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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 314 matching lines...) Expand 10 before | Expand all | Expand 10 after
325 } 325 }
326 326
327 bool SkColorMatrixFilter::asColorMatrix(SkScalar matrix[20]) const { 327 bool SkColorMatrixFilter::asColorMatrix(SkScalar matrix[20]) const {
328 if (matrix) { 328 if (matrix) {
329 memcpy(matrix, fMatrix.fMat, 20 * sizeof(SkScalar)); 329 memcpy(matrix, fMatrix.fMat, 20 * sizeof(SkScalar));
330 } 330 }
331 return true; 331 return true;
332 } 332 }
333 333
334 #if SK_SUPPORT_GPU 334 #if SK_SUPPORT_GPU
335 #include "GrEffect.h" 335 #include "GrProcessor.h"
336 #include "GrTBackendEffectFactory.h" 336 #include "GrTBackendProcessorFactory.h"
337 #include "gl/GrGLEffect.h" 337 #include "gl/GrGLProcessor.h"
338 #include "gl/builders/GrGLProgramBuilder.h" 338 #include "gl/builders/GrGLProgramBuilder.h"
339 339
340 class ColorMatrixEffect : public GrEffect { 340 class ColorMatrixEffect : public GrFragmentProcessor {
341 public: 341 public:
342 static GrEffect* Create(const SkColorMatrix& matrix) { 342 static GrFragmentProcessor* Create(const SkColorMatrix& matrix) {
343 return SkNEW_ARGS(ColorMatrixEffect, (matrix)); 343 return SkNEW_ARGS(ColorMatrixEffect, (matrix));
344 } 344 }
345 345
346 static const char* Name() { return "Color Matrix"; } 346 static const char* Name() { return "Color Matrix"; }
347 347
348 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 348 virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERR IDE {
349 return GrTBackendEffectFactory<ColorMatrixEffect>::getInstance(); 349 return GrTBackendFragmentProcessorFactory<ColorMatrixEffect>::getInstanc e();
350 } 350 }
351 351
352 virtual void getConstantColorComponents(GrColor* color, 352 virtual void getConstantColorComponents(GrColor* color,
353 uint32_t* validFlags) const SK_OVERR IDE { 353 uint32_t* validFlags) const SK_OVERR IDE {
354 // We only bother to check whether the alpha channel will be constant. I f SkColorMatrix had 354 // We only bother to check whether the alpha channel will be constant. I f SkColorMatrix had
355 // type flags it might be worth checking the other components. 355 // type flags it might be worth checking the other components.
356 356
357 // The matrix is defined such the 4th row determines the output alpha. T he first four 357 // The matrix is defined such the 4th row determines the output alpha. T he first four
358 // columns of that row multiply the input r, g, b, and a, respectively, and the last column 358 // columns of that row multiply the input r, g, b, and a, respectively, and the last column
359 // is the "translation". 359 // is the "translation".
(...skipping 27 matching lines...) Expand all
387 } 387 }
388 outputA += fMatrix.fMat[kAlphaRowTranslateIdx]; 388 outputA += fMatrix.fMat[kAlphaRowTranslateIdx];
389 *validFlags = kA_GrColorComponentFlag; 389 *validFlags = kA_GrColorComponentFlag;
390 // We pin the color to [0,1]. This would happen to the *final* color out put from the frag 390 // We pin the color to [0,1]. This would happen to the *final* color out put from the frag
391 // shader but currently the effect does not pin its own output. So in th e case of over/ 391 // shader but currently the effect does not pin its own output. So in th e case of over/
392 // underflow this may deviate from the actual result. Maybe the effect s hould pin its 392 // underflow this may deviate from the actual result. Maybe the effect s hould pin its
393 // result if the matrix could over/underflow for any component? 393 // result if the matrix could over/underflow for any component?
