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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkColorShader.h" | 9 #include "SkColorShader.h" |
| 10 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
| (...skipping 205 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 216 ////////////////////////////////////////////////////////////////////////////// | 216 ////////////////////////////////////////////////////////////////////////////// |
| 217 | 217 |
| 218 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ | 218 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
| 219 return kNone_BitmapType; | 219 return kNone_BitmapType; |
| 220 } | 220 } |
| 221 | 221 |
| 222 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 222 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| 223 return kNone_GradientType; | 223 return kNone_GradientType; |
| 224 } | 224 } |
| 225 | 225 |
| 226 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint, | 226 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*,
GrColor*, |
| 227 const SkMatrix* localMatrixOrNull, GrColor* paintColo
r, | 227 GrFragmentProcessor**) const { |
| 228 GrEffect** effect) const { | |
| 229 return false; | 228 return false; |
| 230 } | 229 } |
| 231 | 230 |
| 232 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 231 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
| 233 return NULL; | 232 return NULL; |
| 234 } | 233 } |
| 235 | 234 |
| 236 SkShader* SkShader::CreateEmptyShader() { | 235 SkShader* SkShader::CreateEmptyShader() { |
| 237 return SkNEW(SkEmptyShader); | 236 return SkNEW(SkEmptyShader); |
| 238 } | 237 } |
| (...skipping 124 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 363 info->fColorCount = 1; | 362 info->fColorCount = 1; |
| 364 info->fTileMode = SkShader::kRepeat_TileMode; | 363 info->fTileMode = SkShader::kRepeat_TileMode; |
| 365 } | 364 } |
| 366 return kColor_GradientType; | 365 return kColor_GradientType; |
| 367 } | 366 } |
| 368 | 367 |
| 369 #if SK_SUPPORT_GPU | 368 #if SK_SUPPORT_GPU |
| 370 | 369 |
| 371 #include "SkGr.h" | 370 #include "SkGr.h" |
| 372 | 371 |
| 373 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, | 372 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const
SkMatrix*, |
| 374 const SkMatrix* localMatrix, GrColor* paintColor
, | 373 GrColor* paintColor, GrFragmentProcessor
** fp) const { |
| 375 GrEffect** effect) const { | 374 *fp = NULL; |
| 376 *effect = NULL; | |
| 377 SkColor skColor = fColor; | 375 SkColor skColor = fColor; |
| 378 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); | 376 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); |
| 379 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); | 377 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); |
| 380 return true; | 378 return true; |
| 381 } | 379 } |
| 382 | 380 |
| 383 #else | 381 #else |
| 384 | 382 |
| 385 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, | 383 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr
ix*, GrColor*, |
| 386 const SkMatrix* localMatrix, GrColor* paint
Color, | 384 GrFragmentProcessor**) const { |
| 387 GrEffect** effect) const { | |
| 388 SkDEBUGFAIL("Should not call in GPU-less build"); | 385 SkDEBUGFAIL("Should not call in GPU-less build"); |
| 389 return false; | 386 return false; |
| 390 } | 387 } |
| 391 | 388 |
| 392 #endif | 389 #endif |
| 393 | 390 |
| 394 #ifndef SK_IGNORE_TO_STRING | 391 #ifndef SK_IGNORE_TO_STRING |
| 395 void SkColorShader::toString(SkString* str) const { | 392 void SkColorShader::toString(SkString* str) const { |
| 396 str->append("SkColorShader: ("); | 393 str->append("SkColorShader: ("); |
| 397 | 394 |
| (...skipping 16 matching lines...) Expand all Loading... |
| 414 #include "SkEmptyShader.h" | 411 #include "SkEmptyShader.h" |
| 415 | 412 |
| 416 void SkEmptyShader::toString(SkString* str) const { | 413 void SkEmptyShader::toString(SkString* str) const { |
| 417 str->append("SkEmptyShader: ("); | 414 str->append("SkEmptyShader: ("); |
| 418 | 415 |
| 419 this->INHERITED::toString(str); | 416 this->INHERITED::toString(str); |
| 420 | 417 |
| 421 str->append(")"); | 418 str->append(")"); |
| 422 } | 419 } |
| 423 #endif | 420 #endif |
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