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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrCustomCoordsTextureEffect.h" | 8 #include "GrCustomCoordsTextureEffect.h" |
| 9 #include "gl/builders/GrGLFullProgramBuilder.h" | 9 #include "gl/builders/GrGLFullProgramBuilder.h" |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLProcessor.h" |
| 11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
| 12 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
| 13 #include "gl/GrGLGeometryProcessor.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendProcessorFactory.h" |
| 15 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 16 | 16 |
| 17 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { | 17 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { |
| 18 public: | 18 public: |
| 19 GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const G
rEffect& effect) | 19 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, cons
t GrProcessor& effect) |
| 20 : INHERITED (factory) {} | 20 : INHERITED (factory) {} |
| 21 | 21 |
| 22 virtual void emitCode(GrGLFullProgramBuilder* builder, | 22 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 23 const GrEffect& effect, | 23 const GrGeometryProcessor& geometryProcessor, |
| 24 const GrEffectKey& key, | 24 const GrProcessorKey& key, |
| 25 const char* outputColor, | 25 const char* outputColor, |
| 26 const char* inputColor, | 26 const char* inputColor, |
| 27 const TransformedCoordsArray&, | 27 const TransformedCoordsArray&, |
| 28 const TextureSamplerArray& samplers) SK_OVERRIDE { | 28 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 29 const GrCustomCoordsTextureEffect& customCoordsTextureEffect = | 29 const GrCustomCoordsTextureEffect& customCoordsTextureEffect = |
| 30 effect.cast<GrCustomCoordsTextureEffect>(); | 30 geometryProcessor.cast<GrCustomCoordsTextureEffect>(); |
| 31 SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count()); | 31 SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count()); |
| 32 | 32 |
| 33 SkString fsCoordName; | 33 SkString fsCoordName; |
| 34 const char* vsVaryingName; | 34 const char* vsVaryingName; |
| 35 const char* fsVaryingNamePtr; | 35 const char* fsVaryingNamePtr; |
| 36 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &f
sVaryingNamePtr); | 36 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &f
sVaryingNamePtr); |
| 37 fsCoordName = fsVaryingNamePtr; | 37 fsCoordName = fsVaryingNamePtr; |
| 38 | 38 |
| 39 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 39 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 40 const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTexture
Coords(); | 40 const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTexture
Coords(); |
| 41 vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_
str()); | 41 vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_
str()); |
| 42 | 42 |
| 43 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder
(); | 43 GrGLBaseFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui
lder(); |
| 44 fsBuilder->codeAppendf("\t%s = ", outputColor); | 44 fsBuilder->codeAppendf("\t%s = ", outputColor); |
| 45 fsBuilder->appendTextureLookupAndModulate(inputColor, | 45 fsBuilder->appendTextureLookupAndModulate(inputColor, |
| 46 samplers[0], | 46 samplers[0], |
| 47 fsCoordName.c_str(), | 47 fsCoordName.c_str(), |
| 48 kVec2f_GrSLType); | 48 kVec2f_GrSLType); |
| 49 fsBuilder->codeAppend(";\n"); | 49 fsBuilder->codeAppend(";\n"); |
| 50 } | 50 } |
| 51 | 51 |
| 52 virtual void setData(const GrGLProgramDataManager& pdman, | 52 virtual void setData(const GrGLProgramDataManager&, |
| 53 const GrEffect& effect) SK_OVERRIDE {} | 53 const GrProcessor&) SK_OVERRIDE {} |
| 54 | 54 |
| 55 private: | 55 private: |
| 56 typedef GrGLGeometryProcessor INHERITED; | 56 typedef GrGLGeometryProcessor INHERITED; |
| 57 }; | 57 }; |
| 58 | 58 |
| 59 /////////////////////////////////////////////////////////////////////////////// | 59 /////////////////////////////////////////////////////////////////////////////// |
| 60 | 60 |
