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| 1 /* | |
| 2 * Copyright 2013 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGeometryProcessor_DEFINED | |
| 9 #define GrGeometryProcessor_DEFINED | |
| 10 | |
| 11 #include "GrEffect.h" | |
| 12 | |
| 13 /** | |
| 14 * If an effect needs specialized vertex shader code, then it must inherit from
this class. | |
| 15 * Otherwise it won't be able to add vertex attribs, and it will be given a vert
exless shader | |
| 16 * program in emitCode. | |
| 17 */ | |
| 18 class GrGeometryProcessor : public GrEffect { | |
| 19 public: | |
| 20 GrGeometryProcessor() { fRequiresVertexShader = true; } | |
| 21 | |
| 22 protected: | |
| 23 /** | |
| 24 * Subclasses call this from their constructor to register vertex attributes
(at most | |
| 25 * kMaxVertexAttribs). This must only be called from the constructor because
GrEffects are | |
| 26 * immutable. | |
| 27 * | |
| 28 * We return a reference to the added var so that derived classes can name i
t nicely and use it | |
| 29 * in shader code. | |
| 30 */ | |
| 31 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { | |
| 32 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); | |
| 33 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); | |
| 34 return fVertexAttribs.push_back(var); | |
| 35 } | |
| 36 | |
| 37 private: | |
| 38 typedef GrEffect INHERITED; | |
| 39 }; | |
| 40 | |
| 41 #endif | |
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