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Side by Side Diff: include/gpu/SkGr.h

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: fix Created 6 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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79 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. 79 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
80 // Sets the color of GrPaint to the value of the parameter paintColor 80 // Sets the color of GrPaint to the value of the parameter paintColor
81 // Callers may subsequently modify the GrPaint. Setting constantColor indicates 81 // Callers may subsequently modify the GrPaint. Setting constantColor indicates
82 // that the final paint will draw the same color at every pixel. This allows 82 // that the final paint will draw the same color at every pixel. This allows
83 // an optimization where the the color filter can be applied to the SkPaint's 83 // an optimization where the the color filter can be applied to the SkPaint's
84 // color once while converting to GrPaint and then ignored. 84 // color once while converting to GrPaint and then ignored.
85 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor, 85 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
86 bool constantColor, GrPaint* grPaint); 86 bool constantColor, GrPaint* grPaint);
87 87
88 // This function is similar to skPaint2GrPaintNoShader but also converts 88 // This function is similar to skPaint2GrPaintNoShader but also converts
89 // skPaint's shader to a GrTexture/GrEffectStage if possible. 89 // skPaint's shader to a GrTexture/GrProcessorStage if possible.
90 // constantColor has the same meaning as in skPaint2GrPaintNoShader. 90 // constantColor has the same meaning as in skPaint2GrPaintNoShader.
91 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, 91 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
92 bool constantColor, GrPaint* grPaint); 92 bool constantColor, GrPaint* grPaint);
93 93
94 //////////////////////////////////////////////////////////////////////////////// 94 ////////////////////////////////////////////////////////////////////////////////
95 // Classes 95 // Classes
96 96
97 class SkGlyphCache; 97 class SkGlyphCache;
98 98
99 //////////////////////////////////////////////////////////////////////////////// 99 ////////////////////////////////////////////////////////////////////////////////
100 100
101 #endif 101 #endif
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