Chromium Code Reviews| Index: src/effects/SkColorProfileFilter.cpp |
| diff --git a/src/effects/SkColorProfileFilter.cpp b/src/effects/SkColorProfileFilter.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..dc7ee0b2c7b38c74971dc92f459262b4d84f3d75 |
| --- /dev/null |
| +++ b/src/effects/SkColorProfileFilter.cpp |
| @@ -0,0 +1,371 @@ |
| +/* |
| + * Copyright 2014 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkColorProfileFilter.h" |
| +#include "SkColorPriv.h" |
| +#include "SkOnce.h" |
| +#include "SkReadBuffer.h" |
| +#include "SkUnPreMultiply.h" |
| +#include "SkWriteBuffer.h" |
| +#if SK_SUPPORT_GPU |
| +#include "GrContext.h" |
| +#include "GrCoordTransform.h" |
| +#include "gl/GrGLProcessor.h" |
| +#include "gl/builders/GrGLProgramBuilder.h" |
| +#include "GrTBackendProcessorFactory.h" |
| +#include "GrTexturePriv.h" |
| +#include "SkGr.h" |
| +#endif |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| +namespace { |
| + |
| +int32_t SkNextColorProfileUniqueID() { |
| + static int32_t gColorProfileUniqueID; |
| + // do a loop in case our global wraps around, as we never want to return a 0 |
| + int32_t genID; |
| + do { |
| + genID = sk_atomic_inc(&gColorProfileUniqueID) + 1; |
| + } while (0 == genID); |
| + return genID; |
| +} |
| + |
| +} // end namespace |
| + |
| +static const int MIN_CUBE_SIZE = 4; |
| +static const int MAX_CUBE_SIZE = 64; |
| + |
| +static bool is_valid_3D_lut(SkData* cubeData, int cubeDimension) { |
| + size_t minMemorySize = sizeof(uint8_t) * 4 * cubeDimension * cubeDimension * cubeDimension; |
| + return (cubeDimension >= MIN_CUBE_SIZE) && (cubeDimension <= MAX_CUBE_SIZE) && |
| + (NULL != cubeData) && (cubeData->size() >= minMemorySize); |
| +} |
| + |
| +SkColorProfileFilter* SkColorProfileFilter::Create(SkData* cubeData, int cubeDimension) { |
| + if (!is_valid_3D_lut(cubeData, cubeDimension)) { |
| + return NULL; |
| + } |
| + |
| + return SkNEW_ARGS(SkColorProfileFilter, (cubeData, cubeDimension)); |
| +} |
| + |
| +SkColorProfileFilter::SkColorProfileFilter(SkData* cubeData, int cubeDimension) |
| + : fCubeData(SkRef(cubeData)) |
| + , fUniqueID(SkNextColorProfileUniqueID()) |
| + , fCache(SkNEW_ARGS(ColorProfileCache, (cubeDimension))) { |
| +} |
| + |
| +SkColorProfileFilter::ColorProfileCache::ColorProfileCache(int cubeDimension) |
| + : fCubeDimension(cubeDimension) |
| + , fLutsInited(false) { |
| + fColorToIndex[0] = fColorToIndex[1] = NULL; |
| + fColorToFactors[0] = fColorToFactors[1] = NULL; |
| + fColorToScalar = NULL; |
| +} |
| + |
| +void SkColorProfileFilter::ColorProfileCache::getProcessingLuts( |
| + const int* (*colorToIndex)[2], const SkScalar* (*colorToFactors)[2], |
| + const SkScalar** colorToScalar) { |
| + SkOnce(&fLutsInited, &fLutsMutex, SkColorProfileFilter::ColorProfileCache::initProcessingLuts, |
| + this); |
| + SkASSERT((fColorToIndex[0] != NULL) && |
| + (fColorToIndex[1] != NULL) && |
| + (fColorToFactors[0] != NULL) && |
| + (fColorToFactors[1] != NULL) && |
| + (fColorToScalar != NULL)); |
| + (*colorToIndex)[0] = fColorToIndex[0]; |
| + (*colorToIndex)[1] = fColorToIndex[1]; |
| + (*colorToFactors)[0] = fColorToFactors[0]; |
| + (*colorToFactors)[1] = fColorToFactors[1]; |
| + (*colorToScalar) = fColorToScalar; |
| +} |
| + |
| +void SkColorProfileFilter::ColorProfileCache::initProcessingLuts( |
| + SkColorProfileFilter::ColorProfileCache* cache) { |
| + static const SkScalar inv8bit = SkScalarInvert(SkIntToScalar(255)); |
| + |
| + // We need 256 int * 2 for fColorToIndex, so a total of 512 int. |
| + // We need 256 SkScalar * 2 for fColorToFactors and 256 SkScalar |
| + // for fColorToScalar, so a total of 768 SkScalar. |
