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Side by Side Diff: src/gpu/gl/GrGLSL.h

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Added generationID for 3D texture key Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSL_DEFINED 8 #ifndef GrGLSL_DEFINED
9 #define GrGLSL_DEFINED 9 #define GrGLSL_DEFINED
10 10
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62 case kVec3f_GrSLType: 62 case kVec3f_GrSLType:
63 return "vec3"; 63 return "vec3";
64 case kVec4f_GrSLType: 64 case kVec4f_GrSLType:
65 return "vec4"; 65 return "vec4";
66 case kMat33f_GrSLType: 66 case kMat33f_GrSLType:
67 return "mat3"; 67 return "mat3";
68 case kMat44f_GrSLType: 68 case kMat44f_GrSLType:
69 return "mat4"; 69 return "mat4";
70 case kSampler2D_GrSLType: 70 case kSampler2D_GrSLType:
71 return "sampler2D"; 71 return "sampler2D";
72 case kSampler3D_GrSLType:
73 return "sampler3D";
72 default: 74 default:
73 SkFAIL("Unknown shader var type."); 75 SkFAIL("Unknown shader var type.");
74 return ""; // suppress warning 76 return ""; // suppress warning
75 } 77 }
76 } 78 }
77 79
78 /** A generic base-class representing a GLSL expression. 80 /** A generic base-class representing a GLSL expression.
79 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant 81 * The instance can be a variable name, expression or vecN(0) or vecN(1). Does s imple constant
80 * folding with help of 1 and 0. 82 * folding with help of 1 and 0.
81 * 83 *
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311 /** 313 /**
312 * Does an inplace mul, *=, of vec4VarName by mulFactor. 314 * Does an inplace mul, *=, of vec4VarName by mulFactor.
313 * A semicolon and newline are added after the assignment. 315 * A semicolon and newline are added after the assignment.
314 */ 316 */
315 void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt, 317 void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt,
316 const char* vec4VarName, const GrGLSLExpr4& mulFactor); 318 const char* vec4VarName, const GrGLSLExpr4& mulFactor);
317 319
318 #include "GrGLSL_impl.h" 320 #include "GrGLSL_impl.h"
319 321
320 #endif 322 #endif
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