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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrEffect_DEFINED | 8 #ifndef GrProcessor_DEFINED |
| 9 #define GrEffect_DEFINED | 9 #define GrProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrBackendProcessorFactory.h" | |
| 11 #include "GrColor.h" | 12 #include "GrColor.h" |
| 12 #include "GrEffectUnitTest.h" | 13 #include "GrProcessorUnitTest.h" |
| 13 #include "GrProgramElement.h" | 14 #include "GrProgramElement.h" |
| 14 #include "GrShaderVar.h" | 15 #include "GrShaderVar.h" |
| 15 #include "GrTextureAccess.h" | 16 #include "GrTextureAccess.h" |
| 16 #include "GrTypesPriv.h" | 17 #include "GrTypesPriv.h" |
| 17 #include "SkString.h" | 18 #include "SkString.h" |
| 18 | 19 |
| 19 class GrBackendEffectFactory; | 20 class GrBackendProcessorFactory; |
| 20 class GrContext; | 21 class GrContext; |
| 21 class GrCoordTransform; | 22 class GrCoordTransform; |
| 22 | 23 |
| 23 /** Provides custom vertex shader, fragment shader, uniform data for a particula r stage of the | 24 /** Provides custom vertex shader, fragment shader, uniform data for a particula r stage of the |
| 24 Ganesh shading pipeline. | 25 Ganesh shading pipeline. |
| 25 Subclasses must have a function that produces a human-readable name: | 26 Subclasses must have a function that produces a human-readable name: |
| 26 static const char* Name(); | 27 static const char* Name(); |
| 27 GrEffect objects *must* be immutable: after being constructed, their fields may not change. | 28 GrProcessor objects *must* be immutable: after being constructed, their fiel ds may not change. |
| 28 | 29 |
| 29 Dynamically allocated GrEffects are managed by a per-thread memory pool. The ref count of an | 30 Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an |
| 30 effect must reach 0 before the thread terminates and the pool is destroyed. To create a static | 31 effect must reach 0 before the thread terminates and the pool is destroyed. To create a static |
| 31 effect use the macro GR_CREATE_STATIC_EFFECT declared below. | 32 effect use the macro GR_CREATE_STATIC_EFFECT declared below. |
| 32 */ | 33 */ |
| 33 class GrEffect : public GrProgramElement { | 34 class GrProcessor : public GrProgramElement { |
| 34 public: | 35 public: |
| 35 SK_DECLARE_INST_COUNT(GrEffect) | 36 SK_DECLARE_INST_COUNT(GrProcessor) |
| 36 | 37 |
| 37 virtual ~GrEffect(); | 38 virtual ~GrProcessor(); |
| 38 | 39 |
| 39 /** | 40 /** |
| 40 * This function is used to perform optimizations. When called the color and validFlags params | 41 * This function is used to perform optimizations. When called the color and validFlags params |
| 41 * indicate whether the input components to this effect in the FS will have known values. | 42 * indicate whether the input components to this effect in the FS will have known values. |
| 42 * validFlags is a bitfield of GrColorComponentFlags. The function updates b oth params to | 43 * validFlags is a bitfield of GrColorComponentFlags. The function updates b oth params to |
| 43 * indicate known values of its output. A component of the color param only has meaning if the | 44 * indicate known values of its output. A component of the color param only has meaning if the |
| 44 * corresponding bit in validFlags is set. | 45 * corresponding bit in validFlags is set. |
| 45 */ | 46 */ |
| 46 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const = 0; | 47 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const = 0; |
| 47 | 48 |
| 48 /** Will this effect read the source color value? */ | |
| 49 bool willUseInputColor() const { return fWillUseInputColor; } | |
| 50 | |
| 51 /** This object, besides creating back-end-specific helper objects, is used for run-time-type- | 49 /** This object, besides creating back-end-specific helper objects, is used for run-time-type- |
| 52 identification. The factory should be an instance of templated class, | 50 identification. The factory should be an instance of templated class, |
| 53 GrTBackendEffectFactory. It is templated on the subclass of GrEffect. Th e subclass must have | 51 GrTBackendEffectFactory. It is templated on the subclass of GrProcessor. The subclass must |
| 54 a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created | 52 have a nested type (or typedef) named GLProcessor which will be the subc lass of |
| 55 by the factory. | 53 GrGLProcessor created by the factory. |
| 56 | 54 |