| + cache->fLutStorage.reset(512 * sizeof(int) + 768 * sizeof(SkScalar)); |
| + uint8_t* storage = (uint8_t*)cache->fLutStorage.get(); |
| + cache->fColorToIndex[0] = (int*)storage; |
| + cache->fColorToIndex[1] = cache->fColorToIndex[0] + 256; |
| + cache->fColorToFactors[0] = (SkScalar*)(storage + (512 * sizeof(int))); |
| + cache->fColorToFactors[1] = cache->fColorToFactors[0] + 256; |
| + cache->fColorToScalar = cache->fColorToFactors[1] + 256; |
| + |
| + SkScalar size = SkIntToScalar(cache->fCubeDimension); |
| + SkScalar scale = (size - SK_Scalar1) * inv8bit; |
| + |
| + for (int i = 0; i < 256; ++i) { |
| + SkScalar index = scale * i; |
| + cache->fColorToIndex[0][i] = SkScalarFloorToInt(index); |
| + cache->fColorToIndex[1][i] = cache->fColorToIndex[0][i] + 1; |
| + cache->fColorToScalar[i] = inv8bit * i; |
| + if (cache->fColorToIndex[1][i] < cache->fCubeDimension) { |
| + cache->fColorToFactors[1][i] = index - SkIntToScalar(cache->fColorToIndex[0][i]); |
| + cache->fColorToFactors[0][i] = SK_Scalar1 - cache->fColorToFactors[1][i]; |
| + } else { |
| + cache->fColorToIndex[1][i] = cache->fColorToIndex[0][i]; |
| + cache->fColorToFactors[0][i] = SK_Scalar1; |
| + cache->fColorToFactors[1][i] = 0; |
| + } |
| + } |
| +} |
| + |
| +void SkColorProfileFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { |
| + const int* colorToIndex[2]; |
| + const SkScalar* colorToFactors[2]; |
| + const SkScalar* colorToScalar; |
| + fCache->getProcessingLuts(&colorToIndex, &colorToFactors, &colorToScalar); |
| + |
| + const int dim = fCache->cubeDimension(); |
| + SkPMColor* colorCube = (SkPMColor*)fCubeData->data(); |
| + for (int i = 0; i < count; ++i) { |
| + SkColor inputColor = SkUnPreMultiply::PMColorToColor(src[i]); |
| + uint8_t r = SkColorGetR(inputColor); |
| + uint8_t g = SkColorGetG(inputColor); |
| + uint8_t b = SkColorGetB(inputColor); |
| + uint8_t a = SkColorGetA(inputColor); |
| + SkScalar rOut(0), gOut(0), bOut(0), aOut(SkIntToScalar(a)); |
| + for (int x = 0; x < 2; ++x) { |
| + for (int y = 0; y < 2; ++y) { |
| + for (int z = 0; z < 2; ++z) { |
| + SkPMColor lutColor = colorCube[colorToIndex[x][r] + |
| + (colorToIndex[y][g] + |
| + colorToIndex[z][b] * dim) * dim]; |
| + SkScalar factor = colorToFactors[x][r] * |
| + colorToFactors[y][g] * |
| + colorToFactors[z][b]; |
| + rOut += colorToScalar[SkColorGetR(lutColor)] * factor; |
| + gOut += colorToScalar[SkColorGetG(lutColor)] * factor; |
| + bOut += colorToScalar[SkColorGetB(lutColor)] * factor; |
| + } |
| + } |
| + } |
| + dst[i] = SkPackARGB32(a, |
| + SkScalarRoundToInt(rOut * aOut), |
| + SkScalarRoundToInt(gOut * aOut), |
| + SkScalarRoundToInt(bOut * aOut)); |
| + } |
| +} |
| + |
| +#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
| +SkColorProfileFilter::SkColorProfileFilter(SkReadBuffer& buffer) |
| + : fCache(SkNEW_ARGS(ColorProfileCache, (buffer.readInt()))) { |
| + fCubeData.reset(buffer.readByteArrayAsData()); |
| + buffer.validate(is_valid_3D_lut(fCubeData, fCache->cubeDimension())); |
| + fUniqueID = SkNextColorProfileUniqueID(); |
| +} |
| +#endif |
| + |
| +SkFlattenable* SkColorProfileFilter::CreateProc(SkReadBuffer& buffer) { |
| + int cubeDimension = buffer.readInt(); |
| + SkData* cubeData = buffer.readByteArrayAsData(); |
| + if (!buffer.validate(is_valid_3D_lut(cubeData, cubeDimension))) { |
| + SkSafeUnref(cubeData); |
| + return NULL; |
| + } |
| + return Create(cubeData, cubeDimension); |
| +} |
| + |
| +void SkColorProfileFilter::flatten(SkWriteBuffer& buffer) const { |
| + this->INHERITED::flatten(buffer); |
| + buffer.writeInt(fCache->cubeDimension()); |
| + buffer.writeDataAsByteArray(fCubeData); |
| +} |
| + |
| +#ifndef SK_IGNORE_TO_STRING |
