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Side by Side Diff: src/gpu/effects/GrConfigConversionEffect.cpp

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConfigConversionEffect.h" 8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h" 9 #include "GrContext.h"
10 #include "GrTBackendEffectFactory.h" 10 #include "GrTBackendProcessorFactory.h"
11 #include "GrSimpleTextureEffect.h" 11 #include "GrSimpleTextureEffect.h"
12 #include "gl/GrGLEffect.h" 12 #include "gl/GrGLProcessor.h"
13 #include "gl/builders/GrGLProgramBuilder.h" 13 #include "gl/builders/GrGLProgramBuilder.h"
14 #include "SkMatrix.h" 14 #include "SkMatrix.h"
15 15
16 class GrGLConfigConversionEffect : public GrGLEffect { 16 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
17 public: 17 public:
18 GrGLConfigConversionEffect(const GrBackendEffectFactory& factory, 18 GrGLConfigConversionEffect(const GrBackendProcessorFactory& factory,
19 const GrEffect& effect) 19 const GrProcessor& processor)
20 : INHERITED (factory) { 20 : INHERITED (factory) {
21 const GrConfigConversionEffect& configConversionEffect = effect.cast<GrC onfigConversionEffect>(); 21 const GrConfigConversionEffect& configConversionEffect =
22 processor.cast<GrConfigConversionEffect>();
22 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); 23 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
23 fPMConversion = configConversionEffect.pmConversion(); 24 fPMConversion = configConversionEffect.pmConversion();
24 } 25 }
25 26
26 virtual void emitCode(GrGLProgramBuilder* builder, 27 virtual void emitCode(GrGLProgramBuilder* builder,
27 const GrEffect&, 28 const GrFragmentProcessor&,
28 const GrEffectKey& key, 29 const GrProcessorKey& key,
29 const char* outputColor, 30 const char* outputColor,
30 const char* inputColor, 31 const char* inputColor,
31 const TransformedCoordsArray& coords, 32 const TransformedCoordsArray& coords,
32 const TextureSamplerArray& samplers) SK_OVERRIDE { 33 const TextureSamplerArray& samplers) SK_OVERRIDE {
33 // Using highp for GLES here in order to avoid some precision issues on specific GPUs. 34 // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
34 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHig h_Precision); 35 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHig h_Precision);
35 SkString tmpDecl; 36 SkString tmpDecl;
36 tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl); 37 tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
37 38
38 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder (); 39 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder ();
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 SkFAIL("Unknown conversion op."); 78 SkFAIL("Unknown conversion op.");
78 break; 79 break;
79 } 80 }
80 fsBuilder->codeAppendf("%s = %s;", outputColor, tmpVar.c_str()); 81 fsBuilder->codeAppendf("%s = %s;", outputColor, tmpVar.c_str());
81 } 82 }
82 SkString modulate; 83 SkString modulate;
83 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); 84 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
84 fsBuilder->codeAppend(modulate.c_str()); 85 fsBuilder->codeAppend(modulate.c_str());
85 } 86 }
86 87
87 static inline void GenKey(const GrEffect& effect, const GrGLCaps&, 88 static inline void GenKey(const GrProcessor& processor, const GrGLCaps&,
88 GrEffectKeyBuilder* b) { 89 GrProcessorKeyBuilder* b) {
89 const GrConfigConversionEffect& conv = effect.cast<GrConfigConversionEff ect>(); 90 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversion Effect>();
90 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() < < 1); 91 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() < < 1);
91 b->add32(key); 92 b->add32(key);
92 } 93 }
93 94
94 private: 95 private:
95 bool fSwapRedAndBlue; 96 bool fSwapRedAndBlue;
96 GrConfigConversionEffect::PMConversion fPMConversion; 97 GrConfigConversionEffect::PMConversion fPMConversion;
97 98
98 typedef GrGLEffect INHERITED; 99 typedef GrGLFragmentProcessor INHERITED;
99 100
100 }; 101 };
101 102
102 /////////////////////////////////////////////////////////////////////////////// 103 ///////////////////////////////////////////////////////////////////////////////
103 104
104 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture, 105 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
105 bool swapRedAndBlue, 106 bool swapRedAndBlue,
106 PMConversion pmConversion, 107 PMConversion pmConversion,
107 const SkMatrix& matrix) 108 const SkMatrix& matrix)
108 : GrSingleTextureEffect(texture, matrix) 109 : GrSingleTextureEffect(texture, matrix)
109 , fSwapRedAndBlue(swapRedAndBlue) 110 , fSwapRedAndBlue(swapRedAndBlue)
110 , fPMConversion(pmConversion) { 111 , fPMConversion(pmConversion) {
111 SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() || 112 SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() ||
112 kBGRA_8888_GrPixelConfig == texture->config()); 113 kBGRA_8888_GrPixelConfig == texture->config());
113 // Why did we pollute our texture cache instead of using a GrSingleTextureEf fect? 114 // Why did we pollute our texture cache instead of using a GrSingleTextureEf fect?