| 57 Example: | 55 Example: |
| 58 class MyCustomEffect : public GrEffect { | 56 class MyCustomEffect : public GrProcessor { |
| 59 ... | 57 ... |
| 60 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 58 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 61 return GrTBackendEffectFactory<MyCustomEffect>::getInstance(); | 59 return GrTBackendEffectFactory<MyCustomEffect>::getInstance(); |
| 62 } | 60 } |
| 63 ... | 61 ... |
| 64 }; | 62 }; |
| 65 */ | 63 */ |
| 66 virtual const GrBackendEffectFactory& getFactory() const = 0; | 64 virtual const GrBackendProcessorFactory& getFactory() const = 0; |
| 67 | 65 |
| 68 /** Returns true if this and other effect conservatively draw identically. I t can only return | 66 /** Returns true if this and other effect conservatively draw identically. I t can only return |
| 69 true when the two effects are of the same subclass (i.e. they return the same object from | 67 true when the two effects are of the same subclass (i.e. they return the same object from |
| 70 from getFactory()). | 68 from getFactory()). |
| 71 | 69 |
| 72 A return value of true from isEqual() should not be used to test whether the effects would | 70 A return value of true from isEqual() should not be used to test whether the effects would |
| 73 generate the same shader code. To test for identical code generation use the effects' keys | 71 generate the same shader code. To test for identical code generation use the effects' keys |
| 74 computed by the GrBackendEffectFactory. | 72 computed by the GrBackendEffectFactory. |
| 75 */ | 73 */ |
| 76 bool isEqual(const GrEffect& other) const { | 74 bool isEqual(const GrProcessor& other) const { |
| 77 if (&this->getFactory() != &other.getFactory()) { | 75 if (&this->getFactory() != &other.getFactory()) { |
| 78 return false; | 76 return false; |
| 79 } | 77 } |
| 80 bool result = this->onIsEqual(other); | 78 bool result = this->onIsEqual(other); |
| 81 #ifdef SK_DEBUG | 79 #ifdef SK_DEBUG |
| 82 if (result) { | 80 if (result) { |
| 83 this->assertEquality(other); | 81 this->assertEquality(other); |
| 84 } | 82 } |
| 85 #endif | 83 #endif |
| 86 return result; | 84 return result; |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 98 | 96 |
| 99 int numTextures() const { return fTextureAccesses.count(); } | 97 int numTextures() const { return fTextureAccesses.count(); } |
| 100 | 98 |
| 101 /** Returns the access pattern for the texture at index. index must be valid according to | 99 /** Returns the access pattern for the texture at index. index must be valid according to |
| 102 numTextures(). */ | 100 numTextures(). */ |
| 103 const GrTextureAccess& textureAccess(int index) const { return *fTextureAcce sses[index]; } | 101 const GrTextureAccess& textureAccess(int index) const { return *fTextureAcce sses[index]; } |
| 104 | 102 |
| 105 /** Shortcut for textureAccess(index).texture(); */ | 103 /** Shortcut for textureAccess(index).texture(); */ |
| 106 GrTexture* texture(int index) const { return this->textureAccess(index).getT exture(); } | 104 GrTexture* texture(int index) const { return this->textureAccess(index).getT exture(); } |
| 107 | 105 |
| 108 /** Will this effect read the destination pixel value? */ | |
| 109 bool willReadDstColor() const { return fWillReadDstColor; } | |
| 110 | |
| 111 /** Will this effect read the fragment position? */ | 106 /** Will this effect read the fragment position? */ |
| 112 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } | 107 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } |
| 113 | 108 |
| 114 /** Will this effect emit custom vertex shader code? | |
| 115 (To set this value the effect must inherit from GrEffect.) */ | |
| 116 bool requiresVertexShader() const { return fRequiresVertexShader; } | |
| 117 | |
| 118 static const int kMaxVertexAttribs = 2; | |
| 119 typedef SkSTArray<kMaxVertexAttribs, GrShaderVar, true> VertexAttribArray; | |
| 120 | |
| 121 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; } | |
| 122 | |
| 123 void* operator new(size_t size); | 109 void* operator new(size_t size); |
| 124 void operator delete(void* target); | 110 void operator delete(void* target); |
| 125 | 111 |
| 126 void* operator new(size_t size, void* placement) { | 112 void* operator new(size_t size, void* placement) { |
| 127 return ::operator new(size, placement); | 113 return ::operator new(size, placement); |
| 128 } | 114 } |