| +void SkColorProfileFilter::toString(SkString* str) const { |
| + str->append("SkColorProfileFilter "); |
| +} |
| +#endif |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| +#if SK_SUPPORT_GPU |
| +class GrColorProfileEffect : public GrFragmentProcessor { |
| +public: |
| + static GrFragmentProcessor* Create(GrTexture* colorCube) { |
| + return (NULL != colorCube) ? SkNEW_ARGS(GrColorProfileEffect, (colorCube)) : NULL; |
| + } |
| + |
| + virtual ~GrColorProfileEffect(); |
| + |
| + virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE; |
| + int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); } |
| + |
| + static const char* Name() { return "ColorProfile"; } |
| + |
| + virtual void onComputeInvariantOutput(GrProcessor::InvariantOutput*) const SK_OVERRIDE; |
| + |
| + class GLProcessor : public GrGLFragmentProcessor { |
| + public: |
| + GLProcessor(const GrBackendProcessorFactory& factory, |
| + const GrProcessor&); |
| + virtual ~GLProcessor(); |
| + |
| + virtual void emitCode(GrGLProgramBuilder*, |
| + const GrFragmentProcessor&, |
| + const GrProcessorKey&, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TransformedCoordsArray&, |
| + const TextureSamplerArray&) SK_OVERRIDE; |
| + |
| + static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); |
| + |
| + virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; |
| + |
| + private: |
| + GrGLProgramDataManager::UniformHandle fColorCubeSizeUni; |
| + GrGLProgramDataManager::UniformHandle fColorCubeInvSizeUni; |
| + |
| + typedef GrGLFragmentProcessor INHERITED; |
| + }; |
| + |
| +private: |
| + virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; |
| + |
| + GrColorProfileEffect(GrTexture* colorCube); |
| + |
| + GrCoordTransform fColorCubeTransform; |
| + GrTextureAccess fColorCubeAccess; |
| + |
| + typedef GrFragmentProcessor INHERITED; |
| +}; |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +GrColorProfileEffect::GrColorProfileEffect(GrTexture* colorCube) |
| + : fColorCubeTransform(kLocal_GrCoordSet, colorCube) |
| + , fColorCubeAccess(colorCube, "bgra", GrTextureParams::kBilerp_FilterMode) { |
| + this->addCoordTransform(&fColorCubeTransform); |
| + this->addTextureAccess(&fColorCubeAccess); |
| +} |
| + |
| +GrColorProfileEffect::~GrColorProfileEffect() { |
| +} |
| + |
| +bool GrColorProfileEffect::onIsEqual(const GrProcessor& sBase) const { |
| + const GrColorProfileEffect& s = sBase.cast<GrColorProfileEffect>(); |
| + return fColorCubeAccess.getTexture() == s.fColorCubeAccess.getTexture(); |
| +} |
| + |
| +const GrBackendFragmentProcessorFactory& GrColorProfileEffect::getFactory() const { |
| + return GrTBackendFragmentProcessorFactory<GrColorProfileEffect>::getInstance(); |
| +} |
| + |
| +void GrColorProfileEffect::onComputeInvariantOutput(InvariantOutput* inout) const { |
| + inout->fValidFlags = 0; |
| + inout->fIsSingleComponent = false; |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +GrColorProfileEffect::GLProcessor::GLProcessor(const GrBackendProcessorFactory& factory, |
| + const GrProcessor&) |
| + : INHERITED(factory) { |
| +} |
| + |
| +GrColorProfileEffect::GLProcessor::~GLProcessor() { |
| +} |
| + |
| +void GrColorProfileEffect::GLProcessor::emitCode(GrGLProgramBuilder* builder, |
| + const GrFragmentProcessor&, |
| + const GrProcessorKey&, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TransformedCoordsArray& coords, |
| + const TextureSamplerArray& samplers) { |
| + if (NULL == inputColor) { |
| + inputColor = "vec4(1)"; |
| + } |
| + |
| + fColorCubeSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kFloat_GrSLType, "Size"); |
| + const char* colorCubeSizeUni = builder->getUniformCStr(fColorCubeSizeUni); |
| + fColorCubeInvSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kFloat_GrSLType, "InvSize"); |
| + const char* colorCubeInvSizeUni = builder->getUniformCStr(fColorCubeInvSizeUni); |
| + |
| + const char* nonZeroAlpha = "nonZeroAlpha"; |
| + const char* unPMColor = "unPMColor"; |
| + const char* cubeIdx = "cubeIdx"; |
| + const char* cCoords1 = "cCoords1"; |
| + const char* cCoords2 = "cCoords2"; |
| + |
| + // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.0, |
| + // the shader might need "#extension GL_OES_texture_3D : enable". |
| + |
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| + |
| + // Unpremultiply color |
| + fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, inputColor); |
| + fsBuilder->codeAppendf("\tvec4 %s = vec4(%s.rgb / %s, %s);\n", |
| + unPMColor, inputColor, nonZeroAlpha, nonZeroAlpha); |
| + |
| + // Fit input color into the cube. |
| + fsBuilder->codeAppendf( |
| + "vec3 %s = vec3(%s.rg * vec2((%s - 1.0) * %s) + vec2(0.5 * %s), %s.b * (%s - 1.0));\n", |
| + cubeIdx, unPMColor, colorCubeSizeUni, colorCubeInvSizeUni, colorCubeInvSizeUni, |
| + unPMColor, colorCubeSizeUni); |
| + |
| + // Compute y coord for for texture fetches. |
| + fsBuilder->codeAppendf("vec2 %s = vec2(%s.r, (floor(%s.b) + %s.g) * %s);\n", |
| + cCoords1, cubeIdx, cubeIdx, cubeIdx, colorCubeInvSizeUni); |
| + fsBuilder->codeAppendf("vec2 %s = vec2(%s.r, (ceil(%s.b) + %s.g) * %s);\n", |
| + cCoords2, cubeIdx, cubeIdx, cubeIdx, colorCubeInvSizeUni); |
| + |
| + // Apply the cube. |
| + fsBuilder->codeAppendf("%s = vec4(mix(", outputColor); |
| + fsBuilder->appendTextureLookup(samplers[0], cCoords1, coords[0].getType()); |
| + fsBuilder->codeAppend(".rgb, "); |
| + fsBuilder->appendTextureLookup(samplers[0], cCoords2, coords[0].getType()); |
| + // Premultiply color by alpha. Note that the input alpha is not modified by this shader. |
| + fsBuilder->codeAppendf(".rgb, fract(%s.b)) * vec3(%s), %s.a);\n", |
| + cubeIdx, nonZeroAlpha, inputColor); |
| +} |
| + |
| +void GrColorProfileEffect::GLProcessor::setData(const GrGLProgramDataManager& pdman, |
| + const GrProcessor& proc) { |
| + const GrColorProfileEffect& colorProfile = proc.cast<GrColorProfileEffect>(); |
| + SkScalar size = SkIntToScalar(colorProfile.colorCubeSize()); |
| + pdman.set1f(fColorCubeSizeUni, SkScalarToFloat(size)); |
| + pdman.set1f(fColorCubeInvSizeUni, SkScalarToFloat(SkScalarInvert(size))); |
| +} |
| + |
| +void GrColorProfileEffect::GLProcessor::GenKey(const GrProcessor& proc, |
| + const GrGLCaps&, GrProcessorKeyBuilder* b) { |
| + b->add32(1); // Always same shader for now |
| +} |
| + |
| +GrFragmentProcessor* SkColorProfileFilter::asFragmentProcessor(GrContext* context) const { |
| + static const GrCacheID::Domain gCubeDomain = GrCacheID::GenerateDomain(); |
| + |
| + GrCacheID::Key key; |
| + key.fData32[0] = fUniqueID; |
| + key.fData32[1] = fCache->cubeDimension(); |
| + key.fData64[1] = 0; |
| + GrCacheID cacheID(gCubeDomain, key); |
| + |
| + GrTextureDesc desc; |
| + desc.fWidth = fCache->cubeDimension(); |
| + desc.fHeight = fCache->cubeDimension() * fCache->cubeDimension(); |
| + desc.fConfig = kRGBA_8888_GrPixelConfig; |
| + |
| + SkAutoTUnref<GrTexture> textureCube( |
| + static_cast<GrTexture*>(context->findAndRefCachedResource( |
| + GrTexturePriv::ComputeKey(context->getGpu(), NULL, desc, cacheID)))); |
| + |
| + if (NULL == textureCube) { |
| + textureCube.reset(context->createTexture(NULL, desc, cacheID, fCubeData->data(), 0)); |
| + } |
| + |
| + return (NULL == textureCube) ? NULL : GrColorProfileEffect::Create(textureCube); |
|
bsalomon
2014/10/03 19:45:00
SkAutoTUnref casts to bool. This should just be "t
sugoi1
2014/10/06 15:04:54
Done.
|
| +} |
| +#endif |