| Index: content/renderer/render_thread_impl.cc
|
| diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc
|
| index 7500b23750482e9fa0c802d754826ca0c8857db3..d0715765e2629d6fe4d999f022b278df7a9f3adf 100644
|
| --- a/content/renderer/render_thread_impl.cc
|
| +++ b/content/renderer/render_thread_impl.cc
|
| @@ -1052,7 +1052,7 @@ void RenderThreadImpl::IdleHandler() {
|
| // Dampen the delay using the algorithm (if delay is in seconds):
|
| // delay = delay + 1 / (delay + 2)
|
| // Using floor(delay) has a dampening effect such as:
|
| - // 30s, 30, 30, 31, 31, 31, 31, 32, 32, ...
|
| + // 30s repeated > 30 times, 31s repeated > 30 times, 32s...
|
| // If the delay is in milliseconds, the above formula is equivalent to:
|
| // delay_ms / 1000 = delay_ms / 1000 + 1 / (delay_ms / 1000 + 2)
|
| // which is equivalent to
|
|
|