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Side by Side Diff: bench/ColorCubeBench.cpp

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update to ToT Created 6 years, 2 months ago
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1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "Benchmark.h"
8 #include "SkCanvas.h"
9 #include "SkColorCubeFilter.h"
10 #include "SkGradientShader.h"
11
12 class ColorCubeBench : public Benchmark {
13 SkISize fSize;
14 int fCubeDimension;
15 SkData* fCubeData;
16 SkBitmap fBitmap;
17
18 public:
19 ColorCubeBench()
20 : fCubeDimension(0)
21 , fCubeData(NULL) {
22 fSize = SkISize::Make(2880, 1800); // 2014 Macbook Pro resolution
23 }
24
25 ~ColorCubeBench() {
26 SkSafeUnref(fCubeData);
27 }
28
29 protected:
30 virtual const char* onGetName() SK_OVERRIDE {
31 return "colorcube";
32 }
33
34 virtual void onPreDraw() SK_OVERRIDE {
35 if (!SkToBool(fCubeData)) {
36 this->makeCubeData();
37 this->make_bitmap();
38 }
39 }
40
41 virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
42 this->test(loops, canvas);
43 }
44
45 virtual SkIPoint onGetSize() SK_OVERRIDE {
46 return SkIPoint::Make(fSize.width(), fSize.height());
47 }
48
49 private:
50 static SkShader* MakeLinear(const SkISize& size) {
51 const SkPoint pts[2] = {
52 { 0, 0 },
53 { SkIntToScalar(size.width()), SkIntToScalar(size.height()) }
54 };
55 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
56 return SkGradientShader::CreateLinear(
57 pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I()) ;
58 }
59
60 void make_bitmap() {
61 fBitmap.allocN32Pixels(fSize.width(), fSize.height());
62 SkCanvas canvas(fBitmap);
63 canvas.clear(0x00000000);
64 SkPaint paint;
65 paint.setAntiAlias(true);
66 SkShader* shader = MakeLinear(fSize);
67 paint.setShader(shader);
68 SkRect r = { 0, 0, SkIntToScalar(fSize.width()), SkIntToScalar(fSize.hei ght()) };
69 canvas.drawRect(r, paint);
70 shader->unref();
71 }
72
73 void makeCubeData() {
74 fCubeDimension = 32;
75 fCubeData = SkData::NewUninitialized(sizeof(SkColor) *
76 fCubeDimension * fCubeDimension * fCubeDimension);
77 SkColor* pixels = (SkColor*)(fCubeData->writable_data());
78 SkAutoMalloc lutMemory(fCubeDimension);
79 uint8_t* lut = (uint8_t*)lutMemory.get();
80 const int maxIndex = fCubeDimension - 1;
81 for (int i = 0; i < fCubeDimension; ++i) {
82 // Make an invert lut, but the content of
83 // the lut shouldn't affect performance.
84 lut[i] = ((maxIndex - i) * 255) / maxIndex;
85 }
86 for (int r = 0; r < fCubeDimension; ++r) {
87 for (int g = 0; g < fCubeDimension; ++g) {
88 for (int b = 0; b < fCubeDimension; ++b) {
89 pixels[(fCubeDimension * ((fCubeDimension * b) + g)) + r] =
90 SkColorSetARGB(0xFF, lut[r], lut[g], lut[b]);
91 }
92 }
93 }
94 }
95
96 void test(const int loops, SkCanvas* canvas) {
97 SkAutoTUnref<SkColorFilter> colorCube(
98 SkColorCubeFilter::Create(fCubeData, fCubeDimension));
99 SkPaint paint;
100 paint.setColorFilter(colorCube);
101
102 for (int i = 0; i < loops; i++) {
103 canvas->drawBitmap(fBitmap, 0, 0, &paint);
104 }
105 }
106
107 typedef Benchmark INHERITED;
108 };
109
110 ///////////////////////////////////////////////////////////////////////////////
111
112 DEF_BENCH( return new ColorCubeBench(); )
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