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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrSimpleTextureEffect.h" | 9 #include "GrSimpleTextureEffect.h" |
10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLProcessor.h" |
11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
12 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
13 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendProcessorFactory.h" |
14 #include "GrTexture.h" | 14 #include "GrTexture.h" |
15 | 15 |
16 class GrGLSimpleTextureEffect : public GrGLEffect { | 16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { |
17 public: | 17 public: |
18 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrEffec
t&) | 18 GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrPr
ocessor&) |
19 : INHERITED (factory) { | 19 : INHERITED (factory) { |
20 } | 20 } |
21 | 21 |
22 virtual void emitCode(GrGLProgramBuilder* builder, | 22 virtual void emitCode(GrGLProgramBuilder* builder, |
23 const GrEffect& effect, | 23 const GrFragmentProcessor& fp, |
24 const GrEffectKey& key, | 24 const GrProcessorKey& key, |
25 const char* outputColor, | 25 const char* outputColor, |
26 const char* inputColor, | 26 const char* inputColor, |
27 const TransformedCoordsArray& coords, | 27 const TransformedCoordsArray& coords, |
28 const TextureSamplerArray& samplers) SK_OVERRIDE { | 28 const TextureSamplerArray& samplers) SK_OVERRIDE { |
29 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); | 29 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); |
30 fsBuilder->codeAppendf("\t%s = ", outputColor); | 30 fsBuilder->codeAppendf("\t%s = ", outputColor); |
31 fsBuilder->appendTextureLookupAndModulate(inputColor, | 31 fsBuilder->appendTextureLookupAndModulate(inputColor, |
32 samplers[0], | 32 samplers[0], |
33 coords[0].c_str(), | 33 coords[0].c_str(), |
34 coords[0].getType()); | 34 coords[0].getType()); |
35 fsBuilder->codeAppend(";\n"); | 35 fsBuilder->codeAppend(";\n"); |
36 } | 36 } |
37 | 37 |
38 private: | 38 private: |
39 typedef GrGLEffect INHERITED; | 39 typedef GrGLFragmentProcessor INHERITED; |
40 }; | 40 }; |
41 | 41 |
42 /////////////////////////////////////////////////////////////////////////////// | 42 /////////////////////////////////////////////////////////////////////////////// |
43 | 43 |
44 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { | 44 void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { |
45 this->updateConstantColorComponentsForModulation(color, validFlags); | 45 this->updateConstantColorComponentsForModulation(color, validFlags); |
46 } | 46 } |
47 | 47 |
48 const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const { | 48 const GrBackendFragmentProcessorFactory& GrSimpleTextureEffect::getFactory() con
st { |
49 return GrTBackendEffectFactory<GrSimpleTextureEffect>::getInstance(); | 49 return GrTBackendFragmentProcessorFactory<GrSimpleTextureEffect>::getInstanc
e(); |
50 } | 50 } |
51 | 51 |
52 /////////////////////////////////////////////////////////////////////////////// | 52 /////////////////////////////////////////////////////////////////////////////// |
53 | 53 |
54 GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect); | 54 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect); |
55 | 55 |
56 GrEffect* GrSimpleTextureEffect::TestCreate(SkRandom* random, | 56 GrFragmentProcessor* GrSimpleTextureEffect::TestCreate(SkRandom* random, |
57 GrContext*, | 57 GrContext*, |
58 const GrDrawTargetCaps&, | 58 const GrDrawTargetCaps&, |
59 GrTexture* textures[]) { | 59 GrTexture* textures[]) { |
60 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 60 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
61 GrEffectUnitTest::kAlphaTextureIdx; | 61 GrProcessorUnitTest::kAlphaTextureIdx; |
62 static const SkShader::TileMode kTileModes[] = { | 62 static const SkShader::TileMode kTileModes[] = { |
63 SkShader::kClamp_TileMode, | 63 SkShader::kClamp_TileMode, |
64 SkShader::kRepeat_TileMode, | 64 SkShader::kRepeat_TileMode, |
65 SkShader::kMirror_TileMode, | 65 SkShader::kMirror_TileMode, |
66 }; | 66 }; |
67 SkShader::TileMode tileModes[] = { | 67 SkShader::TileMode tileModes[] = { |
68 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 68 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
69 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 69 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
70 }; | 70 }; |
71 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 71 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
72 GrTextureParams::kNon
e_FilterMode); | 72 GrTextureParams::kNon
e_FilterMode); |
73 | 73 |
74 static const GrCoordSet kCoordSets[] = { | 74 static const GrCoordSet kCoordSets[] = { |
75 kLocal_GrCoordSet, | 75 kLocal_GrCoordSet, |
76 kPosition_GrCoordSet | 76 kPosition_GrCoordSet |
77 }; | 77 }; |
78 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord
Sets))]; | 78 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord
Sets))]; |
79 | 79 |
80 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 80 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); |
81 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); | 81 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); |
82 } | 82 } |
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