Chromium Code Reviews| Index: src/effects/SkColorProfileFilter.cpp |
| diff --git a/src/effects/SkColorProfileFilter.cpp b/src/effects/SkColorProfileFilter.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1e1f3ba7d92aab7d3b4222ffb90f18ec0fe5864b |
| --- /dev/null |
| +++ b/src/effects/SkColorProfileFilter.cpp |
| @@ -0,0 +1,325 @@ |
| +/* |
| + * Copyright 2013 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkColorProfileFilter.h" |
| +#include "SkColorPriv.h" |
| +#include "SkReadBuffer.h" |
| +#include "SkUnPreMultiply.h" |
| +#include "SkWriteBuffer.h" |
| +#if SK_SUPPORT_GPU |
| +#include "GrContext.h" |
| +#include "GrCoordTransform.h" |
| +#include "gl/GrGLProcessor.h" |
| +#include "gl/builders/GrGLProgramBuilder.h" |
| +#include "GrTBackendProcessorFactory.h" |
| +#include "SkGr.h" |
| +#endif |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| +namespace { |
| + |
| +int32_t SkNextColorProfileGenerationID() { |
|
sugoi1
2014/09/25 21:27:46
Added SkNextColorProfileGenerationID(), similar to
|
| + static int32_t gColorProfileGenerationID; |
| + // do a loop in case our global wraps around, as we never want to return a 0 |
| + int32_t genID; |
| + do { |
| + genID = sk_atomic_inc(&gColorProfileGenerationID) + 1; |
| + } while (0 == genID); |
| + return genID; |
| +} |
| + |
| +} // end namespace |
| + |
| +static const int MIN_CUBE_SIZE = 4; |
| +static const int MAX_CUBE_SIZE = 64; |
| + |
| +static bool is_valid_3D_lut(SkData* cubeData, int cubeDimension) { |
| + size_t minMemorySize = sizeof(uint8_t) * 4 * cubeDimension * cubeDimension * cubeDimension; |
| + return (cubeDimension >= MIN_CUBE_SIZE) && (cubeDimension <= MAX_CUBE_SIZE) && |
| + (NULL != cubeData) && (cubeData->size() >= minMemorySize); |
| +} |
| + |
| +SkColorProfileFilter* SkColorProfileFilter::Create(SkData* cubeData, int cubeDimension) { |
| + if (!is_valid_3D_lut(cubeData, cubeDimension)) { |
| + return NULL; |
| + } |
| + |
| + return SkNEW_ARGS(SkColorProfileFilter, (cubeData, cubeDimension)); |
| +} |
| + |
| +SkColorProfileFilter::SkColorProfileFilter(SkData* cubeData, int cubeDimension) |
| + : fCubeData(cubeData) |
| + , fCubeDimension(cubeDimension) |
| + , fLutStorage(0) { |
| + fCubeData->ref(); |
| + fColorToIndex[0] = fColorToIndex[1] = NULL; |
| + fColorToFactors[0] = fColorToFactors[1] = NULL; |
| + fGenerationID = SkNextColorProfileGenerationID(); |
| +} |
| + |
| +SkColorProfileFilter::~SkColorProfileFilter() { |
| + fCubeData->unref(); |
| +} |
| + |
| +void SkColorProfileFilter::initProcessingLuts() { |
| + SkAutoMutexAcquire ama(fInitMutex); |
| + if ((fColorToIndex[0] != NULL) && |
| + (fColorToIndex[1] != NULL) && |
| + (fColorToFactors[0] != NULL) && |
| + (fColorToFactors[1] != NULL)) { |
| + return; |
| + } |
| + fLutStorage.reset(512 * (sizeof(int) + sizeof(SkScalar))); |
| + uint8_t* storage = (uint8_t*)fLutStorage.get(); |
| + fColorToIndex[0] = (int*)storage; |
| + fColorToIndex[1] = fColorToIndex[0] + 256; |
| + fColorToFactors[0] = (SkScalar*)(storage + (512 * sizeof(int))); |
| + fColorToFactors[1] = fColorToFactors[0] + 256; |
| + |
| + SkScalar size = SkIntToScalar(fCubeDimension); |
| + SkScalar scale = SkScalarDiv((size - SK_Scalar1), 255.0f); |
| + |
| + for (int i = 0; i < 256; ++i) { |
| + SkScalar index = SkScalarMul(i, scale); |
| + fColorToIndex[0][i] = SkScalarFloorToInt(index); |
| + fColorToIndex[1][i] = fColorToIndex[0][i] + 1; |
| + if (fColorToIndex[1][i] < fCubeDimension) { |
| + fColorToFactors[1][i] = index - SkIntToScalar(fColorToIndex[0][i]); |
| + fColorToFactors[0][i] = SK_Scalar1 - fColorToFactors[1][i]; |
| + } else { |
| + fColorToIndex[1][i] = fColorToIndex[0][i]; |
| + fColorToFactors[0][i] = SK_Scalar1; |
| + fColorToFactors[1][i] = 0; |
| + } |
| + } |
| +} |
| + |
| +void SkColorProfileFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { |
| + const_cast<SkColorProfileFilter*>(this)->initProcessingLuts(); |
| + |
| + SkPMColor* colorCube = (SkPMColor*)fCubeData->data(); |
| + for (int i = 0; i < count; ++i) { |
