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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLProgram.h" | 8 #include "gl/GrGLProgram.h" |
| 9 #include "gl/GrGLSLPrettyPrint.h" | 9 #include "gl/GrGLSLPrettyPrint.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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| 210 | 210 |
| 211 void GrGLProgramBuilder::emitSamplers(const GrEffect& effect, | 211 void GrGLProgramBuilder::emitSamplers(const GrEffect& effect, |
| 212 GrGLEffect::TextureSamplerArray* outSample
rs) { | 212 GrGLEffect::TextureSamplerArray* outSample
rs) { |
| 213 SkTArray<GrGLProgramEffects::Sampler, true>& samplers = | 213 SkTArray<GrGLProgramEffects::Sampler, true>& samplers = |
| 214 this->getProgramEffects()->addSamplers(); | 214 this->getProgramEffects()->addSamplers(); |
| 215 int numTextures = effect.numTextures(); | 215 int numTextures = effect.numTextures(); |
| 216 samplers.push_back_n(numTextures); | 216 samplers.push_back_n(numTextures); |
| 217 SkString name; | 217 SkString name; |
| 218 for (int t = 0; t < numTextures; ++t) { | 218 for (int t = 0; t < numTextures; ++t) { |
| 219 name.printf("Sampler%d", t); | 219 name.printf("Sampler%d", t); |
| 220 const GrTextureAccess& ta = effect.textureAccess(t); |
| 221 const GrTexture* tex = ta.getTexture(); |
| 222 bool is3D = (tex != NULL) && (tex->desc().fDepth > 0); |
| 220 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, | 223 samplers[t].fUniform = this->addUniform(GrGLProgramBuilder::kFragment_Vi
sibility, |
| 221 kSampler2D_GrSLType, | 224 is3D ? kSampler3D_GrSLType : kSa
mpler2D_GrSLType, |
| 222 name.c_str()); | 225 name.c_str()); |
| 223 SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLEffect::TextureSampler, | 226 SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLEffect::TextureSampler, |
| 224 (samplers[t].fUniform, effect.textureAccess(t))); | 227 (samplers[t].fUniform, ta)); |
| 225 } | 228 } |
| 226 } | 229 } |
| 227 | 230 |
| 228 bool GrGLProgramBuilder::finish() { | 231 bool GrGLProgramBuilder::finish() { |
| 229 SkASSERT(0 == fProgramID); | 232 SkASSERT(0 == fProgramID); |
| 230 GL_CALL_RET(fProgramID, CreateProgram()); | 233 GL_CALL_RET(fProgramID, CreateProgram()); |
| 231 if (!fProgramID) { | 234 if (!fProgramID) { |
| 232 return false; | 235 return false; |
| 233 } | 236 } |
| 234 | 237 |
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| 319 GetProgramResourceLocation(programId, | 322 GetProgramResourceLocation(programId, |
| 320 GR_GL_FRAGMENT_INPUT, | 323 GR_GL_FRAGMENT_INPUT, |
| 321 fSeparableVaryingInfos[i].fVariab
le.c_str())); | 324 fSeparableVaryingInfos[i].fVariab
le.c_str())); |
| 322 fSeparableVaryingInfos[i].fLocation = location; | 325 fSeparableVaryingInfos[i].fLocation = location; |
| 323 } | 326 } |
| 324 } | 327 } |
| 325 | 328 |
| 326 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { | 329 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
| 327 return fGpu->ctxInfo(); | 330 return fGpu->ctxInfo(); |
| 328 } | 331 } |
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