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1 /* | 1 /* |
2 * Copyright 2011 The Android Open Source Project | 2 * Copyright 2011 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
9 #include "SkBlurImageFilter.h" | 9 #include "SkBlurImageFilter.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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137 sumB -= SkGetPackedB32(l); | 137 sumB -= SkGetPackedB32(l); |
138 } | 138 } |
139 if (y + bottomOffset + 1 < height) { | 139 if (y + bottomOffset + 1 < height) { |
140 SkColor r = *(sptr + (bottomOffset + 1) * srcStride); | 140 SkColor r = *(sptr + (bottomOffset + 1) * srcStride); |
141 sumA += SkGetPackedA32(r); | 141 sumA += SkGetPackedA32(r); |
142 sumR += SkGetPackedR32(r); | 142 sumR += SkGetPackedR32(r); |
143 sumG += SkGetPackedG32(r); | 143 sumG += SkGetPackedG32(r); |
144 sumB += SkGetPackedB32(r); | 144 sumB += SkGetPackedB32(r); |
145 } | 145 } |
146 sptr += srcStride; | 146 sptr += srcStride; |
| 147 // The next leading pixel seems to be too hard to predict. Hint the
fetch. |
| 148 SK_PREFETCH(sptr + (bottomOffset + 1) * srcStride); |
147 dptr += dstStride; | 149 dptr += dstStride; |
148 } | 150 } |
149 } | 151 } |
150 } | 152 } |
151 | 153 |
152 static void getBox3Params(SkScalar s, int *kernelSize, int* kernelSize3, int *lo
wOffset, | 154 static void getBox3Params(SkScalar s, int *kernelSize, int* kernelSize3, int *lo
wOffset, |
153 int *highOffset) | 155 int *highOffset) |
154 { | 156 { |
155 float pi = SkScalarToFloat(SK_ScalarPI); | 157 float pi = SkScalarToFloat(SK_ScalarPI); |
156 int d = static_cast<int>(floorf(SkScalarToFloat(s) * 3.0f * sqrtf(2.0f * pi)
/ 4.0f + 0.5f)); | 158 int d = static_cast<int>(floorf(SkScalarToFloat(s) * 3.0f * sqrtf(2.0f * pi)
/ 4.0f + 0.5f)); |
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253 fSigma.width(), | 255 fSigma.width(), |
254 fSigma.height())); | 256 fSigma.height())); |
255 offset->fX += rect.fLeft; | 257 offset->fX += rect.fLeft; |
256 offset->fY += rect.fTop; | 258 offset->fY += rect.fTop; |
257 return SkImageFilterUtils::WrapTexture(tex, rect.width(), rect.height(), res
ult); | 259 return SkImageFilterUtils::WrapTexture(tex, rect.width(), rect.height(), res
ult); |
258 #else | 260 #else |
259 SkDEBUGFAIL("Should not call in GPU-less build"); | 261 SkDEBUGFAIL("Should not call in GPU-less build"); |
260 return false; | 262 return false; |
261 #endif | 263 #endif |
262 } | 264 } |
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