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Side by Side Diff: src/gpu/GrRODrawState.cpp

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrRODrawState.h" 8 #include "GrRODrawState.h"
9 9
10 #include "GrDrawTargetCaps.h" 10 #include "GrDrawTargetCaps.h"
(...skipping 30 matching lines...) Expand all
41 41
42 bool usingVertexCoverage = this->hasCoverageVertexAttribute(); 42 bool usingVertexCoverage = this->hasCoverageVertexAttribute();
43 if (!usingVertexCoverage && this->fCoverage != that.fCoverage) { 43 if (!usingVertexCoverage && this->fCoverage != that.fCoverage) {
44 return false; 44 return false;
45 } 45 }
46 46
47 bool explicitLocalCoords = this->hasLocalCoordAttribute(); 47 bool explicitLocalCoords = this->hasLocalCoordAttribute();
48 if (this->hasGeometryProcessor()) { 48 if (this->hasGeometryProcessor()) {
49 if (!that.hasGeometryProcessor()) { 49 if (!that.hasGeometryProcessor()) {
50 return false; 50 return false;
51 } else if (!GrEffectStage::AreCompatible(*this->getGeometryProcessor(), 51 } else if (!GrProcessorStage::AreCompatible(*this->getGeometryProcessor( ),
52 *that.getGeometryProcessor(), 52 *that.getGeometryProcessor() ,
53 explicitLocalCoords)) { 53 explicitLocalCoords)) {
54 return false; 54 return false;
55 } 55 }
56 } else if (that.hasGeometryProcessor()) { 56 } else if (that.hasGeometryProcessor()) {
57 return false; 57 return false;
58 } 58 }
59 59
60 for (int i = 0; i < this->numColorStages(); i++) { 60 for (int i = 0; i < this->numColorStages(); i++) {
61 if (!GrEffectStage::AreCompatible(this->getColorStage(i), that.getColorS tage(i), 61 if (!GrProcessorStage::AreCompatible(this->getColorStage(i), that.getCol orStage(i),
62 explicitLocalCoords)) { 62 explicitLocalCoords)) {
63 return false; 63 return false;
64 } 64 }
65 } 65 }
66 for (int i = 0; i < this->numCoverageStages(); i++) { 66 for (int i = 0; i < this->numCoverageStages(); i++) {
67 if (!GrEffectStage::AreCompatible(this->getCoverageStage(i), that.getCov erageStage(i), 67 if (!GrProcessorStage::AreCompatible(this->getCoverageStage(i), that.get CoverageStage(i),
68 explicitLocalCoords)) { 68 explicitLocalCoords)) {
69 return false; 69 return false;
70 } 70 }
71 } 71 }
72 72
73 SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices, 73 SkASSERT(0 == memcmp(this->fFixedFunctionVertexAttribIndices,
74 that.fFixedFunctionVertexAttribIndices, 74 that.fFixedFunctionVertexAttribIndices,
75 sizeof(this->fFixedFunctionVertexAttribIndices))); 75 sizeof(this->fFixedFunctionVertexAttribIndices)));
76 76
77 return true; 77 return true;
78 } 78 }
79 79
80 //////////////////////////////////////////////////////////////////////////////// 80 ////////////////////////////////////////////////////////////////////////////////
81 81
82 bool GrRODrawState::validateVertexAttribs() const { 82 bool GrRODrawState::validateVertexAttribs() const {
83 // check consistency of effects and attributes 83 // check consistency of effects and attributes
84 GrSLType slTypes[kMaxVertexAttribCnt]; 84 GrSLType slTypes[kMaxVertexAttribCnt];
85 for (int i = 0; i < kMaxVertexAttribCnt; ++i) { 85 for (int i = 0; i < kMaxVertexAttribCnt; ++i) {
86 slTypes[i] = static_cast<GrSLType>(-1); 86 slTypes[i] = static_cast<GrSLType>(-1);
87 } 87 }
88 88
89 if (this->hasGeometryProcessor()) { 89 if (this->hasGeometryProcessor()) {
90 const GrEffectStage& stage = *this->getGeometryProcessor(); 90 const GrGeometryStage& stage = *this->getGeometryProcessor();
91 const GrEffect* effect = stage.getEffect(); 91 const GrGeometryProcessor* gp = stage.getGeometryProcessor();
92 SkASSERT(effect); 92 SkASSERT(gp);
93 // make sure that any attribute indices have the correct binding type, t hat the attrib 93 // make sure that any attribute indices have the correct binding type, t hat the attrib
94 // type and effect's shader lang type are compatible, and that attribute s shared by 94 // type and effect's shader lang type are compatible, and that attribute s shared by
95 // multiple effects use the same shader lang type. 95 // multiple effects use the same shader lang type.
