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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLEffect_DEFINED | |
| 9 #define GrGLEffect_DEFINED | |
| 10 | |
| 11 #include "GrBackendEffectFactory.h" | |
| 12 #include "GrGLProgramEffects.h" | |
| 13 #include "GrGLShaderVar.h" | |
| 14 #include "GrGLSL.h" | |
| 15 | |
| 16 class GrGLShaderBuilder; | |
| 17 | |
| 18 /** @file | |
| 19 This file contains specializations for OpenGL of the shader stages declared
in | |
| 20 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt
ing the | |
| 21 GLSL code that implements a GrEffect and for uploading uniforms at draw time
. If they don't | |
| 22 always emit the same GLSL code, they must have a function: | |
| 23 static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyB
uilder*) | |
| 24 that is used to implement a program cache. When two GrEffects produce the sa
me key this means | |
| 25 that their GrGLEffects would emit the same GLSL code. | |
| 26 | |
| 27 The GrGLEffect subclass must also have a constructor of the form: | |
| 28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrEf
fect&) | |
| 29 | |
| 30 These objects are created by the factory object returned by the GrEffect::ge
tFactory(). | |
| 31 */ | |
| 32 | |
| 33 class GrGLTexture; | |
| 34 class GrGLGeometryProcessor; | |
| 35 | |
| 36 class GrGLEffect { | |
| 37 public: | |
| 38 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | |
| 39 | |
| 40 /** | |
| 41 * Passed to GrGLEffects so they can add transformed coordinates to their sh
ader code. | |
| 42 */ | |
| 43 typedef GrShaderVar TransformedCoords; | |
| 44 typedef SkTArray<GrShaderVar> TransformedCoordsArray; | |
| 45 | |
| 46 /** | |
| 47 * Passed to GrGLEffects so they can add texture reads to their shader code. | |
| 48 */ | |
| 49 class TextureSampler { | |
| 50 public: | |
| 51 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) | |
| 52 : fSamplerUniform(uniform) | |
| 53 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture(
)->config())) { | |
| 54 SkASSERT(0 != fConfigComponentMask); | |
| 55 memcpy(fSwizzle, access.getSwizzle(), 5); | |
| 56 } | |
| 57 | |
| 58 // bitfield of GrColorComponentFlags present in the texture's config. | |
| 59 uint32_t configComponentMask() const { return fConfigComponentMask; } | |
| 60 // this is .abcd | |
| 61 const char* swizzle() const { return fSwizzle; } | |
| 62 | |
| 63 private: | |
| 64 UniformHandle fSamplerUniform; | |
| 65 uint32_t fConfigComponentMask; | |
| 66 char fSwizzle[5]; | |
| 67 | |
| 68 friend class GrGLShaderBuilder; | |
| 69 }; | |
| 70 | |
| 71 typedef SkTArray<TextureSampler> TextureSamplerArray; | |
| 72 | |
| 73 GrGLEffect(const GrBackendEffectFactory& factory) | |
| 74 : fFactory(factory) | |
| 75 , fIsVertexEffect(false) { | |
| 76 } | |
| 77 | |
| 78 virtual ~GrGLEffect() {} | |
| 79 | |
| 80 /** Called when the program stage should insert its code into the shaders. T
he code in each | |
| 81 shader will be in its own block ({}) and so locally scoped names will no
t collide across | |
| 82 stages. | |
| 83 | |
| 84 @param builder Interface used to emit code in the shaders. | |
| 85 @param effect The effect that generated this program stage. | |
| 86 @param key The key that was computed by GenKey() from the gener
ating GrEffect. | |
| 87 @param outputColor A predefined vec4 in the FS in which the stage shoul
d place its output | |
| 88 color (or coverage). | |
| 89 @param inputColor A vec4 that holds the input color to the stage in th
e FS. This may be | |
| 90 NULL in which case the implied input is solid white
(all ones). | |
| 91 TODO: Better system for communicating optimization i
nfo (e.g. input | |
| 92 color is solid white, trans black, known to be opaqu
e, etc.) that allows | |
| 93 the effect to communicate back similar known info ab
out its output. | |
| 94 @param samplers One entry for each GrTextureAccess of the GrEffect t
hat generated the | |
| 95 GrGLEffect. These can be passed to the builder to em
it texture | |
| 96 reads in the generated code. | |
| 97 */ | |
| 98 virtual void emitCode(GrGLProgramBuilder* builder, | |
| 99 const GrEffect& effect, | |
| 100 const GrEffectKey& key, | |
| 101 const char* outputColor, | |
| 102 const char* inputColor, | |
| 103 const TransformedCoordsArray& coords, | |
| 104 const TextureSamplerArray& samplers) = 0; | |
| 105 | |
| 106 /** A GrGLEffect instance can be reused with any GrEffect that produces the
same stage | |
| 107 key; this function reads data from a GrEffect and uploads any uniform va
riables required | |
| 108 by the shaders created in emitCode(). The GrEffect is | |
| 109 guaranteed to be of the same type that created this GrGLEffect and to ha
ve an identical | |
| 110 effect key as the one that created this GrGLEffect. Effects that use loc
al coords have | |
| 111 to consider whether the GrEffectStage's coord change matrix should be us
ed. When explicit | |
| 112 local coordinates are used it can be ignored. */ | |
| 113 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) {} | |
| 114 | |
| 115 const char* name() const { return fFactory.name(); } | |
| 116 | |
| 117 static void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {} | |
| 118 | |
| 119 /** Used by the system when generating shader code, to see if this effect ca
n be downcasted to | |
| 120 the internal GrGLGeometryProcessor type */ | |
| 121 bool isVertexEffect() const { return fIsVertexEffect; } | |
| 122 | |
| 123 protected: | |
| 124 const GrBackendEffectFactory& fFactory; | |
| 125 | |
| 126 private: | |
| 127 friend class GrGLGeometryProcessor; // to set fIsVertexEffect | |
| 128 | |
| 129 bool fIsVertexEffect; | |
| 130 }; | |
| 131 | |
| 132 #endif | |
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