Index: content/renderer/render_thread_impl.cc |
diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc |
index 7500b23750482e9fa0c802d754826ca0c8857db3..d0715765e2629d6fe4d999f022b278df7a9f3adf 100644 |
--- a/content/renderer/render_thread_impl.cc |
+++ b/content/renderer/render_thread_impl.cc |
@@ -1052,7 +1052,7 @@ void RenderThreadImpl::IdleHandler() { |
// Dampen the delay using the algorithm (if delay is in seconds): |
// delay = delay + 1 / (delay + 2) |
// Using floor(delay) has a dampening effect such as: |
- // 30s, 30, 30, 31, 31, 31, 31, 32, 32, ... |
+ // 30s repeated > 30 times, 31s repeated > 30 times, 32s... |
// If the delay is in milliseconds, the above formula is equivalent to: |
// delay_ms / 1000 = delay_ms / 1000 + 1 / (delay_ms / 1000 + 2) |
// which is equivalent to |