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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
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24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR
IDE; | 24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR
IDE; |
25 | 25 |
26 virtual size_t contextSize() const SK_OVERRIDE; | 26 virtual size_t contextSize() const SK_OVERRIDE; |
27 | 27 |
28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); | 28 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); |
29 | 29 |
30 SK_TO_STRING_OVERRIDE() | 30 SK_TO_STRING_OVERRIDE() |
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
32 | 32 |
33 | 33 |
34 bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEf
fect**) | 34 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColo
r*, |
| 35 GrFragmentProcessor**) |
35 const SK_OVERRIDE; | 36 const SK_OVERRIDE; |
36 | 37 |
37 class BitmapProcShaderContext : public SkShader::Context { | 38 class BitmapProcShaderContext : public SkShader::Context { |
38 public: | 39 public: |
39 // The context takes ownership of the state. It will call its destructor | 40 // The context takes ownership of the state. It will call its destructor |
40 // but will NOT free the memory. | 41 // but will NOT free the memory. |
41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); | 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); |
42 virtual ~BitmapProcShaderContext(); | 43 virtual ~BitmapProcShaderContext(); |
43 | 44 |
44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; | 45 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; |
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74 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 75 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
75 // yet found a situation where the size below isn't big enough. | 76 // yet found a situation where the size below isn't big enough. |
76 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; | 77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; |
77 | 78 |
78 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
79 // the SkShader. | 80 // the SkShader. |
80 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::
TileMode, | 81 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::
TileMode, |
81 const SkMatrix* localMatrix, SkTBlitterAllocator* a
lloc); | 82 const SkMatrix* localMatrix, SkTBlitterAllocator* a
lloc); |
82 | 83 |
83 #endif | 84 #endif |
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