| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
| 10 | 10 |
| 11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
| 12 | 12 |
| 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
| 14 | 14 |
| 15 #include "GrBackendEffectFactory.h" | 15 #include "GrBackendProcessorFactory.h" |
| 16 #include "GrContextFactory.h" | 16 #include "GrContextFactory.h" |
| 17 #include "effects/GrConfigConversionEffect.h" | 17 #include "effects/GrConfigConversionEffect.h" |
| 18 #include "gl/GrGLPathRendering.h" | 18 #include "gl/GrGLPathRendering.h" |
| 19 #include "gl/GrGpuGL.h" | 19 #include "gl/GrGpuGL.h" |
| 20 #include "SkChecksum.h" | 20 #include "SkChecksum.h" |
| 21 #include "SkRandom.h" | 21 #include "SkRandom.h" |
| 22 #include "Test.h" | 22 #include "Test.h" |
| 23 | 23 |
| 24 static void get_stage_stats(const GrEffectStage stage, bool* readsDst, | 24 static void get_stage_stats(const GrFragmentStage stage, bool* readsDst, |
| 25 bool* readsFragPosition, bool* requiresVertexShader)
{ | 25 bool* readsFragPosition, bool* requiresVertexShader)
{ |
| 26 if (stage.getEffect()->willReadDstColor()) { | 26 if (stage.getFragmentProcessor()->willReadDstColor()) { |
| 27 *readsDst = true; | 27 *readsDst = true; |
| 28 } | 28 } |
| 29 if (stage.getEffect()->willReadFragmentPosition()) { | 29 if (stage.getProcessor()->willReadFragmentPosition()) { |
| 30 *readsFragPosition = true; | 30 *readsFragPosition = true; |
| 31 } | 31 } |
| 32 if (stage.getEffect()->requiresVertexShader()) { | |
| 33 *requiresVertexShader = true; | |
| 34 } | |
| 35 } | 32 } |
| 36 | 33 |
| 37 bool GrGLProgramDesc::setRandom(SkRandom* random, | 34 bool GrGLProgramDesc::setRandom(SkRandom* random, |
| 38 const GrGpuGL* gpu, | 35 const GrGpuGL* gpu, |
| 39 const GrRenderTarget* dstRenderTarget, | 36 const GrRenderTarget* dstRenderTarget, |
| 40 const GrTexture* dstCopyTexture, | 37 const GrTexture* dstCopyTexture, |
| 41 const GrEffectStage* geometryProcessor, | 38 const GrGeometryStage* geometryProcessor, |
| 42 const GrEffectStage* stages[], | 39 const GrFragmentStage* stages[], |
| 43 int numColorStages, | 40 int numColorStages, |
| 44 int numCoverageStages, | 41 int numCoverageStages, |
| 45 int currAttribIndex) { | 42 int currAttribIndex) { |
| 46 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k
MaxVertexAttribCnt; | 43 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k
MaxVertexAttribCnt; |
| 47 | 44 |
| 48 int numStages = numColorStages + numCoverageStages; | 45 int numStages = numColorStages + numCoverageStages; |
| 49 fKey.reset(); | 46 fKey.reset(); |
| 50 | 47 |
| 51 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); | 48 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); |
| 52 | 49 |
| 53 // Make room for everything up to and including the array of offsets to effe
ct keys. | 50 // Make room for everything up to and including the array of offsets to effe
ct keys. |
| 54 fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * (
numStages + | 51 fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * (
numStages + |
| 55 (geometryProcessor ? 1 : 0))); | 52 (geometryProcessor ? 1 : 0))); |
| 56 | 53 |
| 57 bool dstRead = false; | 54 bool dstRead = false; |
| 58 bool fragPos = false; | 55 bool fragPos = false; |
| 59 bool vertexShader = SkToBool(geometryProcessor); | 56 bool vertexShader = SkToBool(geometryProcessor); |
| 60 int offset = 0; | 57 int offset = 0; |
| 61 if (geometryProcessor) { | 58 if (geometryProcessor) { |
| 62 const GrEffectStage* stage = geometryProcessor; | 59 const GrGeometryStage* stage = geometryProcessor; |
| 63 uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + | 60 uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + |
| 64 kEffectKeyOffsetsA
ndLengthOffset + | 61 kEffectKeyOffsetsA
ndLengthOffset + |
| 65 offset * 2 * sizeo
f(uint16_t)); | 62 offset * 2 * sizeo
f(uint16_t)); |
| 66 uint32_t effectKeyOffset = fKey.count(); | 63 uint32_t effectKeyOffset = fKey.count(); |
| 67 if (effectKeyOffset > SK_MaxU16) { | 64 if (effectKeyOffset > SK_MaxU16) { |