| 129 void operator delete(void* target, void* placement) { | 115 void operator delete(void* target, void* placement) { |
| 130 ::operator delete(target, placement); | 116 ::operator delete(target, placement); |
| 131 } | 117 } |
| 132 | 118 |
| 133 /** | 119 /** |
| 134 * Helper for down-casting to a GrEffect subclass | 120 * Helper for down-casting to a GrProcessor subclass |
| 135 */ | 121 */ |
| 136 template <typename T> const T& cast() const { return *static_cast<const T*>( this); } | 122 template <typename T> const T& cast() const { return *static_cast<const T*>( this); } |
| 137 | 123 |
| 138 protected: | 124 protected: |
| 139 /** | 125 /** |
| 140 * Subclasses call this from their constructor to register coordinate transf ormations. The | 126 * Subclasses call this from their constructor to register coordinate transf ormations. The |
| 141 * effect subclass manages the lifetime of the transformations (this functio n only stores a | 127 * effect subclass manages the lifetime of the transformations (this functio n only stores a |
| 142 * pointer). The GrCoordTransform is typically a member field of the GrEffec t subclass. When the | 128 * pointer). The GrCoordTransform is typically a member field of the GrProce ssor subclass. When |
| 143 * matrix has perspective, the transformed coordinates will have 3 component s. Otherwise they'll | 129 * the matrix has perspective, the transformed coordinates will have 3 compo nents. Otherwise |
| 144 * have 2. This must only be called from the constructor because GrEffects a re immutable. | 130 * they'll have 2. This must only be called from the constructor because GrP rocessors are |
| 131 * immutable. | |
| 145 */ | 132 */ |
| 146 void addCoordTransform(const GrCoordTransform* coordTransform); | 133 void addCoordTransform(const GrCoordTransform* coordTransform); |
| 147 | 134 |
| 148 /** | 135 /** |
| 149 * Subclasses call this from their constructor to register GrTextureAccesses . The effect | 136 * Subclasses call this from their constructor to register GrTextureAccesses . The effect |
| 150 * subclass manages the lifetime of the accesses (this function only stores a pointer). The | 137 * subclass manages the lifetime of the accesses (this function only stores a pointer). The |
| 151 * GrTextureAccess is typically a member field of the GrEffect subclass. Thi s must only be | 138 * GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be |
| 152 * called from the constructor because GrEffects are immutable. | 139 * called from the constructor because GrProcessors are immutable. |
| 153 */ | 140 */ |
| 154 void addTextureAccess(const GrTextureAccess* textureAccess); | 141 void addTextureAccess(const GrTextureAccess* textureAccess); |
| 155 | 142 |
| 156 GrEffect() | 143 GrProcessor() |
| 157 : fWillReadDstColor(false) | 144 : fWillReadFragmentPosition(false) |
| 158 , fWillReadFragmentPosition(false) | |
| 159 , fWillUseInputColor(true) | |
| 160 , fRequiresVertexShader(false) {} | 145 , fRequiresVertexShader(false) {} |
| 161 | 146 |
| 162 /** | 147 /** |
| 148 * If the effect will generate a backend-specific effect that will read the fragment position | |
| 149 * in the FS then it must call this method from its constructor. Otherwise, the request to | |
| 150 * access the fragment position will be denied. | |
| 151 */ | |
| 152 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } | |
| 153 | |
| 154 private: | |
| 155 SkDEBUGCODE(void assertEquality(const GrProcessor& other) const;) | |
| 156 | |
| 157 /** Subclass implements this to support isEqual(). It will only be called if it is known that | |
| 158 the two effects are of the same subclass (i.e. they return the same obje ct from | |
| 159 getFactory()).*/ | |
| 160 virtual bool onIsEqual(const GrProcessor& other) const = 0; | |
| 161 | |
| 162 friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. | |
| 163 | |
| 164 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | |
| 165 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | |
| 166 bool fWillReadFragmentPosition; | |
| 167 bool fRequiresVertexShader; | |
| 168 | |
| 169 typedef GrProgramElement INHERITED; | |
| 170 }; | |
| 171 | |
| 172 class GrFragmentProcessor : public GrProcessor { | |
|
bsalomon
2014/09/22 14:56:38
Either for this land or in a future CL can you put
joshua.litt
2014/09/22 18:14:44
I will do it in a future CL because it means updat
| |
| 173 public: | |
| 174 GrFragmentProcessor() | |