| 61 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, | 61 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, |
| 62 const GrTextureParams&
params) | 62 const GrTextureParams&
params) |
| 63 : fTextureAccess(texture, params) | 63 : fTextureAccess(texture, params) |
| 64 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", | 64 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", |
| 65 kVec2f_GrSLType, | 65 kVec2f_GrSLType, |
| 66 GrShaderVar::kAttribute
_TypeModifier))) { | 66 GrShaderVar::kAttribute
_TypeModifier))) { |
| 67 this->addTextureAccess(&fTextureAccess); | 67 this->addTextureAccess(&fTextureAccess); |
| 68 } | 68 } |
| 69 | 69 |
| 70 bool GrCustomCoordsTextureEffect::onIsEqual(const GrEffect& other) const { | 70 bool GrCustomCoordsTextureEffect::onIsEqual(const GrProcessor& other) const { |
| 71 const GrCustomCoordsTextureEffect& cte = other.cast<GrCustomCoordsTextureEff
ect>(); | 71 const GrCustomCoordsTextureEffect& cte = other.cast<GrCustomCoordsTextureEff
ect>(); |
| 72 return fTextureAccess == cte.fTextureAccess; | 72 return fTextureAccess == cte.fTextureAccess; |
| 73 } | 73 } |
| 74 | 74 |
| 75 void GrCustomCoordsTextureEffect::getConstantColorComponents(GrColor* color, | 75 void GrCustomCoordsTextureEffect::getConstantColorComponents(GrColor* color, |
| 76 uint32_t* validFlag
s) const { | 76 uint32_t* validFlag
s) const { |
| 77 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color
) && | 77 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color
) && |
| 78 GrPixelConfigIsOpaque(this->texture(0)->config())) { | 78 GrPixelConfigIsOpaque(this->texture(0)->config())) { |
| 79 *validFlags = kA_GrColorComponentFlag; | 79 *validFlags = kA_GrColorComponentFlag; |
| 80 } else { | 80 } else { |
| 81 *validFlags = 0; | 81 *validFlags = 0; |
| 82 } | 82 } |
| 83 } | 83 } |
| 84 | 84 |
| 85 const GrBackendEffectFactory& GrCustomCoordsTextureEffect::getFactory() const { | 85 const GrBackendGeometryProcessorFactory& GrCustomCoordsTextureEffect::getFactory
() const { |
| 86 return GrTBackendEffectFactory<GrCustomCoordsTextureEffect>::getInstance(); | 86 return GrTBackendGeometryProcessorFactory<GrCustomCoordsTextureEffect>::getI
nstance(); |
| 87 } | 87 } |
| 88 | 88 |
| 89 /////////////////////////////////////////////////////////////////////////////// | 89 /////////////////////////////////////////////////////////////////////////////// |
| 90 | 90 |
| 91 GR_DEFINE_EFFECT_TEST(GrCustomCoordsTextureEffect); | 91 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCustomCoordsTextureEffect); |
| 92 | 92 |
| 93 GrEffect* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random, | 93 GrGeometryProcessor* GrCustomCoordsTextureEffect::TestCreate(SkRandom* random, |
| 94 GrContext*, | 94 GrContext*, |
| 95 const GrDrawTargetCaps&, | 95 const GrDrawTargetC
aps&, |
| 96 GrTexture* textures[]) { | 96 GrTexture* textures
[]) { |
| 97 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 97 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| 98 GrEffectUnitTest::kAlphaTextureIdx; | 98 GrProcessorUnitTest::kAlphaTextureIdx; |
| 99 static const SkShader::TileMode kTileModes[] = { | 99 static const SkShader::TileMode kTileModes[] = { |
| 100 SkShader::kClamp_TileMode, | 100 SkShader::kClamp_TileMode, |
| 101 SkShader::kRepeat_TileMode, | 101 SkShader::kRepeat_TileMode, |
| 102 SkShader::kMirror_TileMode, | 102 SkShader::kMirror_TileMode, |
| 103 }; | 103 }; |
| 104 SkShader::TileMode tileModes[] = { | 104 SkShader::TileMode tileModes[] = { |
| 105 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 105 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 106 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 106 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 107 }; | 107 }; |
| 108 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 108 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 109 GrTextureParams::kNon
e_FilterMode); | 109 GrTextureParams::kNon
e_FilterMode); |
| 110 | 110 |
| 111 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); | 111 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); |
| 112 } | 112 } |
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