| 68 fKey.reset(); | 65 fKey.reset(); |
| 69 return false; | 66 return false; |
| 70 } | 67 } |
| 71 GrEffectKeyBuilder b(&fKey); | 68 GrProcessorKeyBuilder b(&fKey); |
| 72 uint16_t effectKeySize; | 69 uint16_t effectKeySize; |
| 73 if (!GetEffectKey(*stage, gpu->glCaps(), useLocalCoords, &b, &effectKeyS
ize)) { | 70 if (!GetProcessorKey(*stage, gpu->glCaps(), useLocalCoords, &b, &effectK
eySize)) { |
| 74 fKey.reset(); | 71 fKey.reset(); |
| 75 return false; | 72 return false; |
| 76 } | 73 } |
| 77 get_stage_stats(*stage, &dstRead, &fragPos, &vertexShader); | 74 vertexShader = true; |
| 75 fragPos = stage->getProcessor()->willReadFragmentPosition(); |
| 78 offsetAndSize[0] = effectKeyOffset; | 76 offsetAndSize[0] = effectKeyOffset; |
| 79 offsetAndSize[1] = effectKeySize; | 77 offsetAndSize[1] = effectKeySize; |
| 80 offset++; | 78 offset++; |
| 81 } | 79 } |
| 82 | 80 |
| 83 for (int s = 0; s < numStages; ++s, ++offset) { | 81 for (int s = 0; s < numStages; ++s, ++offset) { |
| 84 const GrEffectStage* stage = stages[s]; | 82 const GrFragmentStage* stage = stages[s]; |
| 85 uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + | 83 uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + |
| 86 kEffectKeyOffsetsA
ndLengthOffset + | 84 kEffectKeyOffsetsA
ndLengthOffset + |
| 87 offset * 2 * sizeo
f(uint16_t)); | 85 offset * 2 * sizeo
f(uint16_t)); |
| 88 uint32_t effectKeyOffset = fKey.count(); | 86 uint32_t effectKeyOffset = fKey.count(); |
| 89 if (effectKeyOffset > SK_MaxU16) { | 87 if (effectKeyOffset > SK_MaxU16) { |
| 90 fKey.reset(); | 88 fKey.reset(); |
| 91 return false; | 89 return false; |
| 92 } | 90 } |
| 93 GrEffectKeyBuilder b(&fKey); | 91 GrProcessorKeyBuilder b(&fKey); |
| 94 uint16_t effectKeySize; | 92 uint16_t effectKeySize; |
| 95 if (!GetEffectKey(*stages[s], gpu->glCaps(), useLocalCoords, &b, &effect
KeySize)) { | 93 if (!GetProcessorKey(*stages[s], gpu->glCaps(), useLocalCoords, &b, &eff
ectKeySize)) { |
| 96 fKey.reset(); | 94 fKey.reset(); |
| 97 return false; | 95 return false; |
| 98 } | 96 } |
| 99 get_stage_stats(*stage, &dstRead, &fragPos, &vertexShader); | 97 get_stage_stats(*stage, &dstRead, &fragPos, &vertexShader); |
| 100 offsetAndSize[0] = effectKeyOffset; | 98 offsetAndSize[0] = effectKeyOffset; |
| 101 offsetAndSize[1] = effectKeySize; | 99 offsetAndSize[1] = effectKeySize; |
| 102 } | 100 } |
| 103 | 101 |
| 104 KeyHeader* header = this->header(); | 102 KeyHeader* header = this->header(); |
| 105 memset(header, 0, kHeaderSize); | 103 memset(header, 0, kHeaderSize); |
| (...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 173 this->finalize(); | 171 this->finalize(); |
| 174 return true; | 172 return true; |
| 175 } | 173 } |
| 176 | 174 |
| 177 // TODO clean this up, we have to do this to test geometry processors but there
has got to be | 175 // TODO clean this up, we have to do this to test geometry processors but there
has got to be |
| 178 // a better way. In the mean time, we actually fill out these generic vertex at
tribs below with | 176 // a better way. In the mean time, we actually fill out these generic vertex at
tribs below with |
| 179 // the correct vertex attribs from the GP. We have to ensure, however, we don't
try to add more | 177 // the correct vertex attribs from the GP. We have to ensure, however, we don't
try to add more |
| 180 // than two attributes. | 178 // than two attributes. |
| 181 GrVertexAttrib genericVertexAttribs[] = { | 179 GrVertexAttrib genericVertexAttribs[] = { |
| 182 { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, | 180 { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, |
| 183 { kVec2f_GrVertexAttribType, 0, kEffect_GrVertexAttribBinding }, | 181 { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }
, |
| 184 { kVec2f_GrVertexAttribType, 0, kEffect_GrVertexAttribBinding } | 182 { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding } |
| 185 }; | 183 }; |
| 186 | 184 |
| 187 /* | 185 /* |
| 188 * convert sl type to vertexattrib type, not a complete implementation, only use
