OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 17 matching lines...) Expand all Loading... |
28 | 28 |
29 #include "core/dom/Document.h" | 29 #include "core/dom/Document.h" |
30 #include "core/frame/LocalDOMWindow.h" | 30 #include "core/frame/LocalDOMWindow.h" |
31 #include "core/frame/LocalFrame.h" | 31 #include "core/frame/LocalFrame.h" |
32 #include "core/frame/Navigator.h" | 32 #include "core/frame/Navigator.h" |
33 #include "core/page/Page.h" | 33 #include "core/page/Page.h" |
34 #include "modules/gamepad/GamepadDispatcher.h" | 34 #include "modules/gamepad/GamepadDispatcher.h" |
35 #include "modules/gamepad/GamepadEvent.h" | 35 #include "modules/gamepad/GamepadEvent.h" |
36 #include "modules/gamepad/GamepadList.h" | 36 #include "modules/gamepad/GamepadList.h" |
37 #include "modules/gamepad/WebKitGamepadList.h" | 37 #include "modules/gamepad/WebKitGamepadList.h" |
38 #include "platform/RuntimeEnabledFeatures.h" | |
39 | 38 |
40 namespace blink { | 39 namespace blink { |
41 | 40 |
42 template<typename T> | 41 template<typename T> |
43 static void sampleGamepad(unsigned index, T& gamepad, const WebGamepad& webGamep
ad) | 42 static void sampleGamepad(unsigned index, T& gamepad, const WebGamepad& webGamep
ad) |
44 { | 43 { |
45 gamepad.setId(webGamepad.id); | 44 gamepad.setId(webGamepad.id); |
46 gamepad.setIndex(index); | 45 gamepad.setIndex(index); |
47 gamepad.setConnected(webGamepad.connected); | 46 gamepad.setConnected(webGamepad.connected); |
48 gamepad.setTimestamp(webGamepad.timestamp); | 47 gamepad.setTimestamp(webGamepad.timestamp); |
(...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
221 return false; | 220 return false; |
222 } | 221 } |
223 | 222 |
224 static bool isGamepadEvent(const AtomicString& eventType) | 223 static bool isGamepadEvent(const AtomicString& eventType) |
225 { | 224 { |
226 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; | 225 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; |
227 } | 226 } |
228 | 227 |
229 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString&
eventType) | 228 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString&
eventType) |
230 { | 229 { |
231 if (RuntimeEnabledFeatures::gamepadEnabled() && isGamepadEvent(eventType)) { | 230 if (isGamepadEvent(eventType)) { |
232 if (page() && page()->visibilityState() == PageVisibilityStateVisible) | 231 if (page() && page()->visibilityState() == PageVisibilityStateVisible) |
233 startUpdating(); | 232 startUpdating(); |
234 m_hasEventListener = true; | 233 m_hasEventListener = true; |
235 } | 234 } |
236 } | 235 } |
237 | 236 |
238 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const Atom
icString& eventType) | 237 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const Atom
icString& eventType) |
239 { | 238 { |
240 if (isGamepadEvent(eventType) | 239 if (isGamepadEvent(eventType) |
241 && !window->hasEventListeners(EventTypeNames::gamepadconnected) | 240 && !window->hasEventListeners(EventTypeNames::gamepadconnected) |
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
288 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 287 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
289 m_pendingEvents.append(newGamepad); | 288 m_pendingEvents.append(newGamepad); |
290 } | 289 } |
291 } | 290 } |
292 | 291 |
293 if (!m_pendingEvents.isEmpty()) | 292 if (!m_pendingEvents.isEmpty()) |
294 m_dispatchOneEventRunner.runAsync(); | 293 m_dispatchOneEventRunner.runAsync(); |
295 } | 294 } |
296 | 295 |
297 } // namespace blink | 296 } // namespace blink |
OLD | NEW |