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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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276 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf
fer; | 276 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf
fer; |
277 GLPtr<GrGLScissorProc> fScissor; | 277 GLPtr<GrGLScissorProc> fScissor; |
278 GLPtr<GrGLShaderSourceProc> fShaderSource; | 278 GLPtr<GrGLShaderSourceProc> fShaderSource; |
279 GLPtr<GrGLStencilFuncProc> fStencilFunc; | 279 GLPtr<GrGLStencilFuncProc> fStencilFunc; |
280 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 280 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
281 GLPtr<GrGLStencilMaskProc> fStencilMask; | 281 GLPtr<GrGLStencilMaskProc> fStencilMask; |
282 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 282 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
283 GLPtr<GrGLStencilOpProc> fStencilOp; | 283 GLPtr<GrGLStencilOpProc> fStencilOp; |
284 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 284 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
285 GLPtr<GrGLTexImage2DProc> fTexImage2D; | 285 GLPtr<GrGLTexImage2DProc> fTexImage2D; |
| 286 GLPtr<GrGLTexImage3DProc> fTexImage3D; |
286 GLPtr<GrGLTexParameteriProc> fTexParameteri; | 287 GLPtr<GrGLTexParameteriProc> fTexParameteri; |
287 GLPtr<GrGLTexParameterivProc> fTexParameteriv; | 288 GLPtr<GrGLTexParameterivProc> fTexParameteriv; |
288 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; | 289 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; |
| 290 GLPtr<GrGLTexSubImage3DProc> fTexSubImage3D; |
289 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; | 291 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; |
290 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 292 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
291 GLPtr<GrGLUniform1fProc> fUniform1f; | 293 GLPtr<GrGLUniform1fProc> fUniform1f; |
292 GLPtr<GrGLUniform1iProc> fUniform1i; | 294 GLPtr<GrGLUniform1iProc> fUniform1i; |
293 GLPtr<GrGLUniform1fvProc> fUniform1fv; | 295 GLPtr<GrGLUniform1fvProc> fUniform1fv; |
294 GLPtr<GrGLUniform1ivProc> fUniform1iv; | 296 GLPtr<GrGLUniform1ivProc> fUniform1iv; |
295 GLPtr<GrGLUniform2fProc> fUniform2f; | 297 GLPtr<GrGLUniform2fProc> fUniform2f; |
296 GLPtr<GrGLUniform2iProc> fUniform2i; | 298 GLPtr<GrGLUniform2iProc> fUniform2i; |
297 GLPtr<GrGLUniform2fvProc> fUniform2fv; | 299 GLPtr<GrGLUniform2fvProc> fUniform2fv; |
298 GLPtr<GrGLUniform2ivProc> fUniform2iv; | 300 GLPtr<GrGLUniform2ivProc> fUniform2iv; |
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350 #if GR_GL_PER_GL_FUNC_CALLBACK | 352 #if GR_GL_PER_GL_FUNC_CALLBACK |
351 GrGLInterfaceCallbackProc fCallback; | 353 GrGLInterfaceCallbackProc fCallback; |
352 GrGLInterfaceCallbackData fCallbackData; | 354 GrGLInterfaceCallbackData fCallbackData; |
353 #endif | 355 #endif |
354 | 356 |
355 // This exists for internal testing. | 357 // This exists for internal testing. |
356 virtual void abandon() const {} | 358 virtual void abandon() const {} |
357 }; | 359 }; |
358 | 360 |
359 #endif | 361 #endif |
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