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Side by Side Diff: include/gpu/GrGeometryProcessor.h

Issue 582963002: Solo gp (Closed) Base URL: https://skia.googlesource.com/skia.git@no_peb
Patch Set: fix Created 6 years, 3 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGeometryProcessor_DEFINED
9 #define GrGeometryProcessor_DEFINED
10
11 #include "GrProcessor.h"
12 class GrBackendGeometryProcessorFactory;
bsalomon 2014/09/22 14:56:38 Can this file live in src/gpu?
joshua.litt 2014/09/22 18:14:44 I will move it in a future CL, along with the fact
13
14 /**
15 * If an effect needs specialized vertex shader code, then it must inherit from this class.
bsalomon 2014/09/22 14:56:38 How about something like: A GrGeomteryProcessor i
16 * Otherwise it won't be able to add vertex attribs, and it might be given a ver texless shader
17 * program in emitCode.
18 */
19 class GrGeometryProcessor : public GrProcessor {
20 public:
21 GrGeometryProcessor() {}
22
23 virtual const GrBackendGeometryProcessorFactory& getFactory() const = 0;
24
25 static const int kMaxVertexAttribs = 2;
26 typedef SkSTArray<kMaxVertexAttribs, GrShaderVar, true> VertexAttribArray;
bsalomon 2014/09/22 14:56:38 Is it really a max of two? Why use a dynamic array
joshua.litt 2014/09/22 18:14:44 This is just because of GLProgramsTest. Eventuall
27
28 const VertexAttribArray& getVertexAttribs() const { return fVertexAttribs; }
29
30 protected:
31 /**
32 * Subclasses call this from their constructor to register vertex attributes (at most
33 * kMaxVertexAttribs). This must only be called from the constructor because GrProcessors are
34 * immutable.
35 */
36 const GrShaderVar& addVertexAttrib(const GrShaderVar& var) {
37 SkASSERT(fVertexAttribs.count() < kMaxVertexAttribs);
38 return fVertexAttribs.push_back(var);
39 }
40
41 private:
42 VertexAttribArray fVertexAttribs;
43
44 typedef GrProcessor INHERITED;
45 };
46
47 /**
48 * This creates an effect outside of the effect memory pool. The effect's destru ctor will be called
49 * at global destruction time. NAME will be the name of the created GrProcessor.
50 */
51 #define GR_CREATE_STATIC_GEOMETRY_PROCESSOR(NAME, GP_CLASS, ARGS) \
52 static SkAlignedSStorage<sizeof(GP_CLASS)> g_##NAME##_Storage; \
53 static GrGeometryProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), GP_CLASS, ARGS); \
54 static SkAutoTDestroy<GrGeometryProcessor> NAME##_ad(NAME);
55
56 #endif
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