394 *color = static_cast<uint8_t>(SkScalarPin(outputA, 0, 255)) << GrColor_S HIFT_A; 394 *color = static_cast<uint8_t>(SkScalarPin(outputA, 0, 255)) << GrColor_S HIFT_A;
395 } 395 }
396 396
397 GR_DECLARE_EFFECT_TEST; 397 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
398 398
399 class GLEffect : public GrGLEffect { 399 class GLProcessor : public GrGLFragmentProcessor {
400 public: 400 public:
401 // this class always generates the same code. 401 // this class always generates the same code.
402 static void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder* b) {} 402 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu ilder* b) {}
403 403
404 GLEffect(const GrBackendEffectFactory& factory, 404 GLProcessor(const GrBackendProcessorFactory& factory,
405 const GrEffect&) 405 const GrProcessor&)
406 : INHERITED(factory) { 406 : INHERITED(factory) {
407 } 407 }
408 408
409 virtual void emitCode(GrGLProgramBuilder* builder, 409 virtual void emitCode(GrGLProgramBuilder* builder,
410 const GrEffect&, 410 const GrFragmentProcessor&,
411 const GrEffectKey&, 411 const GrProcessorKey&,
412 const char* outputColor, 412 const char* outputColor,
413 const char* inputColor, 413 const char* inputColor,
414 const TransformedCoordsArray&, 414 const TransformedCoordsArray&,
415 const TextureSamplerArray&) SK_OVERRIDE { 415 const TextureSamplerArray&) SK_OVERRIDE {
416 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility, 416 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility,
417 kMat44f_GrSLType, 417 kMat44f_GrSLType,
418 "ColorMatrix"); 418 "ColorMatrix");
419 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility, 419 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility,
420 kVec4f_GrSLType, 420 kVec4f_GrSLType,
421 "ColorMatrixVector"); 421 "ColorMatrixVector");
422 422
423 if (NULL == inputColor) { 423 if (NULL == inputColor) {
424 // could optimize this case, but we aren't for now. 424 // could optimize this case, but we aren't for now.
425 inputColor = "vec4(1)"; 425 inputColor = "vec4(1)";
426 } 426 }
427 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder(); 427 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui lder();
428 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is 428 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is
429 // transparent black. 429 // transparent black.
430 fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n ", inputColor); 430 fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n ", inputColor);
431 fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n", 431 fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n",
432 outputColor, 432 outputColor,
433 builder->getUniformCStr(fMatrixHandle), 433 builder->getUniformCStr(fMatrixHandle),
434 inputColor, 434 inputColor,
435 builder->getUniformCStr(fVectorHandle)); 435 builder->getUniformCStr(fVectorHandle));
436 fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); 436 fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
437 fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputCol or); 437 fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputCol or);
438 } 438 }
439 439
440 virtual void setData(const GrGLProgramDataManager& uniManager, 440 virtual void setData(const GrGLProgramDataManager& uniManager,
441 const GrEffect& effect) SK_OVERRIDE { 441 const GrProcessor& proc) SK_OVERRIDE {
442 const ColorMatrixEffect& cme = effect.cast<ColorMatrixEffect>(); 442 const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>();
443 const float* m = cme.fMatrix.fMat; 443 const float* m = cme.fMatrix.fMat;
444 // The GL matrix is transposed from SkColorMatrix. 444 // The GL matrix is transposed from SkColorMatrix.
