442 // from our loop that tries stencil formats and calls check fb status. 442 // from our loop that tries stencil formats and calls check fb status.
443 int fLastSuccessfulStencilFmtIdx; 443 int fLastSuccessfulStencilFmtIdx;
444 444
445 typedef GrGpu INHERITED; 445 typedef GrGpu INHERITED;
446 friend class GrGLPathRendering; // For accessing setTextureUnit. 446 friend class GrGLPathRendering; // For accessing setTextureUnit.
447 }; 447 };
448 448
449 #endif 449 #endif
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