114 SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion); 115 SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
115 } 116 }
116 117
117 const GrBackendEffectFactory& GrConfigConversionEffect::getFactory() const { 118 const GrBackendFragmentProcessorFactory& GrConfigConversionEffect::getFactory() const {
118 return GrTBackendEffectFactory<GrConfigConversionEffect>::getInstance(); 119 return GrTBackendFragmentProcessorFactory<GrConfigConversionEffect>::getInst ance();
119 } 120 }
120 121
121 bool GrConfigConversionEffect::onIsEqual(const GrEffect& s) const { 122 bool GrConfigConversionEffect::onIsEqual(const GrProcessor& s) const {
122 const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>(); 123 const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
123 return this->texture(0) == s.texture(0) && 124 return this->texture(0) == s.texture(0) &&
124 other.fSwapRedAndBlue == fSwapRedAndBlue && 125 other.fSwapRedAndBlue == fSwapRedAndBlue &&
125 other.fPMConversion == fPMConversion; 126 other.fPMConversion == fPMConversion;
126 } 127 }
127 128
128 void GrConfigConversionEffect::getConstantColorComponents(GrColor* color, 129 void GrConfigConversionEffect::getConstantColorComponents(GrColor* color,
129 uint32_t* validFlags) const { 130 uint32_t* validFlags) const {
130 this->updateConstantColorComponentsForModulation(color, validFlags); 131 this->updateConstantColorComponentsForModulation(color, validFlags);
131 } 132 }
132 133
133 /////////////////////////////////////////////////////////////////////////////// 134 ///////////////////////////////////////////////////////////////////////////////
134 135
135 GR_DEFINE_EFFECT_TEST(GrConfigConversionEffect); 136 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
136 137
137 GrEffect* GrConfigConversionEffect::TestCreate(SkRandom* random, 138 GrFragmentProcessor* GrConfigConversionEffect::TestCreate(SkRandom* random,
138 GrContext*, 139 GrContext*,
139 const GrDrawTargetCaps&, 140 const GrDrawTargetCaps &,
140 GrTexture* textures[]) { 141 GrTexture* textures[]) {
141 PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMCon versionCnt)); 142 PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMCon versionCnt));
142 bool swapRB; 143 bool swapRB;
143 if (kNone_PMConversion == pmConv) { 144 if (kNone_PMConversion == pmConv) {
144 swapRB = true; 145 swapRB = true;
145 } else { 146 } else {
146 swapRB = random->nextBool(); 147 swapRB = random->nextBool();
147 } 148 }
148 return SkNEW_ARGS(GrConfigConversionEffect, 149 return SkNEW_ARGS(GrConfigConversionEffect,
149 (textures[GrEffectUnitTest::kSkiaPMTexture Idx], 150 (textures[GrProcessorUnitTest::kSkiaPMText ureIdx],
150 swapRB, 151 swapRB,
151 pmConv, 152 pmConv,
152 GrEffectUnitTest::TestMatrix(random))); 153 GrProcessorUnitTest::TestMatrix(random))) ;
153 } 154 }
154 155
155 /////////////////////////////////////////////////////////////////////////////// 156 ///////////////////////////////////////////////////////////////////////////////
156 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context , 157 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context ,
157 PMConversion* pmTo UPMRule, 158 PMConversion* pmTo UPMRule,
158 PMConversion* upmT oPMRule) { 159 PMConversion* upmT oPMRule) {
159 *pmToUPMRule = kNone_PMConversion; 160 *pmToUPMRule = kNone_PMConversion;
160 *upmToPMRule = kNone_PMConversion; 161 *upmToPMRule = kNone_PMConversion;
161 SkAutoTMalloc<uint32_t> data(256 * 256 * 3); 162 SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
162 uint32_t* srcData = data.get(); 163 uint32_t* srcData = data.get();
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
208 for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) { 209 for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
209 *pmToUPMRule = kConversionRules[i][0]; 210 *pmToUPMRule = kConversionRules[i][0];
210 *upmToPMRule = kConversionRules[i][1]; 211 *upmToPMRule = kConversionRules[i][1];
211 212
212 static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntT oScalar(256)); 213 static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntT oScalar(256));
213 static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1); 214 static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
214 // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw 215 // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
215 // from readTex to tempTex followed by a PM->UPM draw to readTex and fin ally read the data. 216 // from readTex to tempTex followed by a PM->UPM draw to readTex and fin ally read the data.
216 // We then verify that two reads produced the same values. 217 // We then verify that two reads produced the same values.
