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Side by Side Diff: src/gpu/GrDrawTarget.cpp

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Added generationID for 3D texture key Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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1010 fHWAALineSupport = false; 1010 fHWAALineSupport = false;
1011 fShaderDerivativeSupport = false; 1011 fShaderDerivativeSupport = false;
1012 fGeometryShaderSupport = false; 1012 fGeometryShaderSupport = false;
1013 fDualSourceBlendingSupport = false; 1013 fDualSourceBlendingSupport = false;
1014 fPathRenderingSupport = false; 1014 fPathRenderingSupport = false;
1015 fDstReadInShaderSupport = false; 1015 fDstReadInShaderSupport = false;
1016 fDiscardRenderTargetSupport = false; 1016 fDiscardRenderTargetSupport = false;
1017 fReuseScratchTextures = true; 1017 fReuseScratchTextures = true;
1018 fGpuTracingSupport = false; 1018 fGpuTracingSupport = false;
1019 fCompressedTexSubImageSupport = false; 1019 fCompressedTexSubImageSupport = false;
1020 f3DTexImageSupport = false;
1020 1021
1021 fMapBufferFlags = kNone_MapFlags; 1022 fMapBufferFlags = kNone_MapFlags;
1022 1023
1023 fMaxRenderTargetSize = 0; 1024 fMaxRenderTargetSize = 0;
1024 fMaxTextureSize = 0; 1025 fMaxTextureSize = 0;
1025 fMaxSampleCount = 0; 1026 fMaxSampleCount = 0;
1026 1027
1027 memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport)); 1028 memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport));
1028 memset(fConfigTextureSupport, 0, sizeof(fConfigTextureSupport)); 1029 memset(fConfigTextureSupport, 0, sizeof(fConfigTextureSupport));
1029 } 1030 }
1030 1031
1031 GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) { 1032 GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) {
1032 fMipMapSupport = other.fMipMapSupport; 1033 fMipMapSupport = other.fMipMapSupport;
1033 fNPOTTextureTileSupport = other.fNPOTTextureTileSupport; 1034 fNPOTTextureTileSupport = other.fNPOTTextureTileSupport;
1034 fTwoSidedStencilSupport = other.fTwoSidedStencilSupport; 1035 fTwoSidedStencilSupport = other.fTwoSidedStencilSupport;
1035 fStencilWrapOpsSupport = other.fStencilWrapOpsSupport; 1036 fStencilWrapOpsSupport = other.fStencilWrapOpsSupport;
1036 fHWAALineSupport = other.fHWAALineSupport; 1037 fHWAALineSupport = other.fHWAALineSupport;
1037 fShaderDerivativeSupport = other.fShaderDerivativeSupport; 1038 fShaderDerivativeSupport = other.fShaderDerivativeSupport;
1038 fGeometryShaderSupport = other.fGeometryShaderSupport; 1039 fGeometryShaderSupport = other.fGeometryShaderSupport;
1039 fDualSourceBlendingSupport = other.fDualSourceBlendingSupport; 1040 fDualSourceBlendingSupport = other.fDualSourceBlendingSupport;
1040 fPathRenderingSupport = other.fPathRenderingSupport; 1041 fPathRenderingSupport = other.fPathRenderingSupport;
1041 fDstReadInShaderSupport = other.fDstReadInShaderSupport; 1042 fDstReadInShaderSupport = other.fDstReadInShaderSupport;
1042 fDiscardRenderTargetSupport = other.fDiscardRenderTargetSupport; 1043 fDiscardRenderTargetSupport = other.fDiscardRenderTargetSupport;
1043 fReuseScratchTextures = other.fReuseScratchTextures; 1044 fReuseScratchTextures = other.fReuseScratchTextures;
1044 fGpuTracingSupport = other.fGpuTracingSupport; 1045 fGpuTracingSupport = other.fGpuTracingSupport;
1045 fCompressedTexSubImageSupport = other.fCompressedTexSubImageSupport; 1046 fCompressedTexSubImageSupport = other.fCompressedTexSubImageSupport;
1047 f3DTexImageSupport = other.f3DTexImageSupport;
1046 1048
1047 fMapBufferFlags = other.fMapBufferFlags; 1049 fMapBufferFlags = other.fMapBufferFlags;
1048 1050
1049 fMaxRenderTargetSize = other.fMaxRenderTargetSize; 1051 fMaxRenderTargetSize = other.fMaxRenderTargetSize;
1050 fMaxTextureSize = other.fMaxTextureSize; 1052 fMaxTextureSize = other.fMaxTextureSize;
1051 fMaxSampleCount = other.fMaxSampleCount; 1053 fMaxSampleCount = other.fMaxSampleCount;
1052 1054
1053 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende rSupport)); 1055 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende rSupport));
1054 memcpy(fConfigTextureSupport, other.fConfigTextureSupport, sizeof(fConfigTex tureSupport)); 1056 memcpy(fConfigTextureSupport, other.fConfigTextureSupport, sizeof(fConfigTex tureSupport));
1055 1057
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1086 r.appendf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]); 1088 r.appendf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]);
1087 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSuppor t]); 1089 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSuppor t]);
1088 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport] ); 1090 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport] );
1089 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupp ort]); 1091 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupp ort]);
1090 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]) ; 1092 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]) ;
1091 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport ]); 1093 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport ]);
1092 r.appendf("Discard Render Target Support: %s\n", gNY[fDiscardRenderTargetSup port]); 1094 r.appendf("Discard Render Target Support: %s\n", gNY[fDiscardRenderTargetSup port]);
1093 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]) ; 1095 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]) ;
1094 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSupport]); 1096 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSupport]);
1095 r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSubImageS upport]); 1097 r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSubImageS upport]);
1098 r.appendf("3D Texture Support : %s\n", gNY[f3DTexImageSupport]);
1096 r.appendf("Max Texture Size : %d\n", fMaxTextureSize); 1099 r.appendf("Max Texture Size : %d\n", fMaxTextureSize);
1097 r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize); 1100 r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize);
1098 r.appendf("Max Sample Count : %d\n", fMaxSampleCount); 1101 r.appendf("Max Sample Count : %d\n", fMaxSampleCount);
1099 1102
1100 r.appendf("Map Buffer Support : %s\n", map_flags_to_string(fMapBuf ferFlags).c_str()); 1103 r.appendf("Map Buffer Support : %s\n", map_flags_to_string(fMapBuf ferFlags).c_str());
1101 1104
1102 static const char* kConfigNames[] = { 1105 static const char* kConfigNames[] = {
1103 "Unknown", // kUnknown_GrPixelConfig 1106 "Unknown", // kUnknown_GrPixelConfig
1104 "Alpha8", // kAlpha_8_GrPixelConfig, 1107 "Alpha8", // kAlpha_8_GrPixelConfig,
1105 "Index8", // kIndex_8_GrPixelConfig, 1108 "Index8", // kIndex_8_GrPixelConfig,
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1150 1153
1151 uint32_t GrDrawTargetCaps::CreateUniqueID() { 1154 uint32_t GrDrawTargetCaps::CreateUniqueID() {
1152 static int32_t gUniqueID = SK_InvalidUniqueID; 1155 static int32_t gUniqueID = SK_InvalidUniqueID;
1153 uint32_t id; 1156 uint32_t id;
1154 do { 1157 do {
1155 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1); 1158 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
1156 } while (id == SK_InvalidUniqueID); 1159 } while (id == SK_InvalidUniqueID);
1157 return id; 1160 return id;
1158 } 1161 }
1159 1162
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