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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/shadow.h" | 5 #include "ui/wm/core/shadow.h" |
6 | 6 |
7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
8 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
9 #include "ui/compositor/layer.h" | 9 #include "ui/compositor/layer.h" |
10 #include "ui/compositor/scoped_layer_animation_settings.h" | 10 #include "ui/compositor/scoped_layer_animation_settings.h" |
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165 image = res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE); | 165 image = res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE); |
166 break; | 166 break; |
167 case STYLE_SMALL: | 167 case STYLE_SMALL: |
168 image = res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL); | 168 image = res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL); |
169 break; | 169 break; |
170 default: | 170 default: |
171 NOTREACHED() << "Unhandled style " << style_; | 171 NOTREACHED() << "Unhandled style " << style_; |
172 break; | 172 break; |
173 } | 173 } |
174 | 174 |
175 // Calculate shadow aperture for style. | 175 // Update nine-patch layer with new bitmap and aperture. |
danakj
2014/09/18 21:28:18
this isn't setting the aperture anymore is it?
hshi1
2014/09/18 21:31:21
Done.
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176 int shadow_aperture = GetShadowApertureForStyle(style_); | 176 shadow_layer_->UpdateNinePatchLayerBitmap(image.AsBitmap()); |
177 gfx::Rect aperture(shadow_aperture, | |
178 shadow_aperture, | |
179 image.Width() - shadow_aperture * 2, | |
180 image.Height() - shadow_aperture * 2); | |
181 | 177 |
182 // Update nine-patch layer with new bitmap and aperture. | 178 // Update shadow image size. |
183 shadow_layer_->UpdateNinePatchLayerBitmap(image.AsBitmap(), aperture); | 179 image_size_ = gfx::Size(image.Width(), image.Height()); |
danakj
2014/09/18 21:28:18
image_size_ = image.Size(); ?
hshi1
2014/09/18 21:31:21
Done.
| |
184 | 180 |
185 // Update interior inset for style. | 181 // Update interior inset for style. |
186 interior_inset_ = GetInteriorInsetForStyle(style_); | 182 interior_inset_ = GetInteriorInsetForStyle(style_); |
187 | 183 |
188 // Image sizes may have changed. | 184 // Image sizes may have changed. |
189 UpdateLayerBounds(); | 185 UpdateLayerBounds(); |
190 } | 186 } |
191 | 187 |
192 void Shadow::UpdateLayerBounds() { | 188 void Shadow::UpdateLayerBounds() { |
193 // Update bounds based on content bounds and interior inset. | 189 // Update bounds based on content bounds and interior inset. |
194 gfx::Rect layer_bounds = content_bounds_; | 190 gfx::Rect layer_bounds = content_bounds_; |
195 layer_bounds.Inset(-interior_inset_, -interior_inset_); | 191 layer_bounds.Inset(-interior_inset_, -interior_inset_); |
196 layer()->SetBounds(layer_bounds); | 192 layer()->SetBounds(layer_bounds); |
197 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); | 193 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); |
198 | 194 |
199 // Calculate shadow border for style. Note that border is in layer space | 195 // Update the shadow aperture and border for style. Note that border is in |
200 // and it cannot exceed the bounds of the layer. | 196 // layer space and it cannot exceed the bounds of the layer. |
201 int shadow_aperture = GetShadowApertureForStyle(style_); | 197 int aperture = GetShadowApertureForStyle(style_); |
202 gfx::Rect border(shadow_aperture, shadow_aperture, | 198 int aperture_x = std::min(aperture, layer_bounds.width() / 2); |
203 shadow_aperture * 2, shadow_aperture * 2); | 199 int aperture_y = std::min(aperture, layer_bounds.height() / 2); |
204 if (layer_bounds.width() < border.width() || | 200 shadow_layer_->UpdateNinePatchLayerAperture( |
205 layer_bounds.height() < border.height()) { | 201 gfx::Rect(aperture_x, aperture_y, |
206 shadow_layer_->SetVisible(false); | 202 image_size_.width() - aperture_x * 2, |
207 } else { | 203 image_size_.height() - aperture_y * 2)); |
208 shadow_layer_->SetVisible(true); | 204 shadow_layer_->UpdateNinePatchLayerBorder( |
209 shadow_layer_->UpdateNinePatchLayerBorder(border); | 205 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
210 } | |
211 } | 206 } |
212 | 207 |
213 } // namespace wm | 208 } // namespace wm |
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