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Unified Diff: include/effects/SkColorProfileFilter.h

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: As color filter instead of image filter Created 6 years, 3 months ago
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Index: include/effects/SkColorProfileFilter.h
diff --git a/include/effects/SkColorProfileFilter.h b/include/effects/SkColorProfileFilter.h
new file mode 100644
index 0000000000000000000000000000000000000000..d66e4adf0e781049174150e45be8c429370faad3
--- /dev/null
+++ b/include/effects/SkColorProfileFilter.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkColorProfileFilter_DEFINED
+#define SkColorProfileFilter_DEFINED
+
+#include "SkColorFilter.h"
+#include "SkBitmap.h"
+
+class SK_API SkColorProfileFilter : public SkColorFilter {
+public:
+ static SkColorProfileFilter* Create(const SkBitmap& colorCube);
+
+ virtual void filterSpan(const SkPMColor src[], int count, SkPMColor[]) const SK_OVERRIDE;
+
+#if SK_SUPPORT_GPU
+ virtual GrEffect* asNewEffect(GrContext*) const SK_OVERRIDE;
+#endif
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorProfileFilter)
+
+protected:
+ SkColorProfileFilter(const SkBitmap& colorCube);
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+ SkColorProfileFilter(SkReadBuffer& buffer);
+#endif
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
+
+private:
+ void initProcessingLuts();
+
+ SkBitmap fColorCube;
bsalomon 2014/09/24 20:29:44 I don't think SkBitmap is the right container for
sugoi1 2014/09/24 20:44:27 I can do that, I would then need to add the approp
+ SkAutoMalloc fLutStorage;
+ int* fColorToIndex[2];
+ SkScalar* fColorToFactors[2];
+ typedef SkColorFilter INHERITED;
+};
+
+#endif

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