217 218
218 SkAutoTUnref<GrEffect> pmToUPM1(SkNEW_ARGS(GrConfigConversionEffect, (da taTex, 219 SkAutoTUnref<GrFragmentProcessor> pmToUPM1(
219 fa lse, 220 SkNEW_ARGS(GrConfigConversionEffect,
220 *p mToUPMRule, 221 (dataTex, false, *pmToUPMRule, SkMatrix::I())));
221 Sk Matrix::I()))); 222 SkAutoTUnref<GrFragmentProcessor> upmToPM(
222 SkAutoTUnref<GrEffect> upmToPM(SkNEW_ARGS(GrConfigConversionEffect, (rea dTex, 223 SkNEW_ARGS(GrConfigConversionEffect,
223 fal se, 224 (readTex, false, *upmToPMRule, SkMatrix::I())));
224 *up mToPMRule, 225 SkAutoTUnref<GrFragmentProcessor> pmToUPM2(
225 SkM atrix::I()))); 226 SkNEW_ARGS(GrConfigConversionEffect,
226 SkAutoTUnref<GrEffect> pmToUPM2(SkNEW_ARGS(GrConfigConversionEffect, (te mpTex, 227 (tempTex, false, *pmToUPMRule, SkMatrix::I())));
227 fa lse,
228 *p mToUPMRule,
229 Sk Matrix::I())));
230 228
231 context->setRenderTarget(readTex->asRenderTarget()); 229 context->setRenderTarget(readTex->asRenderTarget());
232 GrPaint paint1; 230 GrPaint paint1;
233 paint1.addColorEffect(pmToUPM1); 231 paint1.addColorProcessor(pmToUPM1);
234 context->drawRectToRect(paint1, kDstRect, kSrcRect); 232 context->drawRectToRect(paint1, kDstRect, kSrcRect);
235 233
236 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead) ; 234 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead) ;
237 235
238 context->setRenderTarget(tempTex->asRenderTarget()); 236 context->setRenderTarget(tempTex->asRenderTarget());
239 GrPaint paint2; 237 GrPaint paint2;
240 paint2.addColorEffect(upmToPM); 238 paint2.addColorProcessor(upmToPM);
241 context->drawRectToRect(paint2, kDstRect, kSrcRect); 239 context->drawRectToRect(paint2, kDstRect, kSrcRect);
242 context->setRenderTarget(readTex->asRenderTarget()); 240 context->setRenderTarget(readTex->asRenderTarget());
243 241
244 GrPaint paint3; 242 GrPaint paint3;
245 paint3.addColorEffect(pmToUPM2); 243 paint3.addColorProcessor(pmToUPM2);
246 context->drawRectToRect(paint3, kDstRect, kSrcRect); 244 context->drawRectToRect(paint3, kDstRect, kSrcRect);
247 245
248 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead ); 246 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead );
249 247
250 failed = false; 248 failed = false;
251 for (int y = 0; y < 256 && !failed; ++y) { 249 for (int y = 0; y < 256 && !failed; ++y) {
252 for (int x = 0; x <= y; ++x) { 250 for (int x = 0; x <= y; ++x) {
253 if (firstRead[256 * y + x] != secondRead[256 * y + x]) { 251 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
254 failed = true; 252 failed = true;
255 break; 253 break;
256 } 254 }
257 } 255 }
258 } 256 }
259 } 257 }
260 if (failed) { 258 if (failed) {
261 *pmToUPMRule = kNone_PMConversion; 259 *pmToUPMRule = kNone_PMConversion;
262 *upmToPMRule = kNone_PMConversion; 260 *upmToPMRule = kNone_PMConversion;
263 } 261 }
264 } 262 }
265 263
266 const GrEffect* GrConfigConversionEffect::Create(GrTexture* texture, 264 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture,
267 bool swapRedAndBlue, 265 bool swapRedAndBlue,
268 PMConversion pmConversion, 266 PMConversion pmConversion,
269 const SkMatrix& matrix) { 267 const SkMatrix& matrix) {
270 if (!swapRedAndBlue && kNone_PMConversion == pmConversion) { 268 if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
271 // If we returned a GrConfigConversionEffect that was equivalent to a Gr SimpleTextureEffect 269 // If we returned a GrConfigConversionEffect that was equivalent to a Gr SimpleTextureEffect
272 // then we may pollute our texture cache with redundant shaders. So in t he case that no 270 // then we may pollute our texture cache with redundant shaders. So in t he case that no
273 // conversions were requested we instead return a GrSimpleTextureEffect. 271 // conversions were requested we instead return a GrSimpleTextureEffect.
274 return GrSimpleTextureEffect::Create(texture, matrix); 272 return GrSimpleTextureEffect::Create(texture, matrix);
275 } else { 273 } else {
276 if (kRGBA_8888_GrPixelConfig != texture->config() && 274 if (kRGBA_8888_GrPixelConfig != texture->config() &&
277 kBGRA_8888_GrPixelConfig != texture->config() && 275 kBGRA_8888_GrPixelConfig != texture->config() &&
278 kNone_PMConversion != pmConversion) { 276 kNone_PMConversion != pmConversion) {
279 // The PM conversions assume colors are 0..255 277 // The PM conversions assume colors are 0..255
280 return NULL; 278 return NULL;
281 } 279 }
282 return SkNEW_ARGS(GrConfigConversionEffect, (texture, 280 return SkNEW_ARGS(GrConfigConversionEffect, (texture,
283 swapRedAndBlue, 281 swapRedAndBlue,
284 pmConversion, 282 pmConversion,
285 matrix)); 283 matrix));
286 } 284 }
287 } 285 }
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