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| 1 /* |
| 2 * Copyright 2013 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrGeometryProcessor_DEFINED |
| 10 |
| 11 #include "GrProcessor.h" |
| 12 class GrBackendGeometryProcessorFactory; |
| 13 |
| 14 /** |
| 15 * A GrGeomteryProcessor is used to perform computation in the vertex shader and |
| 16 * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| 17 * tied to the code that does a specific type of high-level primitive rendering |
| 18 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is |
| 19 * specified using GrDrawState. There can only be one geometry processor active
for |
| 20 * a draw. The custom vertex attributes required by the geometry processor must
be |
| 21 * added to the vertex attribute array specified on the GrDrawState. |
| 22 * GrGeometryProcessor subclasses should be immutable after construction. |
| 23 */ |
| 24 class GrGeometryProcessor : public GrProcessor { |
| 25 public: |
| 26 GrGeometryProcessor() {} |
| 27 |
| 28 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0; |
| 29 |
| 30 /* |
| 31 * This only has a max because GLProgramsTest needs to generate test arrays,
and these have to |
| 32 * be static |
| 33 * TODO make this truly dynamic |
| 34 */ |
| 35 static const int kMaxVertexAttribs = 2; |
| 36 typedef SkTArray<GrShaderVar, true> VertexAttribArray; |
| 37 |
| 38 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } |
| 39 |
| 40 protected: |
| 41 /** |
| 42 * Subclasses call this from their constructor to register vertex attributes
(at most |
| 43 * kMaxVertexAttribs). This must only be called from the constructor because
GrProcessors are |
| 44 * immutable. |
| 45 */ |
| 46 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) { |
| 47 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs); |
| 48 return fVertexAttribs.push_back(var); |
| 49 } |
| 50 |
| 51 private: |
| 52 SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs; |
| 53 |
| 54 typedef GrProcessor INHERITED; |
| 55 }; |
| 56 |
| 57 /** |
| 58 * This creates an effect outside of the effect memory pool. The effect's destru
ctor will be called |
| 59 * at global destruction time. NAME will be the name of the created GrProcessor. |
| 60 */ |
| 61 #define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS)
\ |
| 62 static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage;
\ |
| 63 static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(),
GP_CLASS, ARGS); \ |
| 64 static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME); |
| 65 |
| 66 #endif |
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