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Side by Side Diff: src/effects/SkTableColorFilter.cpp

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 3 months ago
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1 1
2 #include "SkBitmap.h" 2 #include "SkBitmap.h"
3 #include "SkTableColorFilter.h" 3 #include "SkTableColorFilter.h"
4 #include "SkColorPriv.h" 4 #include "SkColorPriv.h"
5 #include "SkReadBuffer.h" 5 #include "SkReadBuffer.h"
6 #include "SkWriteBuffer.h" 6 #include "SkWriteBuffer.h"
7 #include "SkUnPreMultiply.h" 7 #include "SkUnPreMultiply.h"
8 #include "SkString.h" 8 #include "SkString.h"
9 9
10 class SkTable_ColorFilter : public SkColorFilter { 10 class SkTable_ColorFilter : public SkColorFilter {
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36 } 36 }
37 } 37 }
38 38
39 virtual ~SkTable_ColorFilter() { 39 virtual ~SkTable_ColorFilter() {
40 SkDELETE(fBitmap); 40 SkDELETE(fBitmap);
41 } 41 }
42 42
43 virtual bool asComponentTable(SkBitmap* table) const SK_OVERRIDE; 43 virtual bool asComponentTable(SkBitmap* table) const SK_OVERRIDE;
44 44
45 #if SK_SUPPORT_GPU 45 #if SK_SUPPORT_GPU
46 virtual GrEffect* asNewEffect(GrContext* context) const SK_OVERRIDE; 46 virtual GrFragmentProcessor* asFragmentProcessor(GrContext* context) const S K_OVERRIDE;
47 #endif 47 #endif
48 48
49 virtual void filterSpan(const SkPMColor src[], int count, 49 virtual void filterSpan(const SkPMColor src[], int count,
50 SkPMColor dst[]) const SK_OVERRIDE; 50 SkPMColor dst[]) const SK_OVERRIDE;
51 51
52 SK_TO_STRING_OVERRIDE() 52 SK_TO_STRING_OVERRIDE()
53 53
54 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTable_ColorFilter) 54 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTable_ColorFilter)
55 55
56 enum { 56 enum {
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268 } 268 }
269 fBitmap = bmp; 269 fBitmap = bmp;
270 } 270 }
271 *table = *fBitmap; 271 *table = *fBitmap;
272 } 272 }
273 return true; 273 return true;
274 } 274 }
275 275
276 #if SK_SUPPORT_GPU 276 #if SK_SUPPORT_GPU
277 277
278 #include "GrEffect.h" 278 #include "GrProcessor.h"
279 #include "GrTBackendEffectFactory.h" 279 #include "GrTBackendProcessorFactory.h"
280 #include "gl/GrGLEffect.h" 280 #include "gl/GrGLProcessor.h"
281 #include "gl/builders/GrGLProgramBuilder.h" 281 #include "gl/builders/GrGLProgramBuilder.h"
282 #include "SkGr.h" 282 #include "SkGr.h"
283 283
284 class GLColorTableEffect; 284 class GLColorTableEffect;
285 285
286 class ColorTableEffect : public GrEffect { 286 class ColorTableEffect : public GrFragmentProcessor {
287 public: 287 public:
288 static GrEffect* Create(GrTexture* texture, unsigned flags) { 288 static GrFragmentProcessor* Create(GrTexture* texture, unsigned flags) {
289 return SkNEW_ARGS(ColorTableEffect, (texture, flags)); 289 return SkNEW_ARGS(ColorTableEffect, (texture, flags));
290 } 290 }
291 291
292 virtual ~ColorTableEffect(); 292 virtual ~ColorTableEffect();
293 293
294 static const char* Name() { return "ColorTable"; } 294 static const char* Name() { return "ColorTable"; }
295 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 295 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE;
296 296
297 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; 297 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
298 298
299 typedef GLColorTableEffect GLEffect; 299 typedef GLColorTableEffect GLProcessor;
300 300
301 private: 301 private:
302 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; 302 virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
303 303
304 explicit ColorTableEffect(GrTexture* texture, unsigned flags); 304 explicit ColorTableEffect(GrTexture* texture, unsigned flags);
305 305
306 GR_DECLARE_EFFECT_TEST; 306 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
307 307
308 GrTextureAccess fTextureAccess; 308 GrTextureAccess fTextureAccess;
309 unsigned fFlags; // currently not used in shader code, just to assist 309 unsigned fFlags; // currently not used in shader code, just to assist
310 // getConstantColorComponents(). 310 // getConstantColorComponents().
