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1 /* | 1 /* |
2 * Copyright 2013 The Android Open Source Project | 2 * Copyright 2013 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkXfermodeImageFilter.h" | 8 #include "SkXfermodeImageFilter.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkDevice.h" | 10 #include "SkDevice.h" |
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
101 canvas.drawPaint(paint); | 101 canvas.drawPaint(paint); |
102 *dst = device->accessBitmap(false); | 102 *dst = device->accessBitmap(false); |
103 offset->fX = bounds.left(); | 103 offset->fX = bounds.left(); |
104 offset->fY = bounds.top(); | 104 offset->fY = bounds.top(); |
105 return true; | 105 return true; |
106 } | 106 } |
107 | 107 |
108 #if SK_SUPPORT_GPU | 108 #if SK_SUPPORT_GPU |
109 | 109 |
110 bool SkXfermodeImageFilter::canFilterImageGPU() const { | 110 bool SkXfermodeImageFilter::canFilterImageGPU() const { |
111 return fMode && fMode->asNewEffect(NULL, NULL) && !cropRectIsSet(); | 111 return fMode && fMode->asFragmentProcessor(NULL, NULL) && !cropRectIsSet(); |
112 } | 112 } |
113 | 113 |
114 bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy, | 114 bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy, |
115 const SkBitmap& src, | 115 const SkBitmap& src, |
116 const Context& ctx, | 116 const Context& ctx, |
117 SkBitmap* result, | 117 SkBitmap* result, |
118 SkIPoint* offset) const { | 118 SkIPoint* offset) const { |
119 SkBitmap background = src; | 119 SkBitmap background = src; |
120 SkIPoint backgroundOffset = SkIPoint::Make(0, 0); | 120 SkIPoint backgroundOffset = SkIPoint::Make(0, 0); |
121 if (getInput(0) && !getInput(0)->getInputResultGPU(proxy, src, ctx, &backgro
und, | 121 if (getInput(0) && !getInput(0)->getInputResultGPU(proxy, src, ctx, &backgro
und, |
122 &backgroundOffset)) { | 122 &backgroundOffset)) { |
123 return onFilterImage(proxy, src, ctx, result, offset); | 123 return onFilterImage(proxy, src, ctx, result, offset); |
124 } | 124 } |
125 GrTexture* backgroundTex = background.getTexture(); | 125 GrTexture* backgroundTex = background.getTexture(); |
126 SkBitmap foreground = src; | 126 SkBitmap foreground = src; |
127 SkIPoint foregroundOffset = SkIPoint::Make(0, 0); | 127 SkIPoint foregroundOffset = SkIPoint::Make(0, 0); |
128 if (getInput(1) && !getInput(1)->getInputResultGPU(proxy, src, ctx, &foregro
und, | 128 if (getInput(1) && !getInput(1)->getInputResultGPU(proxy, src, ctx, &foregro
und, |
129 &foregroundOffset)) { | 129 &foregroundOffset)) { |
130 return onFilterImage(proxy, src, ctx, result, offset); | 130 return onFilterImage(proxy, src, ctx, result, offset); |
131 } | 131 } |
132 GrTexture* foregroundTex = foreground.getTexture(); | 132 GrTexture* foregroundTex = foreground.getTexture(); |
133 GrContext* context = foregroundTex->getContext(); | 133 GrContext* context = foregroundTex->getContext(); |
134 | 134 |
135 GrEffect* xferEffect = NULL; | 135 GrFragmentProcessor* xferProcessor = NULL; |
136 | 136 |
137 GrTextureDesc desc; | 137 GrTextureDesc desc; |
138 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; | 138 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
139 desc.fWidth = src.width(); | 139 desc.fWidth = src.width(); |
140 desc.fHeight = src.height(); | 140 desc.fHeight = src.height(); |
141 desc.fConfig = kSkia8888_GrPixelConfig; | 141 desc.fConfig = kSkia8888_GrPixelConfig; |
142 | 142 |
143 GrAutoScratchTexture ast(context, desc); | 143 GrAutoScratchTexture ast(context, desc); |
144 if (NULL == ast.texture()) { | 144 if (NULL == ast.texture()) { |
145 return false; | 145 return false; |
146 } | 146 } |
147 SkAutoTUnref<GrTexture> dst(ast.detach()); | 147 SkAutoTUnref<GrTexture> dst(ast.detach()); |
148 | 148 |
149 GrContext::AutoRenderTarget art(context, dst->asRenderTarget()); | 149 GrContext::AutoRenderTarget art(context, dst->asRenderTarget()); |
150 | 150 |
151 if (!fMode || !fMode->asNewEffect(&xferEffect, backgroundTex)) { | 151 if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, backgroundTex)) { |
152 // canFilterImageGPU() should've taken care of this | 152 // canFilterImageGPU() should've taken care of this |
153 SkASSERT(false); | 153 SkASSERT(false); |
154 return false; | 154 return false; |
155 } | 155 } |
156 | 156 |
157 SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foreg
roundTex); | 157 SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foreg
roundTex); |
158 foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOf
fset.fX), | 158 foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOf
fset.fX), |
159 SkIntToScalar(backgroundOffset.fY-foregroundOf
fset.fY)); | 159 SkIntToScalar(backgroundOffset.fY-foregroundOf
fset.fY)); |
160 | 160 |
161 | 161 |
162 SkRect srcRect; | 162 SkRect srcRect; |
163 src.getBounds(&srcRect); | 163 src.getBounds(&srcRect); |
164 | 164 |
165 GrPaint paint; | 165 GrPaint paint; |
166 paint.addColorTextureEffect(foregroundTex, foregroundMatrix); | 166 paint.addColorTextureProcessor(foregroundTex, foregroundMatrix); |
167 paint.addColorEffect(xferEffect)->unref(); | 167 paint.addColorProcessor(xferProcessor)->unref(); |
168 context->drawRect(paint, srcRect); | 168 context->drawRect(paint, srcRect); |
169 | 169 |
170 offset->fX = backgroundOffset.fX; | 170 offset->fX = backgroundOffset.fX; |
171 offset->fY = backgroundOffset.fY; | 171 offset->fY = backgroundOffset.fY; |
172 WrapTexture(dst, src.width(), src.height(), result); | 172 WrapTexture(dst, src.width(), src.height(), result); |
173 return true; | 173 return true; |
174 } | 174 } |
175 | 175 |
176 #endif | 176 #endif |
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