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Side by Side Diff: gm/colorprofile.cpp

Issue 580863004: Adding 3D lut color filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: As color filter instead of image filter Created 6 years, 2 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
9 #include "SkColorProfileFilter.h"
10 #include "SkBitmapSource.h"
11 #include "SkGradientShader.h"
12
13 namespace skiagm {
14
15 static SkShader* MakeLinear() {
16 static const SkPoint pts[2] = {
17 { 0, 0 },
18 { SkIntToScalar(80), SkIntToScalar(80) }
19 };
20 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE };
21 return SkGradientShader::CreateLinear(
22 pts, colors, NULL, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
23 }
24
25 class ColorProfileGM : public GM {
26 public:
27 ColorProfileGM() : fInitialized(false) {
28 this->setBGColor(0xFF000000);
29 }
30
31 protected:
32 virtual SkString onShortName() {
33 return SkString("colorprofile");
34 }
35
36 void make_bitmaps() {
37 make_bitmap();
38 make_3Dlut(&f3DLut4, 4, true, false, false);
39 make_3Dlut(&f3DLut8, 8, false, true, false);
40 make_3Dlut(&f3DLut16, 16, false, true, true);
41 make_3Dlut(&f3DLut32, 32, true, true, false);
42 make_3Dlut(&f3DLut64, 64, true, false, true);
43 }
44
45 void make_bitmap() {
46 fBitmap.allocN32Pixels(80, 80);
47 SkCanvas canvas(fBitmap);
48 canvas.clear(0x00000000);
49 SkPaint paint;
50 paint.setAntiAlias(true);
51 SkShader* shader = MakeLinear();
52 paint.setShader(shader);
53 SkRect r = { 0, 0, SkIntToScalar(80), SkIntToScalar(80) };
54 canvas.drawRect(r, paint);
55 shader->unref();
56 }
57
58 void make_3Dlut(SkBitmap* bitmap, int size, bool invR, bool invG, bool invB) {
59 bitmap->allocN32Pixels(size, size * size);
60 SkColor* pixels = (SkColor*)bitmap->getPixels();
61 SkAutoMalloc lutMemory(size);
62 SkAutoMalloc invLutMemory(size);
63 uint8_t* lut = (uint8_t*)lutMemory.get();
64 uint8_t* invLut = (uint8_t*)invLutMemory.get();
65 const int maxIndex = size - 1;
66 for (int i = 0; i < size; i++) {
67 lut[i] = (i * 255) / maxIndex;
68 invLut[i] = ((maxIndex - i) * 255) / maxIndex;
69 }
70 for (int r = 0; r < size; ++r) {
71 for (int g = 0; g < size; ++g) {
72 for (int b = 0; b < size; ++b) {
73 pixels[(size * ((size * b) + g)) + r] = SkColorSetARGB(0xFF,
74 invR ? invLut[r] : lut[r],
75 invG ? invLut[g] : lut[g],
76 invB ? invLut[b] : lut[b]);
77 }
78 }
79 }
80 bitmap->setIs3DLut(true);
81 }
82
83 virtual SkISize onISize() {
84 return SkISize::Make(500, 100);
85 }
86
87 void drawClippedBitmap(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
88 canvas->save();
89 canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
90 canvas->clipRect(SkRect::MakeWH(SkIntToScalar(fBitmap.width()),
91 SkIntToScalar(fBitmap.height())));
92 canvas->drawBitmap(fBitmap, 0, 0, &paint);
93 canvas->restore();
94 }
95
96 virtual void onDraw(SkCanvas* canvas) {
97 if (!fInitialized) {
98 make_bitmaps();
99 fInitialized = true;
100 }
101 canvas->clear(0x00000000);
102 SkPaint paint;
103 paint.setColorFilter(SkColorProfileFilter::Create(f3DLut4))->unref();
104 drawClippedBitmap(canvas, 10, 10, paint);
105
106 paint.setColorFilter(SkColorProfileFilter::Create(f3DLut8))->unref();
107 drawClippedBitmap(canvas, 110, 10, paint);
108
109 paint.setColorFilter(SkColorProfileFilter::Create(f3DLut16))->unref();
110 drawClippedBitmap(canvas, 210, 10, paint);
111
112 paint.setColorFilter(SkColorProfileFilter::Create(f3DLut32))->unref();
113 drawClippedBitmap(canvas, 310, 10, paint);
114
115 paint.setColorFilter(SkColorProfileFilter::Create(f3DLut64))->unref();
116 drawClippedBitmap(canvas, 410, 10, paint);
117 }
118
119 private:
120 typedef GM INHERITED;
121 SkBitmap fBitmap, f3DLut4, f3DLut8, f3DLut16, f3DLut32, f3DLut64;
122 bool fInitialized;
123 };
124
125 //////////////////////////////////////////////////////////////////////////////
126
127 static GM* MyFactory(void*) { return new ColorProfileGM; }
128 static GMRegistry reg(MyFactory);
129
130 }
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