| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 | 28 |
| 29 #include "core/dom/Document.h" | 29 #include "core/dom/Document.h" |
| 30 #include "core/frame/LocalDOMWindow.h" | 30 #include "core/frame/LocalDOMWindow.h" |
| 31 #include "core/frame/LocalFrame.h" | 31 #include "core/frame/LocalFrame.h" |
| 32 #include "core/frame/Navigator.h" | 32 #include "core/frame/Navigator.h" |
| 33 #include "core/page/Page.h" | 33 #include "core/page/Page.h" |
| 34 #include "modules/gamepad/GamepadDispatcher.h" | 34 #include "modules/gamepad/GamepadDispatcher.h" |
| 35 #include "modules/gamepad/GamepadEvent.h" | 35 #include "modules/gamepad/GamepadEvent.h" |
| 36 #include "modules/gamepad/GamepadList.h" | 36 #include "modules/gamepad/GamepadList.h" |
| 37 #include "modules/gamepad/WebKitGamepadList.h" | 37 #include "modules/gamepad/WebKitGamepadList.h" |
| 38 #include "platform/RuntimeEnabledFeatures.h" | |
| 39 | 38 |
| 40 namespace blink { | 39 namespace blink { |
| 41 | 40 |
| 42 template<typename T> | 41 template<typename T> |
| 43 static void sampleGamepad(unsigned index, T& gamepad, const WebGamepad& webGamep
ad) | 42 static void sampleGamepad(unsigned index, T& gamepad, const WebGamepad& webGamep
ad) |
| 44 { | 43 { |
| 45 gamepad.setId(webGamepad.id); | 44 gamepad.setId(webGamepad.id); |
| 46 gamepad.setIndex(index); | 45 gamepad.setIndex(index); |
| 47 gamepad.setConnected(webGamepad.connected); | 46 gamepad.setConnected(webGamepad.connected); |
| 48 gamepad.setTimestamp(webGamepad.timestamp); | 47 gamepad.setTimestamp(webGamepad.timestamp); |
| (...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 221 return false; | 220 return false; |
| 222 } | 221 } |
| 223 | 222 |
| 224 static bool isGamepadEvent(const AtomicString& eventType) | 223 static bool isGamepadEvent(const AtomicString& eventType) |
| 225 { | 224 { |
| 226 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; | 225 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; |
| 227 } | 226 } |
| 228 | 227 |
| 229 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString&
eventType) | 228 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString&
eventType) |
| 230 { | 229 { |
| 231 if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) { | 230 if (isGamepadEvent(eventType)) { |
| 232 if (page() && page()->visibilityState() == PageVisibilityStateVisible) | 231 if (page() && page()->visibilityState() == PageVisibilityStateVisible) |
| 233 startUpdating(); | 232 startUpdating(); |
| 234 m_hasEventListener = true; | 233 m_hasEventListener = true; |
| 235 } | 234 } |
| 236 } | 235 } |
| 237 | 236 |
| 238 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const Atom
icString& eventType) | 237 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const Atom
icString& eventType) |
| 239 { | 238 { |
| 240 if (isGamepadEvent(eventType) | 239 if (isGamepadEvent(eventType) |
| 241 && !window->hasEventListeners(EventTypeNames::gamepadconnected) | 240 && !window->hasEventListeners(EventTypeNames::gamepadconnected) |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 288 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 287 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
| 289 m_pendingEvents.append(newGamepad); | 288 m_pendingEvents.append(newGamepad); |
| 290 } | 289 } |
| 291 } | 290 } |
| 292 | 291 |
| 293 if (!m_pendingEvents.isEmpty()) | 292 if (!m_pendingEvents.isEmpty()) |
| 294 m_dispatchOneEventRunner.runAsync(); | 293 m_dispatchOneEventRunner.runAsync(); |
| 295 } | 294 } |
| 296 | 295 |
| 297 } // namespace blink | 296 } // namespace blink |
| OLD | NEW |