311 311
312 typedef GrEffect INHERITED; 312 typedef GrFragmentProcessor INHERITED;
313 }; 313 };
314 314
315 class GLColorTableEffect : public GrGLEffect { 315 class GLColorTableEffect : public GrGLFragmentProcessor {
316 public: 316 public:
317 GLColorTableEffect(const GrBackendEffectFactory&, const GrEffect&); 317 GLColorTableEffect(const GrBackendProcessorFactory&, const GrProcessor&);
318 318
319 virtual void emitCode(GrGLProgramBuilder*, 319 virtual void emitCode(GrGLProgramBuilder*,
320 const GrEffect&, 320 const GrFragmentProcessor&,
321 const GrEffectKey&, 321 const GrProcessorKey&,
322 const char* outputColor, 322 const char* outputColor,
323 const char* inputColor, 323 const char* inputColor,
324 const TransformedCoordsArray&, 324 const TransformedCoordsArray&,
325 const TextureSamplerArray&) SK_OVERRIDE; 325 const TextureSamplerArray&) SK_OVERRIDE;
326 326
327 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) SK_OVER RIDE {} 327 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE {}
328 328
329 static void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder* b) {} 329 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilde r* b) {}
330 330
331 private: 331 private:
332 332
333 typedef GrGLEffect INHERITED; 333 typedef GrGLFragmentProcessor INHERITED;
334 }; 334 };
335 335
336 GLColorTableEffect::GLColorTableEffect(const GrBackendEffectFactory& factory, co nst GrEffect&) 336 GLColorTableEffect::GLColorTableEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
337 : INHERITED(factory) { 337 : INHERITED(factory) {
338 } 338 }
339 339
340 void GLColorTableEffect::emitCode(GrGLProgramBuilder* builder, 340 void GLColorTableEffect::emitCode(GrGLProgramBuilder* builder,
341 const GrEffect&, 341 const GrFragmentProcessor&,
342 const GrEffectKey&, 342 const GrProcessorKey&,
343 const char* outputColor, 343 const char* outputColor,
344 const char* inputColor, 344 const char* inputColor,
345 const TransformedCoordsArray&, 345 const TransformedCoordsArray&,
346 const TextureSamplerArray& samplers) { 346 const TextureSamplerArray& samplers) {
347 347
348 static const float kColorScaleFactor = 255.0f / 256.0f; 348 static const float kColorScaleFactor = 255.0f / 256.0f;
349 static const float kColorOffsetFactor = 1.0f / 512.0f; 349 static const float kColorOffsetFactor = 1.0f / 512.0f;
350 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 350 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
351 if (NULL == inputColor) { 351 if (NULL == inputColor) {
352 // the input color is solid white (all ones). 352 // the input color is solid white (all ones).
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386 386
387 ColorTableEffect::ColorTableEffect(GrTexture* texture, unsigned flags) 387 ColorTableEffect::ColorTableEffect(GrTexture* texture, unsigned flags)
388 : fTextureAccess(texture, "a") 388 : fTextureAccess(texture, "a")
389 , fFlags(flags) { 389 , fFlags(flags) {
390 this->addTextureAccess(&fTextureAccess); 390 this->addTextureAccess(&fTextureAccess);
391 } 391 }
392 392
393 ColorTableEffect::~ColorTableEffect() { 393 ColorTableEffect::~ColorTableEffect() {
394 } 394 }
395 395
396 const GrBackendEffectFactory& ColorTableEffect::getFactory() const { 396 const GrBackendFragmentProcessorFactory& ColorTableEffect::getFactory() const {
397 return GrTBackendEffectFactory<ColorTableEffect>::getInstance(); 397 return GrTBackendFragmentProcessorFactory<ColorTableEffect>::getInstance();
398 } 398 }
399 399
400 bool ColorTableEffect::onIsEqual(const GrEffect& sBase) const { 400 bool ColorTableEffect::onIsEqual(const GrProcessor& sBase) const {
401 return this->texture(0) == sBase.texture(0); 401 return this->texture(0) == sBase.texture(0);
402 } 402 }
403 403
404 void ColorTableEffect::getConstantColorComponents(GrColor* color, uint32_t* vali dFlags) const { 404 void ColorTableEffect::getConstantColorComponents(GrColor* color, uint32_t* vali dFlags) const {
405 // If we kept the table in the effect then we could actually run known input s through the 405 // If we kept the table in the effect then we could actually run known input s through the
406 // table. 406 // table.
