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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ |
6 #define V8_COMPILER_NODE_PROPERTIES_H_ | 6 #define V8_COMPILER_NODE_PROPERTIES_H_ |
7 | 7 |
8 #include "src/compiler/node.h" | 8 #include "src/compiler/node.h" |
9 #include "src/types.h" | 9 #include "src/types.h" |
10 | 10 |
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28 static inline bool IsValueEdge(Node::Edge edge); | 28 static inline bool IsValueEdge(Node::Edge edge); |
29 static inline bool IsContextEdge(Node::Edge edge); | 29 static inline bool IsContextEdge(Node::Edge edge); |
30 static inline bool IsEffectEdge(Node::Edge edge); | 30 static inline bool IsEffectEdge(Node::Edge edge); |
31 static inline bool IsControlEdge(Node::Edge edge); | 31 static inline bool IsControlEdge(Node::Edge edge); |
32 | 32 |
33 static inline bool IsControl(Node* node); | 33 static inline bool IsControl(Node* node); |
34 | 34 |
35 static inline void ReplaceControlInput(Node* node, Node* control); | 35 static inline void ReplaceControlInput(Node* node, Node* control); |
36 static inline void ReplaceEffectInput(Node* node, Node* effect, | 36 static inline void ReplaceEffectInput(Node* node, Node* effect, |
37 int index = 0); | 37 int index = 0); |
38 static inline void ReplaceFrameStateInput(Node* node, Node* frame_state); | |
39 static inline void RemoveNonValueInputs(Node* node); | 38 static inline void RemoveNonValueInputs(Node* node); |
40 static inline void ReplaceWithValue(Node* node, Node* value, | 39 static inline void ReplaceWithValue(Node* node, Node* value, |
41 Node* effect = NULL); | 40 Node* effect = NULL); |
42 | 41 |
43 static inline Bounds GetBounds(Node* node); | 42 static inline Bounds GetBounds(Node* node); |
44 static inline void SetBounds(Node* node, Bounds bounds); | 43 static inline void SetBounds(Node* node, Bounds bounds); |
45 | 44 |
46 static inline int FirstValueIndex(Node* node); | 45 static inline int FirstValueIndex(Node* node); |
47 static inline int FirstContextIndex(Node* node); | 46 static inline int FirstContextIndex(Node* node); |
48 static inline int FirstFrameStateIndex(Node* node); | 47 static inline int FirstFrameStateIndex(Node* node); |
49 static inline int FirstEffectIndex(Node* node); | 48 static inline int FirstEffectIndex(Node* node); |
50 static inline int FirstControlIndex(Node* node); | 49 static inline int FirstControlIndex(Node* node); |
51 static inline int PastValueIndex(Node* node); | 50 static inline int PastValueIndex(Node* node); |
52 static inline int PastContextIndex(Node* node); | 51 static inline int PastContextIndex(Node* node); |
53 static inline int PastFrameStateIndex(Node* node); | 52 static inline int PastFrameStateIndex(Node* node); |
54 static inline int PastEffectIndex(Node* node); | 53 static inline int PastEffectIndex(Node* node); |
55 static inline int PastControlIndex(Node* node); | 54 static inline int PastControlIndex(Node* node); |
56 | 55 |
57 static inline bool IsInputRange(Node::Edge edge, int first, int count); | 56 static inline bool IsInputRange(Node::Edge edge, int first, int count); |
58 }; | 57 }; |
59 | 58 |
60 } // namespace compiler | 59 } // namespace compiler |
61 } // namespace internal | 60 } // namespace internal |
62 } // namespace v8 | 61 } // namespace v8 |
63 | 62 |
64 #endif // V8_COMPILER_NODE_PROPERTIES_H_ | 63 #endif // V8_COMPILER_NODE_PROPERTIES_H_ |
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