Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(200)

Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: fix Created 6 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLFragmentShaderBuilder_DEFINED
9 #define GrGLFragmentShaderBuilder_DEFINED 9 #define GrGLFragmentShaderBuilder_DEFINED
10 #include "GrGLShaderBuilder.h" 10 #include "GrGLShaderBuilder.h"
11 11
12 class GrGLProgramBuilder; 12 class GrGLProgramBuilder;
13 13
14 class GrGLFragmentShaderBuilder : public GrGLShaderBuilder { 14 class GrGLBaseFragmentShaderBuilder : public GrGLShaderBuilder {
bsalomon 2014/09/22 15:35:24 The name's are starting to get a bit confusing, I
joshua.litt 2014/09/22 18:14:44 I will use these names for now. Immediately after
15 public: 15 public:
16 typedef uint8_t DstReadKey; 16 GrGLBaseFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED(progr am) {}
17 typedef uint8_t FragPosKey; 17 virtual ~GrGLBaseFragmentShaderBuilder() {}
18
19 /** Returns a key for adding code to read the copy-of-dst color in service of effects that
20 require reading the dst. It must not return 0 because 0 indicates that t here is no dst
21 copy read at all (in which case this function should not be called). */
22 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&);
23
24 /** Returns a key for reading the fragment location. This should only be cal led if there is an
25 effect that will requires the fragment position. If the fragment position is not required,
26 the key is 0. */
27 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr GLCaps&);
28
29 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc & desc);
30
31 /** Returns the variable name that holds the color of the destination pixel. This may be NULL if
32 no effect advertised that it will read the destination. */
33 const char* dstColor();
34
35 /** 18 /**
36 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile 19 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
37 * if code is added that uses one of these features without calling enableFe ature() 20 * if code is added that uses one of these features without calling enableFe ature()
38 */ 21 */
39 enum GLSLFeature { 22 enum GLSLFeature {
40 kStandardDerivatives_GLSLFeature = 0, 23 kStandardDerivatives_GLSLFeature = 0,
41 kLastGLSLFeature = kStandardDerivatives_GLSLFeature 24 kLastGLSLFeature = kStandardDerivatives_GLSLFeature
42 }; 25 };
43 26
44 /** 27 /**
45 * If the feature is supported then true is returned and any necessary #exte nsion declarations 28 * If the feature is supported then true is returned and any necessary #exte nsion declarations
46 * are added to the shaders. If the feature is not supported then false will be returned. 29 * are added to the shaders. If the feature is not supported then false will be returned.
47 */ 30 */
48 bool enableFeature(GLSLFeature); 31 virtual bool enableFeature(GLSLFeature) = 0;
49 32
50 /** 33 /**
51 * This returns a variable name to access the 2D, perspective correct versio n of the coords in 34 * This returns a variable name to access the 2D, perspective correct versio n of the coords in
52 * the fragment shader. If the coordinates at index are 3-dimensional, it im mediately emits a 35 * the fragment shader. If the coordinates at index are 3-dimensional, it im mediately emits a
53 * perspective divide into the fragment shader (xy / z) to convert them to 2 D. 36 * perspective divide into the fragment shader (xy / z) to convert them to 2 D.
54 */ 37 */
55 SkString ensureFSCoords2D(const TransformedCoordsArray& coords, int index); 38 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords,
39 int index) = 0;
56 40
57 41
58 /** Returns a variable name that represents the position of the fragment in the FS. The position 42 /** Returns a variable name that represents the position of the fragment in the FS. The position
59 is in device space (e.g. 0,0 is the top left and pixel centers are at ha lf-integers). */ 43 is in device space (e.g. 0,0 is the top left and pixel centers are at ha lf-integers). */
60 const char* fragmentPosition(); 44 virtual const char* fragmentPosition() = 0;
45
46 private:
47 typedef GrGLShaderBuilder INHERITED;
48 };
49
50 class GrGLFullFragmentShaderBuilder : public GrGLBaseFragmentShaderBuilder {
51 public:
52 GrGLFullFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED(progr am) {}
53 /** Returns the variable name that holds the color of the destination pixel. This may be NULL if
54 no effect advertised that it will read the destination. */
55 virtual const char* dstColor() = 0;
56
57 private:
58 typedef GrGLBaseFragmentShaderBuilder INHERITED;
59 };
60
61 class GrGLFragmentShaderBuilder : public GrGLFullFragmentShaderBuilder {
62 public:
63 typedef uint8_t DstReadKey;
64 typedef uint8_t FragPosKey;
65
66 /** Returns a key for adding code to read the copy-of-dst color in service of effects that
67 require reading the dst. It must not return 0 because 0 indicates that t here is no dst
68 copy read at all (in which case this function should not be called). */
69 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&);
70
71 /** Returns a key for reading the fragment location. This should only be cal led if there is an
72 effect that will requires the fragment position. If the fragment position is not required,
73 the key is 0. */
74 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr GLCaps&);
75
76 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc & desc);
77
78 virtual const char* dstColor() SK_OVERRIDE;
79
80 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE;
81
82 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords,
83 int index) SK_OVERRIDE;
84
85 virtual const char* fragmentPosition() SK_OVERRIDE;
61 86
62 private: 87 private:
63 /* 88 /*
64 * An internal call for GrGLFullProgramBuilder to use to add varyings to the vertex shader 89 * An internal call for GrGLFullProgramBuilder to use to add varyings to the vertex shader
65 */ 90 */
66 void addVarying(GrSLType type, 91 void addVarying(GrSLType type,
67 const char* name, 92 const char* name,
68 const char** fsInName, 93 const char** fsInName,
69 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul t_Precision); 94 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul t_Precision);
70 95
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 }; 131 };
107 132
108 bool fHasCustomColorOutput; 133 bool fHasCustomColorOutput;
109 bool fHasSecondaryOutput; 134 bool fHasSecondaryOutput;
110 bool fSetupFragPosition; 135 bool fSetupFragPosition;
111 bool fTopLeftFragPosRead; 136 bool fTopLeftFragPosRead;
112 137
113 friend class GrGLProgramBuilder; 138 friend class GrGLProgramBuilder;
114 friend class GrGLFullProgramBuilder; 139 friend class GrGLFullProgramBuilder;
115 140
116 typedef GrGLShaderBuilder INHERITED; 141 typedef GrGLFullFragmentShaderBuilder INHERITED;
117 }; 142 };
118 143
119 #endif 144 #endif
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698