| 175 : INHERITED() | |
| 176 , fWillReadDstColor(false) | |
| 177 , fWillUseInputColor(true) {} | |
| 178 | |
| 179 virtual const GrBackendFragmentProcessorFactory& getFactory() const = 0; | |
| 180 | |
| 181 /** Will this effect read the destination pixel value? */ | |
| 182 bool willReadDstColor() const { return fWillReadDstColor; } | |
| 183 | |
| 184 /** Will this effect read the source color value? */ | |
| 185 bool willUseInputColor() const { return fWillUseInputColor; } | |
| 186 | |
| 187 protected: | |
| 188 /** | |
| 163 * If the effect subclass will read the destination pixel value then it must call this function | 189 * If the effect subclass will read the destination pixel value then it must call this function |
| 164 * from its constructor. Otherwise, when its generated backend-specific effe ct class attempts | 190 * from its constructor. Otherwise, when its generated backend-specific effe ct class attempts |
| 165 * to generate code that reads the destination pixel it will fail. | 191 * to generate code that reads the destination pixel it will fail. |
| 166 */ | 192 */ |
| 167 void setWillReadDstColor() { fWillReadDstColor = true; } | 193 void setWillReadDstColor() { fWillReadDstColor = true; } |
| 168 | 194 |
| 169 /** | 195 /** |
| 170 * If the effect will generate a backend-specific effect that will read the fragment position | 196 * If the effect will generate a result that does not depend on the input co lor value then it |
| 171 * in the FS then it must call this method from its constructor. Otherwise, the request to | 197 * must call this function from its constructor. Otherwise, when its generat ed backend-specific |
| 172 * access the fragment position will be denied. | 198 * code might fail during variable binding due to unused variables. |
| 173 */ | |
| 174 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } | |
| 175 | |
| 176 /** | |
| 177 * If the effect will generate a result that does not depend on the input co lor value then it must | |
| 178 * call this function from its constructor. Otherwise, when its generated ba ckend-specific code | |
| 179 * might fail during variable binding due to unused variables. | |
| 180 */ | 199 */ |
| 181 void setWillNotUseInputColor() { fWillUseInputColor = false; } | 200 void setWillNotUseInputColor() { fWillUseInputColor = false; } |
| 182 | 201 |
| 183 private: | 202 private: |
| 184 SkDEBUGCODE(void assertEquality(const GrEffect& other) const;) | 203 bool fWillReadDstColor; |
| 204 bool fWillUseInputColor; | |
| 185 | 205 |
| 186 /** Subclass implements this to support isEqual(). It will only be called if it is known that | 206 typedef GrProcessor INHERITED; |
| 187 the two effects are of the same subclass (i.e. they return the same obje ct from | |
| 188 getFactory()).*/ | |
| 189 virtual bool onIsEqual(const GrEffect& other) const = 0; | |
| 190 | |
| 191 friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes. | |
| 192 | |
| 193 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | |
| 194 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | |
| 195 VertexAttribArray fVertexAttribs; | |
| 196 bool fWillReadDstColor; | |
| 197 bool fWillReadFragmentPosition; | |
| 198 bool fWillUseInputColor; | |
| 199 bool fRequiresVertexShader; | |
| 200 | |
| 201 typedef GrProgramElement INHERITED; | |
| 202 }; | 207 }; |
| 203 | 208 |
| 204 /** | 209 /** |
| 205 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called | 210 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called |
| 206 * at global destruction time. NAME will be the name of the created GrEffect. | 211 * at global destruction time. NAME will be the name of the created GrProcessor. |
| 207 */ | 212 */ |
| 208 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS) \ | 213 #define GR_CREATE_STATIC_FRAGMENT_PROCESSOR(NAME, EFFECT_CLASS, ARGS) \ |
| 209 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage; \ | 214 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage; \ |
| 210 static GrEffect* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLAS S, ARGS); \ | 215 static GrFragmentProcessor* \ |
| 211 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME); | 216 NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS); \ |
| 217 static SkAutoTDestroy<GrFragmentProcessor> NAME##_ad(NAME); | |
| 212 | 218 |
| 213 #endif | 219 #endif |
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