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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrEffect_DEFINED | |
| 9 #define GrEffect_DEFINED | |
| 10 | |
| 11 #include "GrColor.h" | |
| 12 #include "GrEffectUnitTest.h" | |
| 13 #include "GrProgramElement.h" | |
| 14 #include "GrShaderVar.h" | |
| 15 #include "GrTextureAccess.h" | |
| 16 #include "GrTypesPriv.h" | |
| 17 #include "SkString.h" | |
| 18 | |
| 19 class GrBackendEffectFactory; | |
| 20 class GrContext; | |
| 21 class GrCoordTransform; | |
| 22 | |
| 23 /** Provides custom vertex shader, fragment shader, uniform data for a particula
r stage of the | |
| 24 Ganesh shading pipeline. | |
| 25 Subclasses must have a function that produces a human-readable name: | |
| 26 static const char* Name(); | |
| 27 GrEffect objects *must* be immutable: after being constructed, their fields
may not change. | |
| 28 | |
| 29 Dynamically allocated GrEffects are managed by a per-thread memory pool. The
ref count of an | |
| 30 effect must reach 0 before the thread terminates and the pool is destroyed.
To create a static | |
| 31 effect use the macro GR_CREATE_STATIC_EFFECT declared below. | |
| 32 */ | |
| 33 class GrEffect : public GrProgramElement { | |
| 34 public: | |
| 35 SK_DECLARE_INST_COUNT(GrEffect) | |
| 36 | |
| 37 virtual ~GrEffect(); | |
| 38 | |
| 39 /** | |
| 40 * This function is used to perform optimizations. When called the color and
validFlags params | |
| 41 * indicate whether the input components to this effect in the FS will have
known values. | |
| 42 * validFlags is a bitfield of GrColorComponentFlags. The function updates b
oth params to | |
| 43 * indicate known values of its output. A component of the color param only
has meaning if the | |
| 44 * corresponding bit in validFlags is set. | |
| 45 */ | |
| 46 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags
) const = 0; | |
| 47 | |
| 48 /** Will this effect read the source color value? */ | |
| 49 bool willUseInputColor() const { return fWillUseInputColor; } | |
| 50 | |
| 51 /** This object, besides creating back-end-specific helper objects, is used
for run-time-type- | |
| 52 identification. The factory should be an instance of templated class, | |
| 53 GrTBackendEffectFactory. It is templated on the subclass of GrEffect. Th
e subclass must have | |
| 54 a nested type (or typedef) named GLEffect which will be the subclass of
GrGLEffect created | |
| 55 by the factory. | |
| 56 | |
| 57 Example: | |
| 58 class MyCustomEffect : public GrEffect { | |
| 59 ... | |
| 60 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE
{ | |
| 61 return GrTBackendEffectFactory<MyCustomEffect>::getInstance(); | |
| 62 } | |
| 63 ... | |
| 64 }; | |
| 65 */ | |
| 66 virtual const GrBackendEffectFactory& getFactory() const = 0; | |
| 67 | |
| 68 /** Returns true if this and other effect conservatively draw identically. I
t can only return | |
| 69 true when the two effects are of the same subclass (i.e. they return the
same object from | |
| 70 from getFactory()). | |
| 71 | |
| 72 A return value of true from isEqual() should not be used to test whether
the effects would | |
| 73 generate the same shader code. To test for identical code generation use
the effects' keys | |
| 74 computed by the GrBackendEffectFactory. | |
| 75 */ | |
| 76 bool isEqual(const GrEffect& other) const { | |
| 77 if (&this->getFactory() != &other.getFactory()) { | |
| 78 return false; | |
| 79 } | |
| 80 bool result = this->onIsEqual(other); | |
| 81 #ifdef SK_DEBUG | |
| 82 if (result) { | |
| 83 this->assertEquality(other); | |
| 84 } | |
| 85 #endif | |
| 86 return result; | |
| 87 } | |
| 88 | |
| 89 /** Human-meaningful string to identify this effect; may be embedded | |
| 90 in generated shader code. */ | |
| 91 const char* name() const; | |
| 92 | |
| 93 int numTransforms() const { return fCoordTransforms.count(); } | |
| 94 | |
| 95 /** Returns the coordinate transformation at index. index must be valid acco
rding to | |
| 96 numTransforms(). */ | |
| 97 const GrCoordTransform& coordTransform(int index) const { return *fCoordTran
sforms[index]; } | |
| 98 | |
| 99 int numTextures() const { return fTextureAccesses.count(); } | |
| 100 | |
| 101 /** Returns the access pattern for the texture at index. index must be valid
according to | |
| 102 numTextures(). */ | |
| 103 const GrTextureAccess& textureAccess(int index) const { return *fTextureAcce
sses[index]; } | |
| 104 | |
| 105 /** Shortcut for textureAccess(index).texture(); */ | |
| 106 GrTexture* texture(int index) const { return this->textureAccess(index).getT
exture(); } | |
| 107 | |
| 108 /** Will this effect read the destination pixel value? */ | |
| 109 bool willReadDstColor() const { return fWillReadDstColor; } | |
| 110 | |
| 111 /** Will this effect read the fragment position? */ | |
| 112 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } | |
| 113 | |
| 114 /** Will this effect emit custom vertex shader code? | |