445 GrGLfloat mt[] = { 445 GrGLfloat mt[] = {
446 m[0], m[5], m[10], m[15], 446 m[0], m[5], m[10], m[15],
447 m[1], m[6], m[11], m[16], 447 m[1], m[6], m[11], m[16],
448 m[2], m[7], m[12], m[17], 448 m[2], m[7], m[12], m[17],
449 m[3], m[8], m[13], m[18], 449 m[3], m[8], m[13], m[18],
450 }; 450 };
451 static const float kScale = 1.0f / 255.0f; 451 static const float kScale = 1.0f / 255.0f;
452 GrGLfloat vec[] = { 452 GrGLfloat vec[] = {
453 m[4] * kScale, m[9] * kScale, m[14] * kScale, m[19] * kScale, 453 m[4] * kScale, m[9] * kScale, m[14] * kScale, m[19] * kScale,
454 }; 454 };
455 uniManager.setMatrix4fv(fMatrixHandle, 1, mt); 455 uniManager.setMatrix4fv(fMatrixHandle, 1, mt);
456 uniManager.set4fv(fVectorHandle, 1, vec); 456 uniManager.set4fv(fVectorHandle, 1, vec);
457 } 457 }
458 458
459 private: 459 private:
460 GrGLProgramDataManager::UniformHandle fMatrixHandle; 460 GrGLProgramDataManager::UniformHandle fMatrixHandle;
461 GrGLProgramDataManager::UniformHandle fVectorHandle; 461 GrGLProgramDataManager::UniformHandle fVectorHandle;
462 462
463 typedef GrGLEffect INHERITED; 463 typedef GrGLFragmentProcessor INHERITED;
464 }; 464 };
465 465
466 private: 466 private:
467 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) {} 467 ColorMatrixEffect(const SkColorMatrix& matrix) : fMatrix(matrix) {}
468 468
469 virtual bool onIsEqual(const GrEffect& s) const { 469 virtual bool onIsEqual(const GrProcessor& s) const {
470 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>(); 470 const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>();
471 return cme.fMatrix == fMatrix; 471 return cme.fMatrix == fMatrix;
472 } 472 }
473 473
474 SkColorMatrix fMatrix; 474 SkColorMatrix fMatrix;
475 475
476 typedef GrEffect INHERITED; 476 typedef GrFragmentProcessor INHERITED;
477 }; 477 };
478 478
479 GR_DEFINE_EFFECT_TEST(ColorMatrixEffect); 479 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ColorMatrixEffect);
480 480
481 GrEffect* ColorMatrixEffect::TestCreate(SkRandom* random, 481 GrFragmentProcessor* ColorMatrixEffect::TestCreate(SkRandom* random,
482 GrContext*, 482 GrContext*,
483 const GrDrawTargetCaps&, 483 const GrDrawTargetCaps&,
484 GrTexture* dummyTextures[2]) { 484 GrTexture* dummyTextures[2]) {
485 SkColorMatrix colorMatrix; 485 SkColorMatrix colorMatrix;
486 for (size_t i = 0; i < SK_ARRAY_COUNT(colorMatrix.fMat); ++i) { 486 for (size_t i = 0; i < SK_ARRAY_COUNT(colorMatrix.fMat); ++i) {
487 colorMatrix.fMat[i] = random->nextSScalar1(); 487 colorMatrix.fMat[i] = random->nextSScalar1();
488 } 488 }
489 return ColorMatrixEffect::Create(colorMatrix); 489 return ColorMatrixEffect::Create(colorMatrix);
490 } 490 }
491 491
492 GrEffect* SkColorMatrixFilter::asNewEffect(GrContext*) const { 492 GrFragmentProcessor* SkColorMatrixFilter::asFragmentProcessor(GrContext*) const {
493 return ColorMatrixEffect::Create(fMatrix); 493 return ColorMatrixEffect::Create(fMatrix);
494 } 494 }
495 495
496 #endif 496 #endif
497 497
498 #ifndef SK_IGNORE_TO_STRING 498 #ifndef SK_IGNORE_TO_STRING
499 void SkColorMatrixFilter::toString(SkString* str) const { 499 void SkColorMatrixFilter::toString(SkString* str) const {
500 str->append("SkColorMatrixFilter: "); 500 str->append("SkColorMatrixFilter: ");
501 501
502 str->append("matrix: ("); 502 str->append("matrix: (");
503 for (int i = 0; i < 20; ++i) { 503 for (int i = 0; i < 20; ++i) {
504 str->appendScalar(fMatrix.fMat[i]); 504 str->appendScalar(fMatrix.fMat[i]);
505 if (i < 19) { 505 if (i < 19) {
506 str->append(", "); 506 str->append(", ");
507 } 507 }
508 } 508 }
509 str->append(")"); 509 str->append(")");
510 } 510 }
511 #endif 511 #endif
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