96 const GrEffect::VertexAttribArray& s = effect->getVertexAttribs(); 96 const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs() ;
97 97
98 int effectIndex = 0; 98 int effectIndex = 0;
99 for (int index = 0; index < fVACount; index++) { 99 for (int index = 0; index < fVACount; index++) {
100 if (kEffect_GrVertexAttribBinding != fVAPtr[index].fBinding) { 100 if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBindi ng) {
101 // we only care about effect bindings 101 // we only care about effect bindings
102 continue; 102 continue;
103 } 103 }
104 SkASSERT(effectIndex < s.count()); 104 SkASSERT(effectIndex < s.count());
105 GrSLType effectSLType = s[effectIndex].getType(); 105 GrSLType effectSLType = s[effectIndex].getType();
106 GrVertexAttribType attribType = fVAPtr[index].fType; 106 GrVertexAttribType attribType = fVAPtr[index].fType;
107 int slVecCount = GrSLTypeVectorCount(effectSLType); 107 int slVecCount = GrSLTypeVectorCount(effectSLType);
108 int attribVecCount = GrVertexAttribTypeVectorCount(attribType); 108 int attribVecCount = GrVertexAttribTypeVectorCount(attribType);
109 if (slVecCount != attribVecCount || 109 if (slVecCount != attribVecCount ||
110 (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] ! = effectSLType)) { 110 (static_cast<GrSLType>(-1) != slTypes[index] && slTypes[index] ! = effectSLType)) {
(...skipping 20 matching lines...) Expand all
131 // Initialize to an unknown starting coverage if per-vertex coverage is spec ified. 131 // Initialize to an unknown starting coverage if per-vertex coverage is spec ified.
132 if (this->hasCoverageVertexAttribute()) { 132 if (this->hasCoverageVertexAttribute()) {
133 validComponentFlags = 0; 133 validComponentFlags = 0;
134 } else { 134 } else {
135 coverage = fCoverage; 135 coverage = fCoverage;
136 validComponentFlags = kRGBA_GrColorComponentFlags; 136 validComponentFlags = kRGBA_GrColorComponentFlags;
137 } 137 }
138 138
139 // Run through the coverage stages and see if the coverage will be all ones at the end. 139 // Run through the coverage stages and see if the coverage will be all ones at the end.
140 if (this->hasGeometryProcessor()) { 140 if (this->hasGeometryProcessor()) {
141 const GrEffect* effect = fGeometryProcessor->getEffect(); 141 const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor ();
142 effect->getConstantColorComponents(&coverage, &validComponentFlags); 142 gp->getConstantColorComponents(&coverage, &validComponentFlags);
143 } 143 }
144 for (int s = 0; s < this->numCoverageStages(); ++s) { 144 for (int s = 0; s < this->numCoverageStages(); ++s) {
145 const GrEffect* effect = this->getCoverageStage(s).getEffect(); 145 const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
146 effect->getConstantColorComponents(&coverage, &validComponentFlags); 146 processor->getConstantColorComponents(&coverage, &validComponentFlags);
147 } 147 }
148 return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff = = coverage); 148 return (kRGBA_GrColorComponentFlags == validComponentFlags) && (0xffffffff = = coverage);
149 } 149 }
150 150
151 //////////////////////////////////////////////////////////////////////////////// 151 ////////////////////////////////////////////////////////////////////////////////
152 152
153 bool GrRODrawState::willEffectReadDstColor() const { 153 bool GrRODrawState::willEffectReadDstColor() const {
154 if (!this->isColorWriteDisabled()) { 154 if (!this->isColorWriteDisabled()) {
155 for (int s = 0; s < this->numColorStages(); ++s) { 155 for (int s = 0; s < this->numColorStages(); ++s) {
156 if (this->getColorStage(s).getEffect()->willReadDstColor()) { 156 if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor( )) {
157 return true; 157 return true;
158 } 158 }
159 } 159 }
160 } 160 }
161 for (int s = 0; s < this->numCoverageStages(); ++s) { 161 for (int s = 0; s < this->numCoverageStages(); ++s) {
162 if (this->getCoverageStage(s).getEffect()->willReadDstColor()) { 162 if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor() ) {
163 return true; 163 return true;
164 } 164 }
165 } 165 }
166 if (this->hasGeometryProcessor()) {
167 if (fGeometryProcessor->getEffect()->willReadDstColor()) {
168 return true;
169 }
170 }
171 return false; 166 return false;
172 } 167 }
173 168
174 //////////////////////////////////////////////////////////////////////////////// 169 ////////////////////////////////////////////////////////////////////////////////
175 170
176 GrRODrawState::BlendOptFlags GrRODrawState::getBlendOpts(bool forceCoverage, 171 GrRODrawState::BlendOptFlags GrRODrawState::getBlendOpts(bool forceCoverage,
177 GrBlendCoeff* srcCoeff, 172 GrBlendCoeff* srcCoeff,
178 GrBlendCoeff* dstCoeff) const { 173 GrBlendCoeff* dstCoeff) const {
179 GrBlendCoeff bogusSrcCoeff, bogusDstCoeff; 174 GrBlendCoeff bogusSrcCoeff, bogusDstCoeff;
180 if (NULL == srcCoeff) { 175 if (NULL == srcCoeff) {
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after
312 validComponentFlags = 0; 307 validComponentFlags = 0;
313 color = 0; // not strictly necessary but we get false alarms from to ols about uninit. 308 color = 0; // not strictly necessary but we get false alarms from to ols about uninit.
