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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: rebase Created 6 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
(...skipping 13 matching lines...) Expand all
24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; 24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE;
25 25
26 virtual size_t contextSize() const SK_OVERRIDE; 26 virtual size_t contextSize() const SK_OVERRIDE;
27 27
28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); 28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
29 29
30 SK_TO_STRING_OVERRIDE() 30 SK_TO_STRING_OVERRIDE()
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
32 32
33 33
34 bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEf fect**) 34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColo r*,
35 GrFragmentProcessor**)
35 const SK_OVERRIDE; 36 const SK_OVERRIDE;
36 37
37 class BitmapProcShaderContext : public SkShader::Context { 38 class BitmapProcShaderContext : public SkShader::Context {
38 public: 39 public:
39 // The context takes ownership of the state. It will call its destructor 40 // The context takes ownership of the state. It will call its destructor
40 // but will NOT free the memory. 41 // but will NOT free the memory.
41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*); 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*);
42 virtual ~BitmapProcShaderContext(); 43 virtual ~BitmapProcShaderContext();
43 44
44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; 45 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
(...skipping 29 matching lines...) Expand all
74 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 75 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
75 // yet found a situation where the size below isn't big enough. 76 // yet found a situation where the size below isn't big enough.
76 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; 77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
77 78
78 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
79 // the SkShader. 80 // the SkShader.
80 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 81 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode,
81 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc); 82 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc);
82 83
83 #endif 84 #endif
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