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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkColorShader.h" | 9 #include "SkColorShader.h" |
10 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
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216 ////////////////////////////////////////////////////////////////////////////// | 216 ////////////////////////////////////////////////////////////////////////////// |
217 | 217 |
218 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ | 218 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
219 return kNone_BitmapType; | 219 return kNone_BitmapType; |
220 } | 220 } |
221 | 221 |
222 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 222 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
223 return kNone_GradientType; | 223 return kNone_GradientType; |
224 } | 224 } |
225 | 225 |
226 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint, | 226 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*,
GrColor*, |
227 const SkMatrix* localMatrixOrNull, GrColor* paintColo
r, | 227 GrFragmentProcessor**) const { |
228 GrEffect** effect) const { | |
229 return false; | 228 return false; |
230 } | 229 } |
231 | 230 |
232 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 231 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
233 return NULL; | 232 return NULL; |
234 } | 233 } |
235 | 234 |
236 SkShader* SkShader::CreateEmptyShader() { | 235 SkShader* SkShader::CreateEmptyShader() { |
237 return SkNEW(SkEmptyShader); | 236 return SkNEW(SkEmptyShader); |
238 } | 237 } |
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363 info->fColorCount = 1; | 362 info->fColorCount = 1; |
364 info->fTileMode = SkShader::kRepeat_TileMode; | 363 info->fTileMode = SkShader::kRepeat_TileMode; |
365 } | 364 } |
366 return kColor_GradientType; | 365 return kColor_GradientType; |
367 } | 366 } |
368 | 367 |
369 #if SK_SUPPORT_GPU | 368 #if SK_SUPPORT_GPU |
370 | 369 |
371 #include "SkGr.h" | 370 #include "SkGr.h" |
372 | 371 |
373 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, | 372 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const
SkMatrix*, |
374 const SkMatrix* localMatrix, GrColor* paintColor
, | 373 GrColor* paintColor, GrFragmentProcessor
** fp) const { |
375 GrEffect** effect) const { | 374 *fp = NULL; |
376 *effect = NULL; | |
377 SkColor skColor = fColor; | 375 SkColor skColor = fColor; |
378 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); | 376 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); |
379 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); | 377 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); |
380 return true; | 378 return true; |
381 } | 379 } |
382 | 380 |
383 #else | 381 #else |
384 | 382 |
385 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint, | 383 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr
ix*, GrColor*, |
386 const SkMatrix* localMatrix, GrColor* paint
Color, | 384 GrFragmentProcessor**) const { |
387 GrEffect** effect) const { | |
388 SkDEBUGFAIL("Should not call in GPU-less build"); | 385 SkDEBUGFAIL("Should not call in GPU-less build"); |
389 return false; | 386 return false; |
390 } | 387 } |
391 | 388 |
392 #endif | 389 #endif |
393 | 390 |
394 #ifndef SK_IGNORE_TO_STRING | 391 #ifndef SK_IGNORE_TO_STRING |
395 void SkColorShader::toString(SkString* str) const { | 392 void SkColorShader::toString(SkString* str) const { |
396 str->append("SkColorShader: ("); | 393 str->append("SkColorShader: ("); |
397 | 394 |
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414 #include "SkEmptyShader.h" | 411 #include "SkEmptyShader.h" |
415 | 412 |
416 void SkEmptyShader::toString(SkString* str) const { | 413 void SkEmptyShader::toString(SkString* str) const { |
417 str->append("SkEmptyShader: ("); | 414 str->append("SkEmptyShader: ("); |
418 | 415 |
419 this->INHERITED::toString(str); | 416 this->INHERITED::toString(str); |
420 | 417 |
421 str->append(")"); | 418 str->append(")"); |
422 } | 419 } |
423 #endif | 420 #endif |
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