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Side by Side Diff: src/compiler/common-operator.h

Issue 581673002: Revert "Add handling for argument adaptor frames to inlining." (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_
6 #define V8_COMPILER_COMMON_OPERATOR_H_ 6 #define V8_COMPILER_COMMON_OPERATOR_H_
7 7
8 #include "src/compiler/machine-type.h" 8 #include "src/compiler/machine-type.h"
9 #include "src/unique.h"
10 9
11 namespace v8 { 10 namespace v8 {
12 namespace internal { 11 namespace internal {
13 12
14 // Forward declarations. 13 // Forward declarations.
15 class ExternalReference; 14 class ExternalReference;
16 class OStream; 15 class OStream;
16 template <typename>
17 class Unique;
18 class Zone;
17 19
18 20
19 namespace compiler { 21 namespace compiler {
20 22
21 // Forward declarations. 23 // Forward declarations.
22 class CallDescriptor; 24 class CallDescriptor;
23 struct CommonOperatorBuilderImpl; 25 struct CommonOperatorBuilderImpl;
24 class Operator; 26 class Operator;
25 27
26 28
27 // Flag that describes how to combine the current environment with 29 // Flag that describes how to combine the current environment with
28 // the output of a node to obtain a framestate for lazy bailout. 30 // the output of a node to obtain a framestate for lazy bailout.
29 enum OutputFrameStateCombine { 31 enum OutputFrameStateCombine {
30 kPushOutput, // Push the output on the expression stack. 32 kPushOutput, // Push the output on the expression stack.
31 kIgnoreOutput // Use the frame state as-is. 33 kIgnoreOutput // Use the frame state as-is.
32 }; 34 };
33 35
34 36
35 // The type of stack frame that a FrameState node represents.
36 enum FrameStateType {
37 JS_FRAME, // Represents an unoptimized JavaScriptFrame.
38 ARGUMENTS_ADAPTOR // Represents an ArgumentsAdaptorFrame.
39 };
40
41
42 class FrameStateCallInfo FINAL { 37 class FrameStateCallInfo FINAL {
43 public: 38 public:
44 FrameStateCallInfo( 39 FrameStateCallInfo(BailoutId bailout_id,
45 FrameStateType type, BailoutId bailout_id, 40 OutputFrameStateCombine state_combine)
46 OutputFrameStateCombine state_combine, 41 : bailout_id_(bailout_id), frame_state_combine_(state_combine) {}
47 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>())
48 : type_(type),
49 bailout_id_(bailout_id),
50 frame_state_combine_(state_combine),
51 jsfunction_(jsfunction) {}
52 42
53 FrameStateType type() const { return type_; }
54 BailoutId bailout_id() const { return bailout_id_; } 43 BailoutId bailout_id() const { return bailout_id_; }
55 OutputFrameStateCombine state_combine() const { return frame_state_combine_; } 44 OutputFrameStateCombine state_combine() const { return frame_state_combine_; }
56 MaybeHandle<JSFunction> jsfunction() const { return jsfunction_; }
57 45
58 private: 46 private:
59 FrameStateType type_;
60 BailoutId bailout_id_; 47 BailoutId bailout_id_;
61 OutputFrameStateCombine frame_state_combine_; 48 OutputFrameStateCombine frame_state_combine_;
62 MaybeHandle<JSFunction> jsfunction_;
63 }; 49 };
64 50
65 51
66 // Interface for building common operators that can be used at any level of IR, 52 // Interface for building common operators that can be used at any level of IR,
67 // including JavaScript, mid-level, and low-level. 53 // including JavaScript, mid-level, and low-level.
68 class CommonOperatorBuilder FINAL { 54 class CommonOperatorBuilder FINAL {
69 public: 55 public:
70 explicit CommonOperatorBuilder(Zone* zone); 56 explicit CommonOperatorBuilder(Zone* zone);
71 57
72 const Operator* Dead(); 58 const Operator* Dead();
(...skipping 15 matching lines...) Expand all
88 const Operator* ExternalConstant(const ExternalReference&); 74 const Operator* ExternalConstant(const ExternalReference&);
89 const Operator* NumberConstant(volatile double); 75 const Operator* NumberConstant(volatile double);
90 const Operator* HeapConstant(const Unique<Object>&); 76 const Operator* HeapConstant(const Unique<Object>&);
91 77
92 const Operator* Phi(MachineType type, int arguments); 78 const Operator* Phi(MachineType type, int arguments);
93 const Operator* EffectPhi(int arguments); 79 const Operator* EffectPhi(int arguments);
94 const Operator* ControlEffect(); 80 const Operator* ControlEffect();
95 const Operator* ValueEffect(int arguments); 81 const Operator* ValueEffect(int arguments);
96 const Operator* Finish(int arguments); 82 const Operator* Finish(int arguments);
97 const Operator* StateValues(int arguments); 83 const Operator* StateValues(int arguments);
98 const Operator* FrameState( 84 const Operator* FrameState(BailoutId bailout_id,
99 FrameStateType type, BailoutId bailout_id, 85 OutputFrameStateCombine combine);
100 OutputFrameStateCombine state_combine,
101 MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>());
102 const Operator* Call(const CallDescriptor* descriptor); 86 const Operator* Call(const CallDescriptor* descriptor);
103 const Operator* Projection(size_t index); 87 const Operator* Projection(size_t index);
104 88
105 private: 89 private:
106 Zone* zone() const { return zone_; } 90 Zone* zone() const { return zone_; }
107 91
108 const CommonOperatorBuilderImpl& impl_; 92 const CommonOperatorBuilderImpl& impl_;
109 Zone* const zone_; 93 Zone* const zone_;
110 }; 94 };
111 95
112 } // namespace compiler 96 } // namespace compiler
113 } // namespace internal 97 } // namespace internal
114 } // namespace v8 98 } // namespace v8
115 99
116 #endif // V8_COMPILER_COMMON_OPERATOR_H_ 100 #endif // V8_COMPILER_COMMON_OPERATOR_H_
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