| 115 (To set this value the effect must inherit from GrEffect.) */ | |
| 116 bool requiresVertexShader() const { return fRequiresVertexShader; } | |
| 117 | |
| 118 static const int kMaxVertexAttribs = 2; | |
| 119 typedef SkSTArray<kMaxVertexAttribs, GrShaderVar, true> VertexAttribArray; | |
| 120 | |
| 121 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } | |
| 122 | |
| 123 void* operator new(size_t size); | |
| 124 void operator delete(void* target); | |
| 125 | |
| 126 void* operator new(size_t size, void* placement) { | |
| 127 return ::operator new(size, placement); | |
| 128 } | |
| 129 void operator delete(void* target, void* placement) { | |
| 130 ::operator delete(target, placement); | |
| 131 } | |
| 132 | |
| 133 /** | |
| 134 * Helper for down-casting to a GrEffect subclass | |
| 135 */ | |
| 136 template <typename T> const T& cast() const { return *static_cast<const T*>(
this); } | |
| 137 | |
| 138 protected: | |
| 139 /** | |
| 140 * Subclasses call this from their constructor to register coordinate transf
ormations. The | |
| 141 * effect subclass manages the lifetime of the transformations (this functio
n only stores a | |
| 142 * pointer). The GrCoordTransform is typically a member field of the GrEffec
t subclass. When the | |
| 143 * matrix has perspective, the transformed coordinates will have 3 component
s. Otherwise they'll | |
| 144 * have 2. This must only be called from the constructor because GrEffects a
re immutable. | |
| 145 */ | |
| 146 void addCoordTransform(const GrCoordTransform* coordTransform); | |
| 147 | |
| 148 /** | |
| 149 * Subclasses call this from their constructor to register GrTextureAccesses
. The effect | |
| 150 * subclass manages the lifetime of the accesses (this function only stores
a pointer). The | |
| 151 * GrTextureAccess is typically a member field of the GrEffect subclass. Thi
s must only be | |
| 152 * called from the constructor because GrEffects are immutable. | |
| 153 */ | |
| 154 void addTextureAccess(const GrTextureAccess* textureAccess); | |
| 155 | |
| 156 GrEffect() | |
| 157 : fWillReadDstColor(false) | |
| 158 , fWillReadFragmentPosition(false) | |
| 159 , fWillUseInputColor(true) | |
| 160 , fRequiresVertexShader(false) {} | |
| 161 | |
| 162 /** | |
| 163 * If the effect subclass will read the destination pixel value then it must
call this function | |
| 164 * from its constructor. Otherwise, when its generated backend-specific effe
ct class attempts | |
| 165 * to generate code that reads the destination pixel it will fail. | |
| 166 */ | |
| 167 void setWillReadDstColor() { fWillReadDstColor = true; } | |
| 168 | |
| 169 /** | |
| 170 * If the effect will generate a backend-specific effect that will read the
fragment position | |
| 171 * in the FS then it must call this method from its constructor. Otherwise,
the request to | |
| 172 * access the fragment position will be denied. | |
| 173 */ | |
| 174 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } | |
| 175 | |
| 176 /** | |
| 177 * If the effect will generate a result that does not depend on the input co
lor value then it must | |
| 178 * call this function from its constructor. Otherwise, when its generated ba
ckend-specific code | |
| 179 * might fail during variable binding due to unused variables. | |
| 180 */ | |
| 181 void setWillNotUseInputColor() { fWillUseInputColor = false; } | |
| 182 | |
| 183 private: | |
| 184 SkDEBUGCODE(void assertEquality(const GrEffect& other) const;) | |
| 185 | |
| 186 /** Subclass implements this to support isEqual(). It will only be called if
it is known that | |
| 187 the two effects are of the same subclass (i.e. they return the same obje
ct from | |
| 188 getFactory()).*/ | |
| 189 virtual bool onIsEqual(const GrEffect& other) const = 0; | |
| 190 | |
| 191 friend class GrGeometryProcessor; // to set fRequiresVertexShader and build
fVertexAttribTypes. | |
| 192 | |
| 193 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | |
| 194 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | |
| 195 VertexAttribArray fVertexAttribs; | |
| 196 bool fWillReadDstColor; | |
| 197 bool fWillReadFragmentPosition; | |
| 198 bool fWillUseInputColor; | |
| 199 bool fRequiresVertexShader; | |
| 200 | |
| 201 typedef GrProgramElement INHERITED; | |
| 202 }; | |
| 203 | |
| 204 /** | |
| 205 * This creates an effect outside of the effect memory pool. The effect's destru
ctor will be called | |
| 206 * at global destruction time. NAME will be the name of the created GrEffect. | |
| 207 */ | |
| 208 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS)
\ | |
| 209 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage;
\ | |
| 210 static GrEffect* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLAS
S, ARGS); \ | |
| 211 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME); | |
| 212 | |
| 213 #endif | |
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