for debugging | 186 * convert sl type to vertexattrib type, not a complete implementation, only use
for debugging |
| 189 */ | 187 */ |
| 190 GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) { | 188 GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) { |
| 191 switch (type) { | 189 switch (type) { |
| 192 case kFloat_GrSLType: | 190 case kFloat_GrSLType: |
| 193 return kFloat_GrVertexAttribType; | 191 return kFloat_GrVertexAttribType; |
| 194 case kVec2f_GrSLType: | 192 case kVec2f_GrSLType: |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 239 GrGLProgramDesc pdesc; | 237 GrGLProgramDesc pdesc; |
| 240 | 238 |
| 241 int currAttribIndex = 1; // we need to always leave room for position | 239 int currAttribIndex = 1; // we need to always leave room for position |
| 242 int currTextureCoordSet = 0; | 240 int currTextureCoordSet = 0; |
| 243 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; | 241 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
| 244 | 242 |
| 245 int numStages = random.nextULessThan(maxStages + 1); | 243 int numStages = random.nextULessThan(maxStages + 1); |
| 246 int numColorStages = random.nextULessThan(numStages + 1); | 244 int numColorStages = random.nextULessThan(numStages + 1); |
| 247 int numCoverageStages = numStages - numColorStages; | 245 int numCoverageStages = numStages - numColorStages; |
| 248 | 246 |
| 249 SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages); | 247 SkAutoSTMalloc<8, const GrFragmentStage*> stages(numStages); |
| 250 | 248 |
| 251 bool useFixedFunctionPathRendering = this->glCaps().pathRenderingSupport
() && | 249 bool useFixedFunctionPathRendering = this->glCaps().pathRenderingSupport
() && |
| 252 this->glPathRendering()->texturingMode() == GrGLPathRendering::Fixed
Function_TexturingMode && | 250 this->glPathRendering()->texturingMode() == GrGLPathRendering::Fixed
Function_TexturingMode && |
| 253 random.nextBool(); | 251 random.nextBool(); |
| 254 | 252 |
| 255 SkAutoTDelete<GrEffectStage> geometryProcessor; | 253 SkAutoTDelete<GrGeometryStage> geometryProcessor; |
| 256 bool hasGeometryProcessor = useFixedFunctionPathRendering ? false : rand
om.nextBool(); | 254 bool hasGeometryProcessor = false;//useFixedFunctionPathRendering ? fals
e : random.nextBool(); |
| 257 if (hasGeometryProcessor) { | 255 if (hasGeometryProcessor) { |
| 258 while (true) { | 256 while (true) { |
| 259 SkAutoTUnref<const GrEffect> effect(GrEffectTestFactory::CreateS
tage( | 257 SkAutoTUnref<const GrGeometryProcessor> effect( |
| 260
&random, | 258 GrProcessorTestFactory<GrGeometryProcessor>::CreateStage
(&random, this->getContext(), *this->caps(), |
| 261
this->getContext(), | 259 dummyTextures)); |
| 262
*this->caps(), | |
| 263
dummyTextures)); | |
| 264 SkASSERT(effect); | 260 SkASSERT(effect); |
| 265 // Only geometryProcessor can use vertex shader | 261 // Only geometryProcessor can use vertex shader |
| 266 if (!effect->requiresVertexShader()) { | 262 GrGeometryStage* stage = SkNEW_ARGS(GrGeometryStage, (effect.get
())); |
| 267 continue; | |
| 268 } | |
| 269 | |
| 270 GrEffectStage* stage = SkNEW_ARGS(GrEffectStage, (effect.get()))
; | |
| 271 geometryProcessor.reset(stage); | 263 geometryProcessor.reset(stage); |
| 272 | 264 |
| 273 // we have to set dummy vertex attribs | 265 // we have to set dummy vertex attribs |
| 274 const GrEffect::VertexAttribArray& v = effect->getVertexAttribs(
); | 266 const GrGeometryProcessor::VertexAttribArray& v = effect->getVer
texAttribs(); |
| 275 int numVertexAttribs = v.count(); | 267 int numVertexAttribs = v.count(); |
| 276 | 268 |
| 277 SkASSERT(GrEffect::kMaxVertexAttribs == 2 && | 269 SkASSERT(GrGeometryProcessor::kMaxVertexAttribs == 2 && |
| 278 GrEffect::kMaxVertexAttribs >= numVertexAttribs); | 270 GrGeometryProcessor::kMaxVertexAttribs >= numVertexAttr
ibs); |
| 279 size_t runningStride = GrVertexAttribTypeSize(genericVertexAttri
bs[0].fType); | 271 size_t runningStride = GrVertexAttribTypeSize(genericVertexAttri
