Index: cc/animation/animation.cc |
diff --git a/cc/animation/animation.cc b/cc/animation/animation.cc |
index dc26a3e2a859b373f0ba11b2e7a78c83c5d4ec7e..d4364826674f519b75bc01d8be2bccb449b03c27 100644 |
--- a/cc/animation/animation.cc |
+++ b/cc/animation/animation.cc |
@@ -67,6 +67,7 @@ Animation::Animation(scoped_ptr<AnimationCurve> curve, |
iteration_start_(0), |
direction_(Normal), |
playback_rate_(1), |
+ fill_mode_(FillModeNone), |
needs_synchronized_start_time_(false), |
received_finished_event_(false), |
suspended_(false), |
@@ -159,13 +160,13 @@ bool Animation::IsFinishedAt(base::TimeTicks monotonic_time) const { |
.InSecondsF(); |
} |
-double Animation::TrimTimeToCurrentIteration( |
- base::TimeTicks monotonic_time) const { |
- base::TimeTicks trimmed = monotonic_time + time_offset_; |
+bool Animation::InEffect(base::TimeTicks monotonic_time) const { |
+ return ConvertToActiveTime(monotonic_time) >= 0 || |
+ (fill_mode_ == FillModeBoth || fill_mode_ == FillModeBackwards); |
+} |
- // Check for valid parameters |
- DCHECK(playback_rate_); |
- DCHECK_GE(iteration_start_, 0); |
+double Animation::ConvertToActiveTime(base::TimeTicks monotonic_time) const { |
+ base::TimeTicks trimmed = monotonic_time + time_offset_; |
// If we're paused, time is 'stuck' at the pause time. |
if (run_state_ == Paused) |
@@ -181,7 +182,16 @@ double Animation::TrimTimeToCurrentIteration( |
needs_synchronized_start_time()) |
trimmed = base::TimeTicks() + time_offset_; |
- double active_time = (trimmed - base::TimeTicks()).InSecondsF(); |
+ return (trimmed - base::TimeTicks()).InSecondsF(); |
+} |
+ |
+double Animation::TrimTimeToCurrentIteration( |
+ base::TimeTicks monotonic_time) const { |
+ // Check for valid parameters |
+ DCHECK(playback_rate_); |
+ DCHECK_GE(iteration_start_, 0); |
+ |
+ double active_time = ConvertToActiveTime(monotonic_time); |
// Return 0 if we are before the start of the animation |
if (active_time < 0) |
@@ -254,6 +264,7 @@ scoped_ptr<Animation> Animation::CloneAndInitialize( |
to_return->time_offset_ = time_offset_; |
to_return->direction_ = direction_; |
to_return->playback_rate_ = playback_rate_; |
+ to_return->fill_mode_ = fill_mode_; |
DCHECK(!to_return->is_controlling_instance_); |
to_return->is_controlling_instance_ = true; |
return to_return.Pass(); |