314 } 309 }
315 } else { 310 } else {
316 validComponentFlags = kRGBA_GrColorComponentFlags; 311 validComponentFlags = kRGBA_GrColorComponentFlags;
317 color = this->getColor(); 312 color = this->getColor();
318 } 313 }
319 314
320 // Run through the color stages 315 // Run through the color stages
321 for (int s = 0; s < this->numColorStages(); ++s) { 316 for (int s = 0; s < this->numColorStages(); ++s) {
322 const GrEffect* effect = this->getColorStage(s).getEffect(); 317 const GrProcessor* processor = this->getColorStage(s).getProcessor();
323 effect->getConstantColorComponents(&color, &validComponentFlags); 318 processor->getConstantColorComponents(&color, &validComponentFlags);
324 } 319 }
325 320
326 // Check whether coverage is treated as color. If so we run through the cove rage computation. 321 // Check whether coverage is treated as color. If so we run through the cove rage computation.
327 if (this->isCoverageDrawing()) { 322 if (this->isCoverageDrawing()) {
328 // The shader generated for coverage drawing runs the full coverage comp utation and then 323 // The shader generated for coverage drawing runs the full coverage comp utation and then
329 // makes the shader output be the multiplication of color and coverage. We mirror that here. 324 // makes the shader output be the multiplication of color and coverage. We mirror that here.
330 GrColor coverage; 325 GrColor coverage;
331 uint32_t coverageComponentFlags; 326 uint32_t coverageComponentFlags;
332 if (this->hasCoverageVertexAttribute()) { 327 if (this->hasCoverageVertexAttribute()) {
333 coverageComponentFlags = 0; 328 coverageComponentFlags = 0;
334 coverage = 0; // suppresses any warnings. 329 coverage = 0; // suppresses any warnings.
335 } else { 330 } else {
336 coverageComponentFlags = kRGBA_GrColorComponentFlags; 331 coverageComponentFlags = kRGBA_GrColorComponentFlags;
337 coverage = this->getCoverageColor(); 332 coverage = this->getCoverageColor();
338 } 333 }
339 334
340 // Run through the coverage stages 335 // Run through the coverage stages
341 for (int s = 0; s < this->numCoverageStages(); ++s) { 336 for (int s = 0; s < this->numCoverageStages(); ++s) {
342 const GrEffect* effect = this->getCoverageStage(s).getEffect(); 337 const GrProcessor* processor = this->getCoverageStage(s).getProcesso r();
343 effect->getConstantColorComponents(&coverage, &coverageComponentFlag s); 338 processor->getConstantColorComponents(&coverage, &coverageComponentF lags);
344 } 339 }
345 340
346 // Since the shader will multiply coverage and color, the only way the f inal A==1 is if 341 // Since the shader will multiply coverage and color, the only way the f inal A==1 is if
347 // coverage and color both have A==1. 342 // coverage and color both have A==1.
348 return (kA_GrColorComponentFlag & validComponentFlags & coverageComponen tFlags) && 343 return (kA_GrColorComponentFlag & validComponentFlags & coverageComponen tFlags) &&
349 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage ); 344 0xFF == GrColorUnpackA(color) && 0xFF == GrColorUnpackA(coverage );
350 345
351 } 346 }
352 347
353 return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnp ackA(color); 348 return (kA_GrColorComponentFlag & validComponentFlags) && 0xFF == GrColorUnp ackA(color);
354 } 349 }
355 350
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