bs[0].fType); |
| 280 for (int i = 0; i < numVertexAttribs; i++) { | 272 for (int i = 0; i < numVertexAttribs; i++) { |
| 281 genericVertexAttribs[i + 1].fOffset = runningStride; | 273 genericVertexAttribs[i + 1].fOffset = runningStride; |
| 282 genericVertexAttribs[i + 1].fType = | 274 genericVertexAttribs[i + 1].fType = |
| 283 convert_sltype_to_attribtype(v[i].getType()); | 275 convert_sltype_to_attribtype(v[i].getType()); |
| 284 runningStride += GrVertexAttribTypeSize(genericVertexAttribs
[i + 1].fType); | 276 runningStride += GrVertexAttribTypeSize(genericVertexAttribs
[i + 1].fType); |
| 285 } | 277 } |
| 286 | 278 |
| 287 // update the vertex attributes with the ds | 279 // update the vertex attributes with the ds |
| 288 GrDrawState* ds = this->drawState(); | 280 GrDrawState* ds = this->drawState(); |
| 289 ds->setVertexAttribs<genericVertexAttribs>(numVertexAttribs + 1,
runningStride); | 281 ds->setVertexAttribs<genericVertexAttribs>(numVertexAttribs + 1,
runningStride); |
| 290 currAttribIndex = numVertexAttribs + 1; | 282 currAttribIndex = numVertexAttribs + 1; |
| 291 break; | 283 break; |
| 292 } | 284 } |
| 293 } | 285 } |
| 294 for (int s = 0; s < numStages;) { | 286 for (int s = 0; s < numStages;) { |
| 295 SkAutoTUnref<const GrEffect> effect(GrEffectTestFactory::CreateStage
( | 287 SkAutoTUnref<const GrFragmentProcessor> effect( |
| 288 GrProcessorTestFactory<GrFragmentProcessor>::CreateStage( |
| 296 &ran
dom, | 289 &ran
dom, |
| 297 this
->getContext(), | 290 this
->getContext(), |
| 298 *thi
s->caps(), | 291 *thi
s->caps(), |
| 299 dumm
yTextures)); | 292 dumm
yTextures)); |
| 300 SkASSERT(effect); | 293 SkASSERT(effect); |
| 301 | 294 |
| 302 // Only geometryProcessor can use vertex shader | |
| 303 if (effect->requiresVertexShader()) { | |
| 304 continue; | |
| 305 } | |
| 306 | |
| 307 // If adding this effect would exceed the max texture coord set coun
t then generate a | 295 // If adding this effect would exceed the max texture coord set coun
t then generate a |
| 308 // new random effect. | 296 // new random effect. |
| 309 if (useFixedFunctionPathRendering) { | 297 if (useFixedFunctionPathRendering) { |
| 310 int numTransforms = effect->numTransforms(); | 298 int numTransforms = effect->numTransforms(); |
| 311 if (currTextureCoordSet + numTransforms > this->glCaps().maxFixe
dFunctionTextureCoords()) { | 299 if (currTextureCoordSet + numTransforms > this->glCaps().maxFixe
dFunctionTextureCoords()) { |
| 312 continue; | 300 continue; |
| 313 } | 301 } |
| 314 currTextureCoordSet += numTransforms; | 302 currTextureCoordSet += numTransforms; |
| 315 } | 303 } |
| 316 GrEffectStage* stage = SkNEW_ARGS(GrEffectStage, (effect.get())); | 304 GrFragmentStage* stage = SkNEW_ARGS(GrFragmentStage, (effect.get()))
; |
| 317 | 305 |
| 318 stages[s] = stage; | 306 stages[s] = stage; |
| 319 ++s; | 307 ++s; |
| 320 } | 308 } |
| 321 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum
myTextures[1]; | 309 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum
myTextures[1]; |
| 322 if (!pdesc.setRandom(&random, | 310 if (!pdesc.setRandom(&random, |
| 323 this, | 311 this, |
| 324 dummyTextures[0]->asRenderTarget(), | 312 dummyTextures[0]->asRenderTarget(), |
| 325 dstTexture, | 313 dstTexture, |
| 326 geometryProcessor.get(), | 314 geometryProcessor.get(), |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 385 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); | 373 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); |
| 386 GrConfigConversionEffect::Create(NULL, | 374 GrConfigConversionEffect::Create(NULL, |
| 387 false, | 375 false, |
| 388 GrConfigConversionEffect::kNone_PMConversio
n, | 376 GrConfigConversionEffect::kNone_PMConversio
n, |
| 389 SkMatrix::I()); | 377 SkMatrix::I()); |
| 390 SkScalar matrix[20]; | 378 SkScalar matrix[20]; |
| 391 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); | 379 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); |
| 392 } | 380 } |
| 393 | 381 |
| 394 #endif | 382 #endif |
| OLD | NEW |