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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: New version Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
(...skipping 264 matching lines...) Expand 10 before | Expand all | Expand 10 after
275 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf fer; 275 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf fer;
276 GLPtr<GrGLScissorProc> fScissor; 276 GLPtr<GrGLScissorProc> fScissor;
277 GLPtr<GrGLShaderSourceProc> fShaderSource; 277 GLPtr<GrGLShaderSourceProc> fShaderSource;
278 GLPtr<GrGLStencilFuncProc> fStencilFunc; 278 GLPtr<GrGLStencilFuncProc> fStencilFunc;
279 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 279 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
280 GLPtr<GrGLStencilMaskProc> fStencilMask; 280 GLPtr<GrGLStencilMaskProc> fStencilMask;
281 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 281 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
282 GLPtr<GrGLStencilOpProc> fStencilOp; 282 GLPtr<GrGLStencilOpProc> fStencilOp;
283 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; 283 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
284 GLPtr<GrGLTexImage2DProc> fTexImage2D; 284 GLPtr<GrGLTexImage2DProc> fTexImage2D;
285 GLPtr<GrGLTexImage3DProc> fTexImage3D;
285 GLPtr<GrGLTexParameteriProc> fTexParameteri; 286 GLPtr<GrGLTexParameteriProc> fTexParameteri;
286 GLPtr<GrGLTexParameterivProc> fTexParameteriv; 287 GLPtr<GrGLTexParameterivProc> fTexParameteriv;
287 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; 288 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
289 GLPtr<GrGLTexSubImage3DProc> fTexSubImage3D;
288 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; 290 GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
289 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; 291 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
290 GLPtr<GrGLUniform1fProc> fUniform1f; 292 GLPtr<GrGLUniform1fProc> fUniform1f;
291 GLPtr<GrGLUniform1iProc> fUniform1i; 293 GLPtr<GrGLUniform1iProc> fUniform1i;
292 GLPtr<GrGLUniform1fvProc> fUniform1fv; 294 GLPtr<GrGLUniform1fvProc> fUniform1fv;
293 GLPtr<GrGLUniform1ivProc> fUniform1iv; 295 GLPtr<GrGLUniform1ivProc> fUniform1iv;
294 GLPtr<GrGLUniform2fProc> fUniform2f; 296 GLPtr<GrGLUniform2fProc> fUniform2f;
295 GLPtr<GrGLUniform2iProc> fUniform2i; 297 GLPtr<GrGLUniform2iProc> fUniform2i;
296 GLPtr<GrGLUniform2fvProc> fUniform2fv; 298 GLPtr<GrGLUniform2fvProc> fUniform2fv;
297 GLPtr<GrGLUniform2ivProc> fUniform2iv; 299 GLPtr<GrGLUniform2ivProc> fUniform2iv;
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348 #if GR_GL_PER_GL_FUNC_CALLBACK 350 #if GR_GL_PER_GL_FUNC_CALLBACK
349 GrGLInterfaceCallbackProc fCallback; 351 GrGLInterfaceCallbackProc fCallback;
350 GrGLInterfaceCallbackData fCallbackData; 352 GrGLInterfaceCallbackData fCallbackData;
351 #endif 353 #endif
352 354
353 // This exists for internal testing. 355 // This exists for internal testing.
354 virtual void abandon() const {} 356 virtual void abandon() const {}
355 }; 357 };
356 358
357 #endif 359 #endif
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