407 if (fFlags & SkTable_ColorFilter::kR_Flag) { 407 if (fFlags & SkTable_ColorFilter::kR_Flag) {
408 *validFlags &= ~kR_GrColorComponentFlag; 408 *validFlags &= ~kR_GrColorComponentFlag;
409 } 409 }
410 if (fFlags & SkTable_ColorFilter::kG_Flag) { 410 if (fFlags & SkTable_ColorFilter::kG_Flag) {
411 *validFlags &= ~kG_GrColorComponentFlag; 411 *validFlags &= ~kG_GrColorComponentFlag;
412 } 412 }
413 if (fFlags & SkTable_ColorFilter::kB_Flag) { 413 if (fFlags & SkTable_ColorFilter::kB_Flag) {
414 *validFlags &= ~kB_GrColorComponentFlag; 414 *validFlags &= ~kB_GrColorComponentFlag;
415 } 415 }
416 if (fFlags & SkTable_ColorFilter::kA_Flag) { 416 if (fFlags & SkTable_ColorFilter::kA_Flag) {
417 *validFlags &= ~kA_GrColorComponentFlag; 417 *validFlags &= ~kA_GrColorComponentFlag;
418 } 418 }
419 } 419 }
420 420
421 421
422 /////////////////////////////////////////////////////////////////////////////// 422 ///////////////////////////////////////////////////////////////////////////////
423 423
424 GR_DEFINE_EFFECT_TEST(ColorTableEffect); 424 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ColorTableEffect);
425 425
426 GrEffect* ColorTableEffect::TestCreate(SkRandom* random, 426 GrFragmentProcessor* ColorTableEffect::TestCreate(SkRandom* random,
427 GrContext* context, 427 GrContext* context,
428 const GrDrawTargetCaps&, 428 const GrDrawTargetCaps&,
429 GrTexture* textures[]) { 429 GrTexture* textures[]) {
430 static unsigned kAllFlags = SkTable_ColorFilter::kR_Flag | SkTable_ColorFilt er::kG_Flag | 430 static unsigned kAllFlags = SkTable_ColorFilter::kR_Flag | SkTable_ColorFilt er::kG_Flag |
431 SkTable_ColorFilter::kB_Flag | SkTable_ColorFilt er::kA_Flag; 431 SkTable_ColorFilter::kB_Flag | SkTable_ColorFilt er::kA_Flag;
432 return ColorTableEffect::Create(textures[GrEffectUnitTest::kAlphaTextureIdx] , kAllFlags); 432 return ColorTableEffect::Create(textures[GrProcessorUnitTest::kAlphaTextureI dx], kAllFlags);
433 } 433 }
434 434
435 GrEffect* SkTable_ColorFilter::asNewEffect(GrContext* context) const { 435 GrFragmentProcessor* SkTable_ColorFilter::asFragmentProcessor(GrContext* context ) const {
436 SkBitmap bitmap; 436 SkBitmap bitmap;
437 GrEffect* effect = NULL; 437 GrFragmentProcessor* fp = NULL;
438 this->asComponentTable(&bitmap); 438 this->asComponentTable(&bitmap);
439 // passing NULL because this effect does no tiling or filtering. 439 // passing NULL because this effect does no tiling or filtering.
440 GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, bitmap, NULL); 440 GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, bitmap, NULL);
441 if (texture) { 441 if (texture) {
442 effect = ColorTableEffect::Create(texture, fFlags); 442 fp = ColorTableEffect::Create(texture, fFlags);
443 443
444 // Unlock immediately, this is not great, but we don't have a way of 444 // Unlock immediately, this is not great, but we don't have a way of
445 // knowing when else to unlock it currently. TODO: Remove this when 445 // knowing when else to unlock it currently. TODO: Remove this when
446 // unref becomes the unlock replacement for all types of textures. 446 // unref becomes the unlock replacement for all types of textures.
447 GrUnlockAndUnrefCachedBitmapTexture(texture); 447 GrUnlockAndUnrefCachedBitmapTexture(texture);
448 } 448 }
449 return effect; 449 return fp;
450 } 450 }
451 451
452 #endif // SK_SUPPORT_GPU 452 #endif // SK_SUPPORT_GPU
453 453
454 /////////////////////////////////////////////////////////////////////////////// 454 ///////////////////////////////////////////////////////////////////////////////
455 455
456 #ifdef SK_CPU_BENDIAN 456 #ifdef SK_CPU_BENDIAN
457 #else 457 #else
458 #define SK_A32_INDEX (3 - (SK_A32_SHIFT >> 3)) 458 #define SK_A32_INDEX (3 - (SK_A32_SHIFT >> 3))
459 #define SK_R32_INDEX (3 - (SK_R32_SHIFT >> 3)) 459 #define SK_R32_INDEX (3 - (SK_R32_SHIFT >> 3))
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470 SkColorFilter* SkTableColorFilter::CreateARGB(const uint8_t tableA[256], 470 SkColorFilter* SkTableColorFilter::CreateARGB(const uint8_t tableA[256],
471 const uint8_t tableR[256], 471 const uint8_t tableR[256],
472 const uint8_t tableG[256], 472 const uint8_t tableG[256],
473 const uint8_t tableB[256]) { 473 const uint8_t tableB[256]) {
474 return SkNEW_ARGS(SkTable_ColorFilter, (tableA, tableR, tableG, tableB)); 474 return SkNEW_ARGS(SkTable_ColorFilter, (tableA, tableR, tableG, tableB));
475 } 475 }
476 476
477 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkTableColorFilter) 477 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkTableColorFilter)
478 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTable_ColorFilter) 478 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTable_ColorFilter)
479 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 479 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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