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Unified Diff: bench/ColorProfileBench.cpp

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update to ToT Created 6 years, 2 months ago
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Index: bench/ColorProfileBench.cpp
diff --git a/bench/ColorProfileBench.cpp b/bench/ColorProfileBench.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..0709e0a0b268f1eaf751094e5ce6ecd755494e74
--- /dev/null
+++ b/bench/ColorProfileBench.cpp
@@ -0,0 +1,96 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "Benchmark.h"
+#include "SkCanvas.h"
+#include "SkColorProfileFilter.h"
+
+class ColorProfileBench : public Benchmark {
+ SkISize fSize;
+ bool fInitialized;
bsalomon 2014/10/03 19:45:00 Trivial, but this is the same as SkToBool(fCubeDat
sugoi1 2014/10/06 15:04:54 Done.
+ int fCubeDimension;
+ SkData* fCubeData;
+
+public:
+ ColorProfileBench()
+ : fInitialized(false)
+ , fCubeDimension(0)
+ , fCubeData(NULL) {
+ fSize = SkISize::Make(1024, 768);
Stephen White 2014/10/03 19:40:49 Maybe we should make this 2Kx1.5K, to be closer to
sugoi1 2014/10/06 15:04:54 Done. Changed it to 2880x1800 (Curent MacBook Pro
+ }
+
+ ~ColorProfileBench() {
+ SkSafeUnref(fCubeData);
+ }
+
+protected:
+ virtual const char* onGetName() SK_OVERRIDE {
+ return "colorprofile";
+ }
+
+ virtual void onPreDraw() SK_OVERRIDE {
+ if (!fInitialized) {
+ this->makeCubeData();
+ fInitialized = true;
+ }
+ }
+
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
+ this->test(loops, canvas, 0, 0);
+ }
+
+private:
+ void makeCubeData() {
+ fCubeDimension = 32;
+ fCubeData = SkData::NewUninitialized(sizeof(SkColor) *
+ fCubeDimension * fCubeDimension * fCubeDimension);
+ SkColor* pixels = (SkColor*)(fCubeData->writable_data());
+ SkAutoMalloc lutMemory(fCubeDimension);
+ uint8_t* lut = (uint8_t*)lutMemory.get();
+ const int maxIndex = fCubeDimension - 1;
+ for (int i = 0; i < fCubeDimension; ++i) {
+ // Make an invert lut, but the content of
+ // the lut shouldn't affect performance.
+ lut[i] = ((maxIndex - i) * 255) / maxIndex;
+ }
+ for (int r = 0; r < fCubeDimension; ++r) {
+ for (int g = 0; g < fCubeDimension; ++g) {
+ for (int b = 0; b < fCubeDimension; ++b) {
+ pixels[(fCubeDimension * ((fCubeDimension * b) + g)) + r] =
+ SkColorSetARGB(0xFF, lut[r], lut[g], lut[b]);
+ }
+ }
+ }
+ }
+
+ void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
+ canvas->save();
+ canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
Stephen White 2014/10/03 19:40:49 Now that we have a bench, could you try it without
sugoi1 2014/10/06 15:04:54 Done.
+ SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())));
+ SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
+ SkIntToScalar(fSize.width()),
+ SkIntToScalar(fSize.height()));
+ canvas->drawRect(r, paint);
+ canvas->restore();
+ }
+
+ void test(const int loops, SkCanvas* canvas, int x, int y) {
+ SkAutoTUnref<SkColorFilter> colorProfile(
+ SkColorProfileFilter::Create(fCubeData, fCubeDimension));
+ SkPaint paint;
+ paint.setColorFilter(colorProfile);
Stephen White 2014/10/03 19:40:49 Presumably, the paint color will default to black
sugoi1 2014/10/06 15:04:54 Done.
+
+ for (int i = 0; i < loops; i++) {
+ this->drawClippedRect(canvas, x, y, paint);
+ }
+ }
+
+ typedef Benchmark INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+DEF_BENCH( return new ColorProfileBench(); )
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