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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "builders/GrGLFullProgramBuilder.h"
10 #include "builders/GrGLFragmentOnlyProgramBuilder.h" 11 #include "builders/GrGLFragmentOnlyProgramBuilder.h"
11 #include "builders/GrGLFullProgramBuilder.h"
12 #include "GrAllocator.h" 12 #include "GrAllocator.h"
13 #include "GrEffect.h" 13 #include "GrProcessor.h"
14 #include "GrCoordTransform.h" 14 #include "GrCoordTransform.h"
15 #include "GrGLEffect.h" 15 #include "GrGLProcessor.h"
16 #include "GrGpuGL.h" 16 #include "GrGpuGL.h"
17 #include "GrGLPathRendering.h" 17 #include "GrGLPathRendering.h"
18 #include "GrGLShaderVar.h" 18 #include "GrGLShaderVar.h"
19 #include "GrGLSL.h" 19 #include "GrGLSL.h"
20 #include "GrOptDrawState.h" 20 #include "GrOptDrawState.h"
21 #include "SkXfermode.h" 21 #include "SkXfermode.h"
22 22
23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
25 25
26 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, 26 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
27 const GrGLProgramDesc& desc, 27 const GrGLProgramDesc& desc,
28 const GrEffectStage* geometryProcessor, 28 const GrGeometryStage* geometryProcessor,
29 const GrEffectStage* colorStages[], 29 const GrFragmentStage* colorStages[],
30 const GrEffectStage* coverageStages[]) { 30 const GrFragmentStage* coverageStages[]) {
31 SkAutoTDelete<GrGLProgramBuilder> builder; 31 SkAutoTDelete<GrGLProgramBuilder> builder;
32 if (desc.getHeader().fUseFragShaderOnly) { 32 if (desc.getHeader().fUseFragShaderOnly) {
33 SkASSERT(gpu->glCaps().pathRenderingSupport()); 33 SkASSERT(gpu->glCaps().pathRenderingSupport());
34 SkASSERT(gpu->glPathRendering()->texturingMode() == 34 SkASSERT(gpu->glPathRendering()->texturingMode() ==
35 GrGLPathRendering::FixedFunction_TexturingMode); 35 GrGLPathRendering::FixedFunction_TexturingMode);
36 SkASSERT(NULL == geometryProcessor); 36 SkASSERT(NULL == geometryProcessor);
37 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); 37 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc)));
38 } else { 38 } else {
39 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); 39 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc)));
40 } 40 }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx); 85 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx);
86 } 86 }
87 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx); 87 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx);
88 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx); 88 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx);
89 } 89 }
90 90
91 /////////////////////////////////////////////////////////////////////////////// 91 ///////////////////////////////////////////////////////////////////////////////
92 92
93 void GrGLProgram::setData(const GrOptDrawState& optState, 93 void GrGLProgram::setData(const GrOptDrawState& optState,
94 GrGpu::DrawType drawType, 94 GrGpu::DrawType drawType,
95 const GrEffectStage* geometryProcessor, 95 const GrGeometryStage* geometryProcessor,
96 const GrEffectStage* colorStages[], 96 const GrFragmentStage* colorStages[],
97 const GrEffectStage* coverageStages[], 97 const GrFragmentStage* coverageStages[],
98 const GrDeviceCoordTexture* dstCopy, 98 const GrDeviceCoordTexture* dstCopy,
99 SharedGLState* sharedState) { 99 SharedGLState* sharedState) {
100 GrColor color = optState.getColor(); 100 GrColor color = optState.getColor();
101 GrColor coverage = optState.getCoverageColor(); 101 GrColor coverage = optState.getCoverageColor();
102 102
103 this->setColor(optState, color, sharedState); 103 this->setColor(optState, color, sharedState);
104 this->setCoverage(optState, coverage, sharedState); 104 this->setCoverage(optState, coverage, sharedState);
105 this->setMatrixAndRenderTargetHeight(drawType, optState); 105 this->setMatrixAndRenderTargetHeight(drawType, optState);
106 106
107 if (dstCopy) { 107 if (dstCopy) {
(...skipping 12 matching lines...) Expand all
120 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); 120 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
121 } 121 }
122 } else { 122 } else {
123 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); 123 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
124 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); 124 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
125 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); 125 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
126 } 126 }
127 127
128 if (fGeometryProcessor.get()) { 128 if (fGeometryProcessor.get()) {
129 SkASSERT(geometryProcessor); 129 SkASSERT(geometryProcessor);
130 fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, &geomet ryProcessor); 130 fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, geometr yProcessor);
131 } 131 }
132 fColorEffects->setData(fGpu, drawType, fProgramDataManager, colorStages); 132 fColorEffects->setData(fGpu, drawType, fProgramDataManager, colorStages);
133 fCoverageEffects->setData(fGpu, drawType, fProgramDataManager, coverageStage s); 133 fCoverageEffects->setData(fGpu, drawType, fProgramDataManager, coverageStage s);
134 134
135 // PathTexGen state applies to the the fixed function vertex shader. For 135 // PathTexGen state applies to the the fixed function vertex shader. For
136 // custom shaders, it's ignored, so we don't need to change the texgen 136 // custom shaders, it's ignored, so we don't need to change the texgen
137 // settings in that case. 137 // settings in that case.
138 if (!fHasVertexShader) { 138 if (!fHasVertexShader) {
139 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); 139 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
140 } 140 }
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
243 243
244 GrGLfloat viewMatrix[3 * 3]; 244 GrGLfloat viewMatrix[3 * 3];
245 fMatrixState.getGLMatrix<3>(viewMatrix); 245 fMatrixState.getGLMatrix<3>(viewMatrix);
246 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); 246 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix);
247 247
248 GrGLfloat rtAdjustmentVec[4]; 248 GrGLfloat rtAdjustmentVec[4];
249 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 249 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
250 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); 250 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec);
251 } 251 }
252 } 252 }
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