| + SkColor inputColor = SkUnPreMultiply::PMColorToColor(src[i]); |
| + uint8_t r = SkColorGetR(inputColor); |
| + uint8_t g = SkColorGetG(inputColor); |
| + uint8_t b = SkColorGetB(inputColor); |
| + uint8_t a = SkColorGetA(inputColor); |
| + SkScalar rOut(0), gOut(0), bOut(0); |
| + for (int x = 0; x < 2; ++x) { |
| + for (int y = 0; y < 2; ++y) { |
| + for (int z = 0; z < 2; ++z) { |
| + int rIndex = fColorToIndex[x][r]; |
| + int gIndex = fColorToIndex[y][g]; |
| + int bIndex = fColorToIndex[z][b]; |
| + SkScalar factor = SkScalarMul(fColorToFactors[x][r], |
| + SkScalarMul(fColorToFactors[y][g], |
| + fColorToFactors[z][b])); |
| + SkPMColor lutColor = |
| + colorCube[rIndex + (gIndex + bIndex * fCubeDimension) * fCubeDimension]; |
| + rOut += SkScalarMul(SkColorGetR(lutColor), factor); |
| + gOut += SkScalarMul(SkColorGetG(lutColor), factor); |
| + bOut += SkScalarMul(SkColorGetB(lutColor), factor); |
| + } |
| + } |
| + } |
| + dst[i] = SkPreMultiplyColor(SkColorSetARGB(a, |
| + SkScalarRoundToInt(rOut), |
| + SkScalarRoundToInt(gOut), |
| + SkScalarRoundToInt(bOut))); |
| + } |
| +} |
| + |
| +#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
| +SkColorProfileFilter::SkColorProfileFilter(SkReadBuffer& buffer) { |
| + fCubeDimension = buffer.readInt(); |
| + fCubeData = buffer.readByteArrayAsData(); |
| + buffer.validate(is_valid_3D_lut(fCubeData, fCubeDimension)); |
| + fGenerationID = SkNextColorProfileGenerationID(); |
| +} |
| +#endif |
| + |
| +SkFlattenable* SkColorProfileFilter::CreateProc(SkReadBuffer& buffer) { |
| + int cubeDimension = buffer.readInt(); |
| + SkData* cubeData = buffer.readByteArrayAsData(); |
| + if (!buffer.validate(is_valid_3D_lut(cubeData, cubeDimension))) { |
| + SkSafeUnref(cubeData); |
| + return NULL; |
| + } |
| + return Create(cubeData, cubeDimension); |
| +} |
| + |
| +void SkColorProfileFilter::flatten(SkWriteBuffer& buffer) const { |
| + this->INHERITED::flatten(buffer); |
| + buffer.writeInt(fCubeDimension); |
| + buffer.writeDataAsByteArray(fCubeData); |
| +} |
| + |
| +#ifndef SK_IGNORE_TO_STRING |
| +void SkColorProfileFilter::toString(SkString* str) const { |
| + str->append("SkColorProfileFilter "); |
| +} |
| +#endif |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| +#if SK_SUPPORT_GPU |
| +class GrColorProfileEffect : public GrFragmentProcessor { |
| +public: |
| + static GrFragmentProcessor* Create(GrTexture* colorCube) { |
| + return (NULL != colorCube) ? SkNEW_ARGS(GrColorProfileEffect, (colorCube)) : NULL; |
| + } |
| + |
| + virtual ~GrColorProfileEffect(); |
| + |
| + virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE; |
| + int colorCubeSize() const { return fColorCubeAccess.getTexture()->width(); } |
| + |
| + static const char* Name() { return "ColorProfile"; } |
| + |
| + virtual void getConstantColorComponents(GrColor* color, |
| + uint32_t* validFlags) const SK_OVERRIDE; |
| + |
| + class GLProcessor : public GrGLFragmentProcessor { |
| + public: |
| + GLProcessor(const GrBackendProcessorFactory& factory, |
| + const GrProcessor&); |
| + virtual ~GLProcessor(); |
| + |
| + virtual void emitCode(GrGLProgramBuilder*, |
| + const GrFragmentProcessor&, |
| + const GrProcessorKey&, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TransformedCoordsArray&, |
| + const TextureSamplerArray&) SK_OVERRIDE; |
| + |
| + static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); |
| + |
| + virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; |
| + |
| + private: |
| + GrGLProgramDataManager::UniformHandle fColorCubeOffsetUni; |
| + GrGLProgramDataManager::UniformHandle fColorCubeScaleUni; |
| + |
| + typedef GrGLFragmentProcessor INHERITED; |
| + }; |
| + |
| +private: |
| + virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; |
| + |
| + GrColorProfileEffect(GrTexture* colorCube); |
| + |
| + GrCoordTransform fColorCubeTransform; |
| + GrTextureAccess fColorCubeAccess; |
| + |
| + typedef GrFragmentProcessor INHERITED; |
| +}; |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +GrColorProfileEffect::GrColorProfileEffect(GrTexture* colorCube) |
| + : fColorCubeTransform(kLocal_GrCoordSet, colorCube) |
| + , fColorCubeAccess(colorCube, GrTextureParams::kBilerp_FilterMode) { |
| + this->addCoordTransform(&fColorCubeTransform); |
| + this->addTextureAccess(&fColorCubeAccess); |
| +} |
| + |
| +GrColorProfileEffect::~GrColorProfileEffect() { |
| +} |
| + |
| +bool GrColorProfileEffect::onIsEqual(const GrProcessor& sBase) const { |
| + const GrColorProfileEffect& s = sBase.cast<GrColorProfileEffect>(); |
| + return fColorCubeAccess.getTexture() == s.fColorCubeAccess.getTexture(); |
| +} |
| + |
| +const GrBackendFragmentProcessorFactory& GrColorProfileEffect::getFactory() const { |
| + return GrTBackendFragmentProcessorFactory<GrColorProfileEffect>::getInstance(); |
| +} |
| + |
| +void GrColorProfileEffect::getConstantColorComponents(GrColor*, |
| + uint32_t* validFlags) const { |
| + *validFlags = 0; |
| +} |
| + |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +GrColorProfileEffect::GLProcessor::GLProcessor(const GrBackendProcessorFactory& factory, |
| + const GrProcessor&) |
| + : INHERITED(factory) { |
| +} |
| + |
| +GrColorProfileEffect::GLProcessor::~GLProcessor() { |
| +} |
| + |
| +void GrColorProfileEffect::GLProcessor::emitCode(GrGLProgramBuilder* builder, |
| + const GrFragmentProcessor&, |
| + const GrProcessorKey&, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TransformedCoordsArray& coords, |
| + const TextureSamplerArray& samplers) { |
| + if (NULL == inputColor) { |
| + inputColor = "vec4(1)"; |
| + } |
| + |
| + fColorCubeOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kFloat_GrSLType, "Offset"); |
| + const char* colorCubeOffsetUni = builder->getUniformCStr(fColorCubeOffsetUni); |
| + fColorCubeScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kFloat_GrSLType, "Scale"); |
| + const char* colorCubeScaleUni = builder->getUniformCStr(fColorCubeScaleUni); |
| + |
| + const char* cCoords = "cCoords"; |
| + |
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| + |
| + // Fit input color into the cube |
| + fsBuilder->codeAppendf("vec3 %s = %s.rgb * vec3(%s) + vec3(%s);\n", |
| + cCoords, inputColor, colorCubeScaleUni, colorCubeOffsetUni); |
| + |
| + // Apply the cube |
| + fsBuilder->codeAppendf("%s = vec4(", outputColor); |
| + fsBuilder->appendTextureLookup(samplers[0], cCoords, coords[0].getType()); |
| + fsBuilder->codeAppendf(".rgb, %s.a);\n", inputColor); // Alpha is not modified by this |
| +} |
| + |
| +void GrColorProfileEffect::GLProcessor::setData(const GrGLProgramDataManager& pdman, |
| + const GrProcessor& proc) { |
| + const GrColorProfileEffect& colorProfile = proc.cast<GrColorProfileEffect>(); |
| + SkScalar size = SkIntToScalar(colorProfile.colorCubeSize()); |
| + SkScalar invSize = SkScalarInvert(size); |
| + pdman.set1f(fColorCubeOffsetUni, SkScalarToFloat(SkScalarHalf(invSize))); |
| + pdman.set1f(fColorCubeScaleUni, SkScalarToFloat(SkScalarMul((size - SK_Scalar1), invSize))); |
| +} |
| + |
| +void GrColorProfileEffect::GLProcessor::GenKey(const GrProcessor& proc, |
| + const GrGLCaps&, GrProcessorKeyBuilder* b) { |
| + b->add32(1); // Always same shader for now |
| +} |
| + |
| +GrFragmentProcessor* SkColorProfileFilter::asFragmentProcessor(GrContext* context) const { |
| + static const GrCacheID::Domain gCubeDomain = GrCacheID::GenerateDomain(); |
| + |
| + GrCacheID::Key key; |
| + key.fData32[0] = fGenerationID; |
| + key.fData32[1] = fCubeDimension; |
| + GrCacheID cacheID(gCubeDomain, key); |
| + |
| + GrTextureDesc desc; |
| + desc.fWidth = desc.fHeight = desc.fDepth = fCubeDimension; |
| + desc.fConfig = kBGRA_8888_GrPixelConfig; |
| + |
| + SkAutoTUnref<GrTexture> textureCube( |
| + static_cast<GrTexture*>(context->findAndRefCachedResource( |
| + GrTextureImpl::ComputeKey(context->getGpu(), NULL, desc, cacheID)))); |
| + |
| + if (NULL == textureCube) { |
| + textureCube.reset(context->createTexture(NULL, desc, cacheID, fCubeData->data(), 0)); |
| + } |
| + |
| + return (NULL == textureCube) ? NULL : GrColorProfileEffect::Create(textureCube); |
| +} |
| +#endif |